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  1. #1
    Guardian of Knowledge RBNXD's Avatar
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    Elf/Trinity balance patch

    Healer
    Intelligence Blow - Changed to personal buff
    Stats not changed

    Mental barrier - Physical Defense increased by % of the caster's Int and Psy. Changed to personal buff
    Lvl1 5%
    Lvl2 10%
    Lvl3 15%
    Lvl4 20%
    Lvl5 25%
    Lvl6 35%
    Lvl7 50%

    Charge Mana - (formerly Teleport) 100% Mana recovery 90sec cooldown

    Priest
    Mental blow (was Blue Fountain) Changed to personal buff
    Lvl1 10%
    Lvl2 15%
    Lvl3 20%
    Lvl4 25%
    Lvl5 30%
    Lvl6 40%
    Lvl7 60% Increase Psy

    Almighty - Changed to personal buff
    Lvl1 6%
    Lvl2 12%
    Lvl3 18%
    Lvl4 24%
    Lvl5 30%
    Lvl6 40%
    Lvl7 50% Increase all stats

    Group Almighty (was Group Mental Blow)
    Lvl1 3%
    Lvl2 6%
    Lvl3 9%
    Lvl4 12%
    Lvl5 15%
    Lvl6 20%
    Lvl7 25% Increase all stats

    Staff Mastery
    Lvl1 100% Psy to damage, Absorbs 30% damage as Mp
    Lvl2 120% Psy to damage, Absorbs 30% damage as Mp
    Lvl3 140% Psy to damage, Absorbs 30% damage as Mp
    Lvl4 160% Psy to damage, Absorbs 30% damage as Mp
    Lvl5 180% Psy to damage, Absorbs 30% damage as Mp
    Lvl6 200% Psy to damage, Absorbs 30% damage as Mp
    Lvl7 300% Psy to damage, Absorbs 30% damage as Mp

    Grace of Marea(Corrected)
    Lvl1 Caster level 40 times to Pt boost in Hp
    Lvl2 Caster level 60 times to Pt boost in Hp
    Lvl3 Caster level 70 times to Pt boost in Hp
    Lvl4 Caster level 160 times to Pt boost in Hp
    Lvl5 Caster level 200 times to Pt boost in Hp
    Lvl6 Caster level 250 times to Pt boost in Hp
    Lvl7 Caster level 350 times to Pt boost in Hp

    Perfect Healing - instant casting

    Soul Meditation
    Lvl1 Damage reduction by 300% of the caster's Psy for 30 seconds

    Judgement
    Lvl1 200%int and psy deals damage
    Lvl2 300%int and psy deals damage
    Lvl3 400%int and psy deals damage
    Lvl4 500%int and psy deals damage
    Lvl5 600%int and psy deals damage
    Lvl6 800%int and psy deals damage
    Lvl7 1000%int and psy deals damage


    Templar
    Brain Blow - Changed to personal buff
    Lvl1 10%
    Lvl2 15%
    Lvl3 20%
    Lvl4 25%
    Lvl5 30%
    Lvl6 40%
    Lvl7 60% Increase Int

    Blue Fountain (Was Mental blow) Changed to personal buff
    Lvl1 200%
    Lvl2 300%
    Lvl3 400%
    Lvl4 500%
    Lvl5 600%
    Lvl6 800%
    Lvl7 1000% Mp Increase

    Reflect - Reflects bad effects and 20% damage reduction
    Lvl1 10 seconds 20% damage reduction
    Lvl2 15 seconds 20% damage reduction
    Lvl3 20 seconds 20% damage reduction
    Lvl4 25 seconds 20% damage reduction
    Lvl5 30 seconds 20% damage reduction
    Lvl6 50 seconds 20% damage reduction
    Lvl7 90 seconds 20% damage reduction

    Mana Shield (Mana cost specifics lost in translation)
    Lvl1 5000 mana cost to activate, 70 Mp consumption per 10Hp
    Lvl2 5000 mana cost to activate, 60 Mp consumption per 10Hp
    Lvl3 5000 mana cost to activate, 50 Mp consumption per 10Hp
    Lvl4 5000 mana cost to activate, 40 Mp consumption per 10Hp
    Lvl5 5000 mana cost to activate, 30 Mp consumption per 10Hp
    Lvl6 5000 mana cost to activate, 20 Mp consumption per 10Hp
    Lvl7 5000 mana cost to activate, 10 Mp consumption per 10Hp

    The Last Divine
    Lvl1 5% crit rate, received critical damage reduction of 10%
    Lvl2 5% crit rate, received critical damage decreases by 15%
    Lvl3 6% crit rate, received critical damage decreases by 20%
    Lvl4 6% crit rate, received critical damage decreases by 25%
    Lvl5 7% crit rate, received critical damage decreases by 30%
    Lvl6 7% crit rate, received critical damage decreases by 40%
    Lvl7 10% crit rate, received critical damage decreases by 50%

    Blunt Mastery - applies additional damage decreased slightly due to Magic. (About 27%)

    Group Euphoria (Mana cost to activate)
    Lvl1 2000 mana cost, 2% Hp absorption
    Lvl2 2500 mana cost, 4% Hp absorption
    Lvl3 3000 mana cost, 6% Hp absorption
    Lvl4 3500 mana cost, 8% Hp absorption
    Lvl5 4000 mana cost, 10% Hp absorption
    Lvl6 5000 mana cost, 15% Hp absorption
    Lvl7 5000 mana cost, 20% Hp absorption

    Euphoria (Mana cost to activate)
    Lvl1 2000 mana cost, 3% Hp absorption
    Lvl2 2500 mana cost, 6% Hp absorption
    Lvl3 3000 mana cost, 9% Hp absorption
    Lvl4 3500 mana cost, 12% Hp absorption
    Lvl5 4000 mana cost, 15% Hp absorption
    Lvl6 5000 mana cost, 20% Hp absorption
    Lvl7 5000 mana cost, 30% Hp absorption


    Mar
    Dormant Power
    Lvl1 200 Hp and Mp per skill point
    Lvl2 400 Hp and Mp per skill point
    Lvl3 600 Hp and Mp per skill point
    Lvl4 800 Hp and Mp per skill point
    Lvl5 1000 Hp and Mp per skill point

    Tune of Life - Changed skill lasting time
    Lvl1 lasts 18 mints
    Lvl2 lasts 21 mints
    Lvl3 lasts 24 mints
    Lvl4 lasts 27 mints
    Lvl5 lasts 30 mints
    Lvl6 lasts 30 mints
    Lvl7 lasts 120 mints

    Rumir
    Prism Sphere - Changed Reactivation time and Adds Atk Spd %
    Lvl1 cooldown 4 seconds, 20% Atk Spd
    Lvl2 cooldown 4 seconds, 25% Atk Spd
    Lvl3 cooldown 4 seconds, 30% Atk Spd
    Lvl4 cooldown 4 seconds, 35% Atk Spd
    Lvl5 cooldown 4 seconds, 40% Atk Spd
    Lvl6 cooldown 4 seconds, 50% Atk Spd
    Lvl7 cooldown 4 seconds, 70% Atk Spd

    Trinity Force
    Lvl1 100 TP generation
    Lvl2 125 TP generation
    Lvl3 150 TP generation
    Lvl4 175 TP generation
    Lvl5 200 TP generation
    Lvl6 225 TP generation
    Lvl7 300 TP generation

    Growth Acceleration
    Lvl1 cooldown 60 seconds 300TP consumption
    Lvl2 cooldown 60 seconds 300TP consumption
    Lvl3 cooldown 60 seconds 300TP consumption
    Lvl4 cooldown 60 seconds 300TP consumption
    Lvl5 cooldown 60 seconds 300TP consumption
    Lvl6 cooldown 60 seconds 300TP consumption
    Lvl7 cooldown 60 seconds 300TP consumption

    Dark Side Force - 10 TP consumption

    Vine Protection - stun effect removed
    Lvl1 Psy increased by 10%
    Lvl2 Psy increased by 15%
    Lvl3 Psy increased by 25%
    Lvl5 Psy increased by 30%
    Lvl6 Psy increased by 40%
    Lvl7 Psy increased by 60%

    Blessed Crown - party buff
    Lvl1 all stats 3%
    Lvl2 all stats 6%
    Lvl3 all stats 9%
    Lvl4 all stats 12%
    Lvl5 all stats 15%
    Lvl6 all stats 20%
    Lvl7 all stats 25%

    Revive Force
    Lvl1 cooldown 30 seconds, lasts 30 seconds, 500TP
    Lvl2 cooldown 30 seconds, lasts 30 seconds, 450TP
    Lvl3 cooldown 30 seconds, lasts 30 seconds, 400TP
    Lvl4 cooldown 30 seconds, lasts 30 seconds, 350TP
    Lvl5 cooldown 30 seconds, lasts 30 seconds, 300TP
    Lvl6 cooldown 30 seconds, lasts 30 seconds, 250TP
    Lvl7 cooldown 15 seconds, lasts 30 seconds, 200TP

    Sequoias Favor - Changed to personal buff (Corrected)
    Lvl1 10% Psy to Vit
    Lvl2 13% Psy to Vit
    Lvl3 16% Psy to Vit
    Lvl4 20% Psy to Vit
    Lvl5 25% Psy to Vit
    Lvl6 30% Psy to Vit
    Lvl7 40% Psy to Vit

    Spirit Assimilation - Changed cooldown
    Lvl1 Cooldown 180 seconds
    Lvl2 Cooldown 180 seconds
    Lvl3 Cooldown 180 seconds
    Lvl4 Cooldown 180 seconds
    Lvl5 Cooldown 180 seconds
    Lvl6 Cooldown 180 seconds
    Lvl7 Cooldown 120 seconds

    Noir
    Trinity Force - added AoE effect
    Lvl1 100 TP generation, 50% reduction in targets at 10 meters
    Lvl2 125 TP generation, 45% reduction in targets at 10 meters
    Lvl3 150 TP generation, 40% reduction in targets at 10 meters
    Lvl4 175 TP generation, 35% reduction in targets at 10 meters
    Lvl5 200 TP generation, 30% reduction in targets at 10 meters
    Lvl6 225 TP generation, 25% reduction in targets at 10 meters
    Lvl7 300 TP generation, 20% reduction in targets at 10 meters

    Spirit Concentration
    Lvl1 10% increase in Str
    Lvl2 15% increase in Str
    Lvl3 20% increase in Str
    Lvl4 25% increase in Str
    Lvl5 30% increase in Str
    Lvl6 40% increase in Str
    Lvl7 60% increase in Str

    Dark Assimilation
    Lvl1 10% Close range damage
    Lvl2 14% Close range damage
    Lvl3 18% Close range damage
    Lvl4 22% Close range damage
    Lvl5 24% Close range damage
    Lvl6 30% Close range damage
    Lvl7 40% Close range damage

    Arrendal Mastery
    Lvl1 Melee atk force increased by 120%
    Lvl2 Melee atk force increased by 150%
    Lvl3 Melee atk force increased by 180%
    Lvl4 Melee atk force increased by 210%
    Lvl5 Melee atk force increased by 240%
    Lvl6 Melee atk force increased by 270%
    Lvl7 Melee atk force increased by 350%

    Thorns Whip
    Lvl1 100 TP generation, Property Damage 10% increase, 2% chance of 5 additional damage 11 times
    Lvl2 100 TP generation, Property Damage 20% increase, 3% chance of 6 additional damage 22 times
    Lvl3 100 TP generation, Property Damage 30% increase, 4% chance of 7 additional damage 33 times
    Lvl4 100 TP generation, Property Damage 40% increase, 5% chance of 8 additional damage 44 times
    Lvl5 100 TP generation, Property Damage 50% increase, 6% chance of 9 additional damage 55 times
    Lvl6 100 TP generation, Property Damage 70% increase, 6% chance of 9 additional damage 77 times
    Lvl7 100 TP generation, Property Damage 100% increase, 6% chance of 9 additional damage 99 times

    Air burst - stun effect removed
    Lvl1 200 TP generation, 70% damage
    Lvl2 200 TP generation, 75% damage
    Lvl3 200 TP generation, 80% damage
    Lvl4 200 TP generation, 85% damage
    Lvl5 200 TP generation, 90% damage
    Lvl6 200 TP generation, 100% damage
    Lvl7 200 TP generation, 120% damage

    Dimensional Coat - Changed skill time and cooldown
    Lvl1 Lasts 15 seconds, cooldown 120 seconds
    Lvl2 Lasts 15 seconds, cooldown 110 seconds
    Lvl3 Lasts 15 seconds, cooldown 100 seconds
    Lvl4 Lasts 15 seconds, cooldown 90 seconds
    Lvl5 Lasts 15 seconds, cooldown 70 seconds
    Lvl6 Lasts 15 seconds, cooldown 50 seconds
    Lvl7 Lasts 15 seconds, cooldown 30 seconds



    Additional changes
    Dhan Invenom (Mana cost specifics lost in translation)
    Lvl1 2000 Mp required
    Lvl2 2000 Mp required
    Lvl3 2000 Mp required
    Lvl4 2000 Mp required
    Lvl5 2000 Mp required

    Scout Ghost Arrow - changes to personal aura skill (Mana cost specifics lost in translation)
    Lvl1 5000 Mp required, 10% Receive reduced damage
    Lvl2 5000 Mp required, 12% Receive reduced damage
    Lvl3 5000 Mp required, 14% Receive reduced damage
    Lvl4 5000 Mp required, 18% Receive reduced damage
    Lvl5 5000 Mp required, 20% Receive reduced damage
    Lvl6 5000 Mp required, 24% Receive reduced damage
    Lvl7 5000 Mp required, 30% Receive reduced damage



    What do you guys think?
    Last edited by RBNXD; 04-08-2016 at 05:51 PM.
    LacieLane 135 Wizard
    Priestess 128 Priest



    Quit!!!

  2. #2
    Quote Originally Posted by RBNXD View Post
    Healer
    Intelligence Blow - Changed to personal buff
    50% at lvl 7 too?
    Mental barrier - Physical Defense increased by % of the caster's int and psy. Changed to personal buff
    Lvl7 50%
    i like this change, might finally get enough pdef to make a difference in pvp
    Charge Mana - (formerly Teleport) 100% Mana recovery 300sec cooldwn
    eh its ok not worth a point IMO

    Priest
    Mental blow (was Blue Fountain) Changed to personal buff
    Lvl7 60% Increase Psy
    nice change magic barrier gonna be naice!
    Almighty - Changed to personal buff
    Lvl7 50% Increase all stats
    NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOO
    Group Almighty (was Group Mental Blow)
    Lvl7 25% Increase all stats
    YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
    Staff Mastery
    Lvl7 300% Psy to damage, Absorbs 30% damage as Mp
    Rip staff mastery wts skill reset stone ))))))))

    Grace of Marea(Specifics lost in translation)
    Lvl7 Caster level 350 times adds Hp?
    not bad not bad

    Perfect Healing - instant casting
    w0t!
    Soul Meditation
    Lvl1 Damage reduction by 300% of the caster's Psy for 30 seconds
    w0t!
    Judgement
    Lvl7 1000%int and psy deals damage
    karren loves that hk priest action :P


    Templar
    Brain Blow - Changed to personal buff
    Lvl7 60% Increase Int
    good stuff good stuff
    Blue Fountain (Was Mental blow) Changed to personal buff
    Lvl7 1000% Mp Increase
    no more mental blow for templa? nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooo
    Reflect - Reflects bad effects and 40% damage reduction
    Lvl7 90 seconds 40% damage reduction
    still can be debuffed? nooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooo

    Mana Shield (Mana cost specifics lost in translation)
    Lvl7 10000 mana cost, 10 Mp consumption per 10Hp
    no effective damage drop so still sucks

    The Last Divine
    Lvl7 10% crit rate, received critical damage decreases by 50%
    good stuff
    Blunt Mastery - applies additional damage decreased slightly due to Magic. (About 27%)
    dont think this plays a big part overall
    Group Euphoria (Mana cost specifics lost in translation)
    Lvl7 5000 mana cost, 20% Hp absorption
    basically u cant use emergency pot to re pop GE u gotta use holy water or those super legendary pots or tds.
    Euphoria (Mana cost specifics lost in translation)
    Lvl7 5000 mana cost, 30% Hp absorption
    basically u cant use emergency pot to re pop GE u gotta use holy water or those super legendary pots or tds.

    Mar
    Dormant Power
    Lvl5 1000 Hp and Mp per skill point
    cool stuff, neutral feeling

    Rumir
    Prism Sphere
    Lvl7 cooldown 4 seconds 70% Atk Spd
    cool stuff, neutral feeling

    Trinity Force
    Lvl7 300 TP generation
    cool stuff, neutral feeling

    Growth Acceleration
    Lvl7 cooldown 60 seconds 300TP consumption
    cool stuff, neutral feeling

    Dark Side Force - 10 TP consumption
    cool stuff, neutral feeling

    Vine Protection - stun effect removed
    Lvl7 Psy increased by 60%
    Shoutout to godlyke his prayers have been answered! hk pvp is almost over!

    Blessed de Crown - party buff
    Lvl7 all stats 25%
    I like that!

    Revive Force
    Lvl7 cooldow 30 seconds, lasts 15 seconds, 200TP
    cool stuff, neutral feeling

    Sequoias Favor - Changed to personal buff
    Lvl7 Psy increased by 40%
    All these psy buffs make me really want a rumir!

    Noir
    Trinity Force - AoE
    Lvl7 300 TP generation, 20% reduction in targets at 10 meters
    cool stuff, neutral feeling

    Spirit Concentration
    Lvl7 60% increase in Str
    cool stuff, neutral feeling

    Dark Assimilation
    Lvl7 40% Close range damage
    cool stuff, neutral feeling

    Arendal Mastery
    Lvl7 Melee atk force increased by 350%
    kinda want a noir too!

    Thorns Whip
    Lvl7 100 TP generation, Property Damage 100% increase, 6% chance of 9 additional damage 99 times
    Almost as good as bulbasaur's vine whip

    Air burst - stun effect removed
    Lvl7 200 TP generation, 120% damage
    Thats unfortunate

    Dimensional Coat
    Lvl7 Lasts 10 seconds, cooldown 30 seconds
    This is their reflect right?




    Additional changes
    Dhan Invenom (Mana cost specifics lost in translation)
    Lvl5 2000 Mp required
    This gonna happen to everything soon
    Scout Ghost Arrow - changes to personal aura skill (Mana cost specifics lost in translation)
    Lvl7 5000 Mp required, 30% Receive reduced damage


    What do you guys think?
    Upg sales for scout bow has increased by 99999%!


    Overall its lookin like everybody is gonna be really stronk!

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  3. #3
    Quote Originally Posted by RBNXD View Post
    Healer
    Intelligence Blow - Changed to personal buff

    Mental barrier - Physical Defense increased by % of the caster's int and psy. Changed to personal buff
    Lvl1 5%
    Lvl2 10%
    Lvl3 15%
    Lvl4 20%
    Lvl5 25%
    Lvl6 35%
    Lvl7 50%

    Charge Mana - (formerly Teleport) 100% Mana recovery 300sec cooldwn


    Priest
    Mental blow (was Blue Fountain) Changed to personal buff
    Lvl1 10%
    Lvl2 15%
    Lvl3 20%
    Lvl4 25%
    Lvl5 30%
    Lvl6 40%
    Lvl7 60% Increase Psy

    Almighty - Changed to personal buff
    Lvl1 6%
    Lvl2 12%
    Lvl3 18%
    Lvl4 24%
    Lvl5 30%
    Lvl6 40%
    Lvl7 50% Increase all stats

    Group Almighty (was Group Mental Blow)
    Lvl1 3%
    Lvl2 6%
    Lvl3 9%
    Lvl4 12%
    Lvl5 15%
    Lvl6 20%
    Lvl7 25% Increase all stats

    Staff Mastery
    Lvl1 100% Psy to damage, Absorbs 30% damage as Mp
    Lvl2 120% Psy to damage, Absorbs 30% damage as Mp
    Lvl3 140% Psy to damage, Absorbs 30% damage as Mp
    Lvl4 160% Psy to damage, Absorbs 30% damage as Mp
    Lvl5 180% Psy to damage, Absorbs 30% damage as Mp
    Lvl6 200% Psy to damage, Absorbs 30% damage as Mp
    Lvl7 300% Psy to damage, Absorbs 30% damage as Mp

    Grace of Marea(Specifics lost in translation)
    Lvl1 Caster level 40 times
    Lvl2 Caster level 60 times
    Lvl3 Caster level 70 times
    Lvl4 Caster level 160 times
    Lvl5 Caster level 200 times
    Lvl6 Caster level 250 times
    Lvl7 Caster level 350 times adds Hp?

    Perfect Healing - instant casting

    Soul Meditation
    Lvl1 Damage reduction by 300% of the caster's Psy for 30 seconds

    Judgement
    Lvl1 200%int and psy deals damage
    Lvl2 300%int and psy deals damage
    Lvl3 400%int and psy deals damage
    Lvl4 500%int and psy deals damage
    Lvl5 600%int and psy deals damage
    Lvl6 800%int and psy deals damage
    Lvl7 1000%int and psy deals damage


    Templar
    Brain Blow - Changed to personal buff
    Lvl1 10%
    Lvl2 15%
    Lvl3 20%
    Lvl4 25%
    Lvl5 30%
    Lvl6 40%
    Lvl7 60% Increase Int

    Blue Fountain (Was Mental blow) Changed to personal buff
    Lvl1 200%
    Lvl2 300%
    Lvl3 400%
    Lvl4 500%
    Lvl5 600%
    Lvl6 800%
    Lvl7 1000% Mp Increase

    Reflect - Reflects bad effects and 40% damage reduction
    Lvl1 10 seconds 40% damage reduction
    Lvl2 15 seconds 40% damage reduction
    Lvl3 20 seconds 40% damage reduction
    Lvl4 25 seconds 40% damage reduction
    Lvl5 30 seconds 40% damage reduction
    Lvl6 50 seconds 40% damage reduction
    Lvl7 90 seconds 40% damage reduction

    Mana Shield (Mana cost specifics lost in translation)
    Lvl1 10000 mana cost, 70 Mp consumption per 10Hp
    Lvl2 10000 mana cost, 60 Mp consumption per 10Hp
    Lvl3 10000 mana cost, 50 Mp consumption per 10Hp
    Lvl4 10000 mana cost, 40 Mp consumption per 10Hp
    Lvl5 10000 mana cost, 30 Mp consumption per 10Hp
    Lvl6 10000 mana cost, 20 Mp consumption per 10Hp
    Lvl7 10000 mana cost, 10 Mp consumption per 10Hp

    The Last Divine
    Lvl1 5% crit rate, received critical damage reduction of 10%
    Lvl2 5% crit rate, received critical damage decreases by 15%
    Lvl3 6% crit rate, received critical damage decreases by 20%
    Lvl4 6% crit rate, received critical damage decreases by 25%
    Lvl5 7% crit rate, received critical damage decreases by 30%
    Lvl6 7% crit rate, received critical damage decreases by 40%
    Lvl7 10% crit rate, received critical damage decreases by 50%

    Blunt Mastery - applies additional damage decreased slightly due to Magic. (About 27%)

    Group Euphoria (Mana cost specifics lost in translation)
    Lvl1 2000 mana cost, 2% Hp absorption
    Lvl2 2500 mana cost, 4% Hp absorption
    Lvl3 3000 mana cost, 6% Hp absorption
    Lvl4 3500 mana cost, 8% Hp absorption
    Lvl5 4000 mana cost, 10% Hp absorption
    Lvl6 5000 mana cost, 15% Hp absorption
    Lvl7 5000 mana cost, 20% Hp absorption

    Euphoria (Mana cost specifics lost in translation)
    Lvl1 2000 mana cost, 3% Hp absorption
    Lvl2 2500 mana cost, 6% Hp absorption
    Lvl3 3000 mana cost, 9% Hp absorption
    Lvl4 3500 mana cost, 12% Hp absorbtion
    Lvl5 4000 mana cost, 15% Hp absorption
    Lvl6 5000 mana cost, 20% Hp absorption
    Lvl7 5000 mana cost, 30% Hp absorption


    Mar
    Dormant Power
    Lvl1 200 Hp and Mp per skill point
    Lvl2 400 Hp and Mp per skill point
    Lvl3 600 Hp and Mp per skill point
    Lvl4 800 Hp and Mp per skill point
    Lvl5 1000 Hp and Mp per skill point


    Rumir
    Prism Sphere
    Lvl1 cooldown 4 seconds 20% Atk Spd
    Lvl2 cooldown 4 seconds 25% Atk Spd
    Lvl3 cooldown 4 seconds 30% Atk Spd
    Lvl4 cooldown 4 seconds 35% Atk Spd
    Lvl5 cooldown 4 seconds 40% Atk Spd
    Lvl6 cooldown 4 seconds 50% Atk Spd
    Lvl7 cooldown 4 seconds 70% Atk Spd

    Trinity Force
    Lvl1 100 TP generation
    Lvl2 125 TP generation
    Lvl3 150 TP generation
    Lvl4 175 TP generation
    Lvl5 200 TP generation
    Lvl6 225 TP generation
    Lvl7 300 TP generation

    Growth Acceleration
    Lvl1 cooldown 60 seconds 300TP consumption
    Lvl2 cooldown 60 seconds 300TP consumption
    Lvl3 cooldown 60 seconds 300TP consumption
    Lvl4 cooldown 60 seconds 300TP consumption
    Lvl5 cooldown 60 seconds 300TP consumption
    Lvl6 cooldown 60 seconds 300TP consumption
    Lvl7 cooldown 60 seconds 300TP consumption

    Dark Side Force - 10 TP consumption

    Vine Protection - stun effect removed
    Lvl1 Psy increased by 10%
    Lvl2 Psy increased by 15%
    Lvl3 Psy increased by 25%
    Lvl5 Psy increased by 30%
    Lvl6 Psy increased by 40%
    Lvl7 Psy increased by 60%

    Blessed de Crown - party buff
    Lvl1 all stats 3%
    Lvl2 all stats 6%
    Lvl3 all stats 9%
    Lvl4 all stats 12%
    Lvl5 all stats 15%
    Lvl6 all stats 20%
    Lvl7 all stats 25%

    Revive Force
    Lvl1 cooldown 30 seconds, lasts 30 seconds, 500TP
    Lvl2 cooldown 30 seconds, lasts 30 seconds, 450TP
    Lvl3 cooldown 30 seconds, lasts 30 seconds, 400TP
    Lvl4 cooldown 30 seconds, lasts 30 seconds, 350TP
    Lvl5 cooldown 30 seconds, lasts 30 seconds, 300TP
    Lvl6 cooldown 30 seconds, lasts 30 seconds, 250TP
    Lvl7 cooldown 30 seconds, lasts 15 seconds, 200TP

    Sequoias Favor - Changed to personal buff
    Lvl1 Psy increased by 10%
    Lvl2 Psy increased by 13%
    Lvl3 Psy increased by 16%
    Lvl4 Psy increased by 20%
    Lvl5 Psy increased by 25%
    Lvl6 Psy increased by 30%
    Lvl7 Psy increased by 40%

    Noir
    Trinity Force - AoE
    Lvl1 100 TP generation, 50% reduction in targets at 10 meters
    Lvl2 125 TP generation, 45% reduction in targets at 10 meters
    Lvl3 150 TP generation, 40% reduction in targets at 10 meters
    Lvl4 175 TP generation, 35% reduction in targets at 10 meters
    Lvl5 200 TP generation, 30% reduction in targets at 10 meters
    Lvl6 225 TP generation, 25% reduction in targets at 10 meters
    Lvl7 300 TP generation, 20% reduction in targets at 10 meters

    Spirit Concentration
    Lvl1 10% increase in Str
    Lvl2 15% increase in Str
    Lvl3 20% increase in Str
    Lvl4 25% increase in Str
    Lvl5 30% increase in Str
    Lvl6 40% increase in Str
    Lvl7 60% increase in Str

    Dark Assimilation
    Lvl1 10% Close range damage
    Lvl2 14% Close range damage
    Lvl3 18% Close range damage
    Lvl4 22% Close range damage
    Lvl5 24% Close range damage
    Lvl6 30% Close range damage
    Lvl7 40% Close range damage

    Arendal Mastery
    Lvl1 Melee atk force increased by 120%
    Lvl2 Melee atk force increased by 150%
    Lvl3 Melee atk force increased by 180%
    Lvl4 Melee atk force increased by 210%
    Lvl5 Melee atk force increased by 240%
    Lvl6 Melee atk force increased by 270%
    Lvl7 Melee atk force increased by 350%

    Thorns Whip
    Lvl1 100 TP generation, Property Damage 10% increase, 2% chance of 5 additional damage 11 times
    Lvl2 100 TP generation, Property Damage 20% increase, 3% chance of 6 additional damage 22 times
    Lvl3 100 TP generation, Property Damage 30% increase, 4% chance of 7 additional damage 33 times
    Lvl4 100 TP generation, Property Damage 40% increase, 5% chance of 8 additional damage 44 times
    Lvl5 100 TP generation, Property Damage 50% increase, 6% chance of 9 additional damage 55 times
    Lvl6 100 TP generation, Property Damage 70% increase, 6% chance of 9 additional damage 77 times
    Lvl7 100 TP generation, Property Damage 100% increase, 6% chance of 9 additional damage 99 times

    Air burst - stun effect removed
    Lvl1 200 TP generation, 70% damage
    Lvl2 200 TP generation, 75% damage
    Lvl3 200 TP generation, 80% damage
    Lvl4 200 TP generation, 85% damage
    Lvl5 200 TP generation, 90% damage
    Lvl6 200 TP generation, 100% damage
    Lvl7 200 TP generation, 120% damage

    Dimensional Coat
    Lvl1 Lasts 10 seconds, cooldown 120 seconds
    Lvl2 Lasts 10 seconds, cooldown 110 seconds
    Lvl3 Lasts 10 seconds, cooldown 100 seconds
    Lvl4 Lasts 10 seconds, cooldown 90 seconds
    Lvl5 Lasts 10 seconds, cooldown 70 seconds
    Lvl6 Lasts 10 seconds, cooldown 50 seconds
    Lvl7 Lasts 10 seconds, cooldown 30 seconds




    Additional changes
    Dhan Invenom (Mana cost specifics lost in translation)
    Lvl1 2000 Mp required
    Lvl2 2000 Mp required
    Lvl3 2000 Mp required
    Lvl4 2000 Mp required
    Lvl5 2000 Mp required

    Scout Ghost Arrow - changes to personal aura skill (Mana cost specifics lost in translation)
    Lvl1 5000 Mp required, 10% Receive reduced damage
    Lvl2 5000 Mp required, 12% Receive reduced damage
    Lvl3 5000 Mp required, 14% Receive reduced damage
    Lvl4 5000 Mp required, 18% Receive reduced damage
    Lvl5 5000 Mp required, 20% Receive reduced damage
    Lvl6 5000 Mp required, 24% Receive reduced damage
    Lvl7 5000 Mp required, 30% Receive reduced damage



    What do you guys think?
    Seems like some cool incomming changes, as we expected it's gonna be self buffed and I can't say I have a problem with that, seeing the party buffs/auras that are used. It seems scout also got a boost althrough I fear 30% DD won't help them much considdering they still cant resist any form of CC.

    - no rumir stun<... FOK YEA
    - 25% alm aura from priest & rumir <... HELL YEA
    - Templar buff or nerf? Not sure lets see how blunt turns out, I don't mind them being tankyer as long as they can't also 1 shot people. Intresting change on reflect, probably still debuffable
    - those mana cost changes tho? Kinda weird anyone any idea what they mean with it? it's a 1 time cost to use the aura/buff whatever so no more over time mana cost?

    Kudos for translating RBNXD
    Salve - Dragon Sage
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  4. #4
    Guardian of Knowledge RBNXD's Avatar
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    @sunnyangel
    Int Blow stays with the same % at Lvl7 max 35% mag atk boost to caster only so you cant buff anyone else.
    I regret deleting my Noir

    @sniper
    I still don't understand the insane amounts of mana costs for some of those skills so I just added the "specifics lost in translation" thing.
    The mana cost is probably too high so its not gonna take that amount per time probably a 1 time cost and done. Mareas Grace wond boost Vit anymore and Sequoias Favor wont give Vit either so thats a delete to all those vit builds we used to see and where fking annoying. Vine Protector wont stun just defend the Rumir, Air Burst wont stun cause they want to make the Noirs get closer to the targets and if the target has reflect she can fk him up rather than stun herself. Scouts Ghost Arrow as an Aura that drop damage received meh sounds nice but with a **** ton of combo classes they still have no chance solo so thats kind of a thing to keep players not choosing just one class.
    Blunt Mastery was supposedly nerfed by 27% of its total damage or magic damage converted to melee something like that but I really find dumb that they didn't posted BMs specific data and just said that.
    We still need to see how things end doesn't seem bad tho.

    Nerfed Builds:
    Vit Priest
    Vit Rumir

    Improved Builds
    Psy Rumir
    Psy Priest
    Str Noir?
    Int Templar?
    Last edited by RBNXD; 03-24-2016 at 07:22 AM.
    LacieLane 135 Wizard
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    Quit!!!

  5. #5
    Should not be any complaints regarding those mana costs from Templars. They get a friggin 1000% MP boost buff and with Mana Shield being buffed MP will be a second HP pool, even better since nobody can reach 1000% HP boost in the game.

  6. #6
    Precisions :

    Sequoia Favor add 40% from psy in Vitality
    Prism Sphere still do AoE + attack speed
    Trinity Force of Rumir add 300 TP per attack regular (will be OP asf LOL)

    and priest marea is now based on the priest lvl (like giant buffs) but for the pt so 350% x 165 = 57.750 hp buff total priest can gives
    Last edited by toshirou; 03-24-2016 at 07:59 AM.
    Cherish Savage

  7. #7
    Quote Originally Posted by RBNXD View Post
    @sunnyangel
    Int Blow stays with the same % at Lvl7 max 35% mag atk boost to caster only so you cant buff anyone else.
    I regret deleting my Noir

    @sniper
    I still don't understand the insane amounts of mana costs for some of those skills so I just added the "specifics lost in translation" thing.
    The mana cost is probably too high so its not gonna take that amount per time probably a 1 time cost and done. Mareas Grace wond boost Vit anymore and Sequoias Favor wont give Vit either so thats a delete to all those vit builds we used to see and where fking annoying. Vine Protector wont stun just defend the Rumir, Air Burst wont stun cause they want to make the Noirs get closer to the targets and if the target has reflect she can fk him up rather than stun herself. Scouts Ghost Arrow as an Aura that drop damage received meh sounds nice but with a **** ton of combo classes they still have no chance solo so thats kind of a thing to keep players not choosing just one class.
    Blunt Mastery was supposedly nerfed by 27% of its total damage or magic damage converted to melee something like that but I really find dumb that they didn't posted BMs specific data and just said that.
    We still need to see how things end doesn't seem bad tho.

    Nerfed Builds:
    Vit Priest
    Vit Rumir

    Improved Builds
    Psy Rumir
    Psy Priest
    Str Noir?
    Int Templar?
    The mana cost is very vague indeed but we'll see how it works out. I don't think you can just say that vit classes are nerfed, rumir and priest together give 50% boost in all stats while in party, considder having another vit buf like def (or the self buff 50% alm from priest) you'll still end up with an insane amount of HP(100% vit increase for priest if in pt with rumir), which is no problem since temps/guards can eat through it easily. Psy priests will not be a thing simply because they are too squishy, I don't see how a psy priest is gonna do much of any kind of supporting if it's dead in a few hits they'll have to add vit/psy of full vit even after the patch.

    The focus of this patch rather seems to have the same intend as the other patches we've had/are comming which is to change rohans solo pvp into team based pvp. Once you can only buff yourself and everyone has OP aura's or AOE party buffs you will have to team up with eachother and fight as a team rather than going solo rambo style which is the current way of pvp. Supports will become more appreciated and classes that were once just buffers will (and are) capable of so much more.
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  8. #8
    Quote Originally Posted by toshirou View Post
    Precisions :

    Sequoia Favor add 40% from psy in Vitality
    Prism Sphere still do AoE + attack speed
    Trinity Force of Rumir add 300 TP per attack regular (will be OP asf LOL)

    and priest marea is now based on the priest lvl (like giant buffs) but for the pt so 350% x 165 = 57.750 hp buff total priest can gives
    Damn full psy rumirs and still tanky AF, cool cool. As long as they delete their frigging stun I'm cool with it. Not sure if that HP is flat hp, would the 57.750 hp you get also be boosted by all HP % items like 110% from upg, 35% lion etc? That'd be pretty damn OP.
    Salve - Dragon Sage
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  9. #9
    Guardian of Knowledge RBNXD's Avatar
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    Quote Originally Posted by toshirou View Post
    Precisions :

    Sequoia Favor add 40% from psy in Vitality
    Prism Sphere still do AoE + attack speed
    Trinity Force of Rumir add 300 TP per attack regular (will be OP asf LOL)

    and priest marea is now based on the priest lvl (like giant buffs) but for the pt so 350% x 165 = 57.750 hp buff total priest can gives
    Thx for the corrections

    Quote Originally Posted by snipers334 View Post
    Damn full psy rumirs and still tanky AF, cool cool. As long as they delete their frigging stun I'm cool with it. Not sure if that HP is flat hp, would the 57.750 hp you get also be boosted by all HP % items like 110% from upg, 35% lion etc? That'd be pretty damn OP.
    Probably not cause Giants Battle chant and DarkElfs Dark Message just boost the base HP you get based on lvl and it doesn't boost any higher with HP% multipliers.
    Example if youre lvl115 you get like a 5-8k boost in Hp and done.

    I feel like gearing my 115 Priest now :l
    with it i could be PvP ready without too much headaches compared to a Scout or Predator.
    Last edited by RBNXD; 03-24-2016 at 08:35 AM.
    LacieLane 135 Wizard
    Priestess 128 Priest



    Quit!!!

  10. #10
    Quote Originally Posted by bosshunt View Post
    Should not be any complaints regarding those mana costs from Templars. They get a friggin 1000% MP boost buff and with Mana Shield being buffed MP will be a second HP pool, even better since nobody can reach 1000% HP boost in the game.
    its 1:1 and we have these things called upgs so think again.

    Only time mana shield was viable was when it was 7 mana for 10 damage (effective 30% dd) ever since then it has been a bag of dicks.


    @RBNXD: Psy priest will never be viable ever ever ever. The whole point of these mad psy buffs is that you dont need to put your precious stat points into psy.

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