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  1. #1

    We want a guide explaining success

    We want a guide explaining in detail where the success rate, reinforcement, forging, etc XE:
    Reinforcement:
    *1-5 100%
    *6-10 60%
    *11-15 40%
    *16-20 20%
    Abradant deluxe "20% bonus reinforcement
    Equipment Abradant Grade A "10% bonus reinforcement
    Enhancement Abradant Once "5% bonus reinforcement
    Thank you

  2. #2
    Good luck with that.

    Those are PWi's most highly guarded secrets. No legit game publisher ever publishes rates such as this.

    Why? Because they would be legally bound to live up to any rates they publish as being in force. That is something they can never do and never will do.
    The other reason is, well, they simply have no idea what those rates are.

    Also FYI: No ROHAN pserver developer that does publish rates have any way of proving that those rates really are in force.
    Last edited by BananaBandit; 10-08-2015 at 12:36 PM.
    There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.

  3. #3
    I will give you a few facts (not like the GMs know anyways)

    reinforcement chance is based on reinforcement GOAL not on the stone. (+8 ring using a +2 stone same probability as using +5 stone on a +5 ring)

    The 20% from the deluxes is a BASE REINFORCEMENT INCREASE (10% of the 0.00000137% chance for example)

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  4. #4
    Only private servers do that. So yeah. Also, you know what happens to private servers nowadays.

  5. #5
    they won't explain this
    In The Bloody Dawn , I Will Wash My Soul To Call The Spirit Of Vengeance , To Deny My Wisdom For My Anger , To Break The Scream Of The Silent Fool , To Be A KnightRider Of A Doom.

  6. #6
    Guardian of Knowledge RBNXD's Avatar
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    GL getting those rates
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    Quit!!!

  7. #7
    We Give a guide explaining in detail where the Fails rate:
    Reinforcement:
    *1-6 35% Fail
    *7-12 80% Fail
    *13-15 92% Fail
    *16-20 94.99999993% Fail
    Abradant deluxe "5% bonus reinforcement Fail
    Equipment Abradant Grade A "10% bonus reinforcement Fail
    Enhancement Abradant Once "20% bonus reinforcement Fail

    ex:
    try making +14 : (92% fail rate + 5% fail rate from deluxe abradant) = 3% chance succes Rate.
    tryin made +20 = (94.99999993% fail + 5% fail rate)= absolute Fail. u need miracle+ for this.

    Thank you

  8. #8
    Quote Originally Posted by GadjahMada View Post
    We Give a guide explaining in detail where the Fails rate:
    Reinforcement:
    *1-6 35% Fail
    *7-12 80% Fail
    *13-15 92% Fail
    *16-20 94.99999993% Fail
    Abradant deluxe "5% bonus reinforcement Fail
    Equipment Abradant Grade A "10% bonus reinforcement Fail
    Enhancement Abradant Once "20% bonus reinforcement Fail

    ex:
    try making +14 : (92% fail rate + 5% fail rate from deluxe abradant) = 3% chance succes Rate.
    tryin made +20 = (94.99999993% fail + 5% fail rate)= absolute Fail. u need miracle+ for this.

    Thank you
    Curious to see what dark hole you pulled those numbers out of.
    Here is reality: Success rates from the client exp file (circa 2012 - may have been changed since trinity)
    +1 = 95%
    +2 = 85%
    +3 = 76%
    +4 = 69%
    +5 = 55%
    +6 = 27% <-- Note big drop in success here
    +7 = 64%
    +8 = 53%
    +9 = 46%
    +10 = 12% <-- Note big drop in success here
    +11 = 52%
    +12 = 40%
    +13 = 35%
    +14 = 24% <-- Save your pres stone money after this point
    +15 = 1.7%
    +16 = 1.1%
    +17 = 0.6%
    +18 = 0.4%
    +19 = 0.2.%
    +20 = 0.01%
    +21 = .04%
    +22 = .02%
    +23 = .01%
    +24 = .006%
    +25 = .003%
    +26 = .0007%
    +27 = .0003%
    +28 = .0001%
    +29 = .00005%
    +30 = .00002%
    +31 = .00001%

    Those are raw base success rates as known by the client and the server via synchronized files (I've converted the raw 0-1,000,000 values to simple percentages for you)
    These do not take into consideration effects of:

    1. Delta boost rates applied on a per-server basis (different sets of deltas allows GMs to run events and such). There will always be a 'normal' delta.
    2. Reinforce Supporter guild buff
    3. Abradant grades (these are supposed to increase success rates, but I have yet to see any evidence of that)
    There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.

  9. #9
    Thank you for your help Banana Bandit, I need to know, which is required for some GM deign to answer.
    Why not help Rohan more fun and easy for any user, posting the relevant guides on reinforcement.
    Many GM and none is present or not interested

  10. #10
    Quote Originally Posted by BananaBandit View Post
    Curious to see what dark hole you pulled those numbers out of.
    Here is reality: Success rates from the client exp file (circa 2012 - may have been changed since trinity)
    +1 = 95%
    +2 = 85%
    +3 = 76%
    +4 = 69%
    +5 = 55%
    +6 = 27% <-- Note big drop in success here
    +7 = 64%
    +8 = 53%
    +9 = 46%
    +10 = 12% <-- Note big drop in success here
    +11 = 52%
    +12 = 40%
    +13 = 35%
    +14 = 24% <-- Save your pres stone money after this point
    +15 = 1.7%
    +16 = 1.1%
    +17 = 0.6%
    +18 = 0.4%
    +19 = 0.2.%
    +20 = 0.01%
    +21 = .04%
    +22 = .02%
    +23 = .01%
    +24 = .006%
    +25 = .003%
    +26 = .0007%
    +27 = .0003%
    +28 = .0001%
    +29 = .00005%
    +30 = .00002%
    +31 = .00001%

    Those are raw base success rates as known by the client and the server via synchronized files (I've converted the raw 0-1,000,000 values to simple percentages for you)
    These do not take into consideration effects of:

    1. Delta boost rates applied on a per-server basis (different sets of deltas allows GMs to run events and such). There will always be a 'normal' delta.
    2. Reinforce Supporter guild buff
    3. Abradant grades (these are supposed to increase success rates, but I have yet to see any evidence of that)

    27% for +6 is old story, msut be more thn 60% today.
    2012? seriously?. they can change (rate) anytime they want. just need short maintenance for it (max 30 minute MT to change rate)..!

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