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  1. #11
    Guardian of Knowledge RBNXD's Avatar
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    Do you think we should keep the Ran Rates? Why?
    Success rates, because without it making progress takes forever and it wont keep the people with +18 accs and craft weaps as an exclusive item well still have a chance to be on equal grounds.

    Do you think we should keep the Jin Rates? Why?
    Exp Rates, because i dont want to take forever to lvl a char and gives me the feeling of making progress.

    Do you think we should keep the Ran rates and Jin Experience rates and drastically reduce the drop rate? Why?
    Ran Success and Jin Exp rates are all that this new server needs, will keep people happily lvling and making rings and weaps for a better economy (Em, Kiosk). With Upgs on the IM every month making a farmed glacial should be fair for farmers.
    Drop rate same as it was on Ran so at end game (Boss wars) you don't get to finish gearing that fast and takes more time. Only the Lucky ones get the drop.
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  2. #12
    Do you think we should keep the Ran Rates? Why?
    Yes, just to be fair with Jin players, let experience the rate from the Ran server. (forge rate/ups rate)

    Do you think we should keep the Jin Rates? Why?
    Yes, just to be fair with Ran players, let experience the rate from the Jin server. (Exp/drop rate)

    Not recommended to reduce the drop rate, Why? because the number of player is increase, more player, more item needed, =))

  3. #13
    Serf Deathwatcher09's Avatar
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    make rates like ran before please

  4. #14
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    Quote Originally Posted by Atzigan View Post
    Greetings Rohanians!
    We have currently fixed the rates of the Jainus server! However, coming Friday we will tweak it a bit more based on your opinion! The rates at the moment are not low at all but they're currently a middle ground between Ran and Jin rates.

    If you would like to suggest some changes, please respond to these questions and add a reason why!

    Do you think we should keep the Ran Rates? Why?

    Do you think we should keep the Jin Rates? Why?

    Do you think we should keep the Ran rates and Jin Experience rates and drastically reduce the drop rate? Why?

    Based on your suggestions and opinions we will make some changes this coming Friday! So please discuss!
    Funny is U ask for opinions, but U guys never do what players suggest. Fix BLUNT MASTERY maybe huh? like players SUGGEST. fix it or lock it like u guys did with Teleport skill, lolz unfixable Teleport wew.

  5. #15
    Quote Originally Posted by Francyo View Post
    Funny is U ask for opinions, but U guys never do what players suggest. Fix BLUNT MASTERY maybe huh? like players SUGGEST. fix it or lock it like u guys did with Teleport skill, lolz unfixable Teleport wew.
    a. They can't fix it
    b. Locking up blunt like tp skill would make the game almost unplayable since 2/3 of the server were templars. all that's left to deal damage are guards, dekans(and remember how you bitches cried about wffs/dffs being too OP) and dhans
    c. templars are YNK's main source of income.
    d.You don't even know how to fix Blunt mastery, maybe if you came up with a fix they might read it.
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  6. #16
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    Quote Originally Posted by Francyo View Post
    Funny is U ask for opinions, but U guys never do what players suggest. Fix BLUNT MASTERY maybe huh? like players SUGGEST. fix it or lock it like u guys did with Teleport skill, lolz unfixable Teleport wew.
    We're not looking for flaming in here. We're looking for suggestions.
    In terms of Fixing Blunt Mastery or Teleport Skill etc. This, highly depends on the development team and what they have prepared for us to launch.
    It does not depend on us. Have we sent all the feedback about it? Yes we have. Will there be a couple changes on skills and balances this 2015? Yes there will be however not too soon.
    Possibly Q2 a month or two after the new race but don't bring the hype yet I need to actually confirm schedule and announce it when the time is right. Devs need to take the new race into consideration for future balances.

    However, if there's something that we can do that players suggest, of course we do it. Will we do it verbatim? Possibly not, but we will make it as best as possible that will benefit both parties.
    Players side and makes sense business side. There must always be a reason why and an end goal to whatever that must be done. We are trying to take as much feedback and suggestions as possible that we can implement in the future and almost all if not all suggestions are noticed.

    Are you having trouble with support? Inform me about the ticket ID and as most players know I'll make sure to make it happen quickly. However, don't abuse this as sometimes I might not be able to constantly check ticket ids forums etc. there must be a procedure and everyone must be treated equally.

  7. #17
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    anyway
    you have to back ran rate so we can plus our stuff , cous its unfair , and don't give us a time like friday and 3h for event ... we need ya back it as before
    remove Jin Rate and keep ran rate


    RETIRED!!

  8. #18
    Well Rates for Forging weapon / Armors sucks a lot on Ran (janius) items like Rare Parts fails a lot and im talking about toooo much!!. and theres still tooo many people ungeared with non good weaps or armour. about upgrade an item ( Rings / Armor / Weapong ) to +6 +12+ 18 etc sucks sometimes people cant go Through +9 on those items :/ shold be nice of you Gms to Fix this and thx to hear the Rohanians about this.

  9. #19
    I believe Jainus should have Ran rates only, mainly so everyone that comes from Jin or is starting again has the same chance to gear up. It would be incredibly unfair for the server and extremely detrimental to its life span if it does not have Ran forge, refine and reinforce rates, there will be absolutely no balance between anyone new or from Jin compared to Ran players. As for Jin rates the exp can stay lvling in this game is very slow as it, but either way this won't really change much as many people don't level anymore or simply buy 115 characters as it is much cheaper. The Drop rate from Jin should not come, it should stay as it was in Ran this is simply so bosses drop less often and gives everyone a reason to be invested in the game and plan over longer periods of time.

    Side Note: Please look at ticket id#218014, it has been about a month and half now and I have received no answer, thank you.

  10. #20
    yea at 11$ a try to plus rings, I think its pretty negative to anyone who spends time in the game to drop the rates , if anything you could raise them higher then ran was at least for a while, maybe after a ring sale. Want revenue? sell rings in IM again and directly give people a week of increased rates from ran rates. Sell deluxe stones at the same time again.

    What about letting rings go higher then 18? Why not? no one cares about stat inflation anymore?

    You generate revenue and players are semi-content for a while.

    But no way the rates should be lower then ran was…….

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