There are now sage weapons and armors, but it's almost impossible to craft a decent accessory, BP's for ring V and insurgents don't even drop anymore, and even when I managed to get some, still:
BP's that are possible to get in game from drops:
craftman ring IV +0: +20 vit 200hp
aqua etc. rings IV +0 +20 int/psy/(agi? not sure) or +20 str/dex/vit
BP's that aren't possible to get in game from drops, only on EM or old crafters:
ring V +0: +25 vit 250 hp
insurgent +0: (this I don't remember, can't check now but I think it's around this value) +17 all stat 50 atk
well, it wouldn't be so bad actually, if these BP's were still possible to get from drops because these stats are still pretty good for +0, but anyway I think that compared to twin and upg boss drops (ruler, beze etc.), it's significantly more weak even when it's +12 (unless you play dekan, which IMHO is only class that can still benefit from rings +12 vs someone with feather +12 etc).
I think that "sage ring VI (LOL)" with +30 vit 300 hp or +30 str/dex/vit on +0 wouldn't hurt and would slightly balance the game as these rings wouldn't be very useful for templars (30 int/psy/agi increases only magic atk and 30 str/dex/vit increases only melee atk, unlike feather which increases both, which in case of templar gives double boost), while classes like guards, or defs as well as warlocks, giants etc. would get exactly what they need (these classes don't need all stats so much as temps).
this may not be a best idea, but since we have all this crafting system in game, it would be cool if people had some motivation to actually use it...