There seems to be ideas all over the place on if we should keep the recent boost to 50% for human offhand daggers, so I thought I'd start a thread aimed specifically at that. I think humans could have used a little boost, so in that regard I think this change was a good idea, but there are also two issues I could see with it that I would like to suggest possible fixes too.
1. People getting too much dd. Obviously on Ran people getting 9x or even 100dd is just kinda stupid, and even on Jin people may take issue with humans getting 7x dd and an offhand dd dagger being too close in damage mitigation to what a shield can do. Those are legitimate concerns, so my suggestion here would be to just put a hard cap on dd. From the perspective of a Jin player I think 65 would be a fair amount. Comparing pre to post offhand boost this number is really only a few % higher then what you could already potentially get, and from a tank perspective leaves you in a position where if you have a 50dd mainhand, your offhand options would be adding 15dd off a dagger or 32% block rate + pdef of a shield. It still leaves the shield being the better choice for mitigating damage.
2. Crafted daggers just adding too much as far as options go. Your choice of 5 of 19dd, 17attack power, 5crit, 10hp leech, 10mana leech, 17% attack speed, 17mobi, 17attack is probably a little over board. My suggestion here would be diminishing returns on your offhand boost for each option stone past the first inserted in your offhand weapon. So for example, a dagger with one option stone might still give a 50% bonus, inserting a second would lower it to 40%, third to 30%, and fourth or fifth would bump it down to 20%.
This way, glacial off hands wouldn't become irrelevant by crafted weapons giving a ridiculous amount of offhand bonuses. It would also open up some options for people...would that extra attack speed be worth losing a little dd and crit rate kind of things. However, at the same time, this idea would also make some dual wielding hybrid/crit builds more viable on guardians and allow defenders some access to a versatile off hand with some much needed attack speed. Both crafted and forged off hands would have their uses, one being better if you want a focused build, the other if you want some versatility, but neither would make the other an obvious second rate choice.