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  1. #1

    Melee/Magic/Ranged + HP is not a good idea

    New Stones are now available:
    We have Split stones into three types of attack:
    Melee Attack,Ranged Attack and Magical Attack.
    We have also made available a weapon HP% stone.
    (Currently the HP Stone cannot be added with Attack stones, however we will suggest proper changes so players can use HP stones along with Attack stones in the near future)
    What is the reason behind that decision?
    Can't you just leave it as it is?

  2. #2
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    Quote Originally Posted by Chara View Post
    What is the reason behind that decision?
    Can't you just leave it as it is?
    We certainly can leave it as it is. We thank you for your suggestion.
    We will first investigate how the current stones and conditions affect gameplay.
    Then we will make proper changes, if needed. If several users are against it and give us a reason why.
    We'll make sure to take it into consideration.

  3. #3
    Quote Originally Posted by Atzigan View Post
    We certainly can leave it as it is. We thank you for your suggestion.
    We will first investigate how the current stones and conditions affect gameplay.
    Then we will make proper changes, if needed. If several users are against it and give us a reason why.
    We'll make sure to take it into consideration.
    At the moment I do not think they should stack. I would like to see what the changes to chimera accessories will be before I'd ever think to suggest hp should stack on Isen. On Ran where there are already people with epics and upgrades and these weapons would be competing with those I do agree with Strellan that it probably would be good for them to stack on that particular server. Isen, no. In the game traditionally you could really only have one max percentage stat on a weapon. If you were lucky you could get a little bit of a second percentage stat but it was never going to be anywhere close to max so you had to pick your focus stat and sacrifice other stats. So a vit dekan couldn't also have melee attack etc. Temps have always hit hard but they used to have to sacrifice in hp/vit/pdef before the additional boss drops and then rings with all stats and upgrades and epics were added which kept things a little more balanced. You had to focus a particular stat for the character or build you were going for.
    Some say the world will end in fire,
    Some say in ice.
    From what I've tasted of desire
    I hold with those who favor fire.
    But if it had to perish twice,
    I think I know enough of hate
    To say that for destruction ice
    Is also great
    And would suffice.

    Emanoela - 110 Priest - Forever! Rosemud - Ranger Guild Wars 2
    Lark - 108 Predator - Forever! Jalliel - Mesmer Guild Wars 2
    ~Robert Frost

  4. #4
    Quote Originally Posted by Sunraven View Post
    ...so you had to pick your focus stat and sacrifice other stats. So a vit dekan couldn't also have melee attack etc. Temps have always hit hard but they used to have to sacrifice in hp/vit/pdef before the additional boss drops and then rings with all stats and upgrades and epics were added which kept things a little more balanced. You had to focus a particular stat for the character or build you were going for.
    Which is exactly how balanced gameplay should be. Each class having its most useful build. Full dex guards and agi dhans crit hard. Full int temps hit hard. Vit dekans ffs hard. Str dhans dp pp hard. Vit defenders tank like nobody's business. Each pure build has its strength. What ends up ruining that balance is adding high all-stat and all-attack bonuses that allowed these pure builds to enhance other attributes (most notably HP). Frankly if you are building a dps char, you should not reasonably be expected to tank. If you are building a tank, you reasonably should not expect to be able to inflict heavy damage. Once you toss in boss drops with all stats and all attack boosts, you flush that whole idea of balance down the crapper. If a player really wanted to play more than lone stat, there has always been the hybrid builds (a hybrid guard was hella fun to play). How may here plays a hybrid build anymore?
    “Beware that, when fighting monsters, you yourself do not become a monster… for when you gaze long into the abyss. The abyss gazes also into you.” ― Friedrich Nietzsche

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  5. #5
    Quote Originally Posted by GodsRage View Post
    Which is exactly how balanced gameplay should be. Each class having its most useful build. Full dex guards and agi dhans crit hard. Full int temps hit hard. Vit dekans ffs hard. Str dhans dp pp hard. Vit defenders tank like nobody's business. Each pure build has its strength. What ends up ruining that balance is adding high all-stat and all-attack bonuses that allowed these pure builds to enhance other attributes (most notably HP). Frankly if you are building a dps char, you should not reasonably be expected to tank. If you are building a tank, you reasonably should not expect to be able to inflict heavy damage. Once you toss in boss drops with all stats and all attack boosts, you flush that whole idea of balance down the crapper. If a player really wanted to play more than lone stat, there has always been the hybrid builds (a hybrid guard was hella fun to play). How may here plays a hybrid build anymore?
    Yup yup yup
    Some say the world will end in fire,
    Some say in ice.
    From what I've tasted of desire
    I hold with those who favor fire.
    But if it had to perish twice,
    I think I know enough of hate
    To say that for destruction ice
    Is also great
    And would suffice.

    Emanoela - 110 Priest - Forever! Rosemud - Ranger Guild Wars 2
    Lark - 108 Predator - Forever! Jalliel - Mesmer Guild Wars 2
    ~Robert Frost

  6. #6
    Quote Originally Posted by GodsRage View Post
    Which is exactly how balanced gameplay should be. Each class having its most useful build. Full dex guards and agi dhans crit hard. Full int temps hit hard. Vit dekans ffs hard. Str dhans dp pp hard. Vit defenders tank like nobody's business. Each pure build has its strength. What ends up ruining that balance is adding high all-stat and all-attack bonuses that allowed these pure builds to enhance other attributes (most notably HP). Frankly if you are building a dps char, you should not reasonably be expected to tank. If you are building a tank, you reasonably should not expect to be able to inflict heavy damage. Once you toss in boss drops with all stats and all attack boosts, you flush that whole idea of balance down the crapper. If a player really wanted to play more than lone stat, there has always been the hybrid builds (a hybrid guard was hella fun to play). How may here plays a hybrid build anymore?
    that was b4 craft era / best Rohan Times, after heavy dps start 2get heavy hp all was fcked up, so dont stack power stones with HP stones cuz its just stupid

  7. #7
    Quote Originally Posted by Atzigan View Post
    We certainly can leave it as it is. We thank you for your suggestion.
    We will first investigate how the current stones and conditions affect gameplay.
    Then we will make proper changes, if needed. If several users are against it and give us a reason why.
    We'll make sure to take it into consideration.

    Stones melee/magic/range with HP, DONT PLEASE

    I'll give u a good reason to leave it like this, many complaining of templar over powerfull and now you add stones melee/magic/range also adds 50% hp, luckily for now you can not add 50% hp with mele/magic/range but you will be able to say that soon all be used together. Why you would do that with changes?. After last maint can now add 40%melee/magic35% in the same weapon and can even add 3 stones more, you are just making more powerful templar and if you have stones HP can be used together with melee/magic/range would have templar with 40%melee/magic35%/50%hp and still could add two more stones. This is a terrible imbalance, no other race could against this, no other race can use these stones together, also dekan str or vit are benefited using these stones together to kill a beat. If you let these stones can be used together slowly in RAN matter what, these stones combined are slowly forming new EPIC/UPG, We leave the old server for these reasons. That is the reason why we play Isen.
    Last edited by DiGennaro; 08-28-2014 at 06:00 AM.

  8. #8
    On isen it makes no sense to make them stack but it would be nice if they stacked on ran.

    Also can we get the blueprints on ran?


    Master Magic Tools Crafting Pack 1-11 = 249RPs - 749 E-Cash
    Master Magic Tools Crafting Pack 11-21 = 249RPs - 749 E-Cash
    Master Magic Tools Crafting Pack 21-25 = 249RPs - 749 E-Cash


    The Master Master Magic Tools Pack 1-11 contains:

    Blueprint (Grade E Master Magic Tools Crafter)
    Blueprint (Grade D Master Magic Tools Crafter)
    Scroll of Master Magic Tools Crafting x10


    The Master Master Magic Tools Pack 11-21 contains:

    Blueprint (Grade C Master Magic Tools Crafter)
    Blueprint (Grade B Master Magic Tools Crafter)
    Scroll of Master Magic Tools Crafting x10


    The Master Master Magic Tools Pack 21-25 contains:

    Blueprint (Grade A Master Magic Tools Crafter)
    Scroll of Master Master Magic Tools Crafting x4
    Blueprint (Ash'kelen's Spirit Stone V : Melee ATT)
    Blueprint (Ash'kelen's Spirit Stone V : Ranged ATT
    Blueprint (Ash'kelen's Spirit Stone V : Magic ATT)
    Blueprint (Ash'kelen's Spirit Stone V : HP)

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  9. #9
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    Quote Originally Posted by ShadowAce View Post
    On isen it makes no sense to make them stack but it would be nice if they stacked on ran.

    Also can we get the blueprints on ran?
    Will make sure to add them !

  10. #10
    I would love for hp stones to be added alongside attack stones. A lot of people lack HP in lower lvls and that would help out. As for pvp i dont mind since it should make pvp fights more interesting and last longer.

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