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Thread: R.O.H.A.N. 2?

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  1. #1
    R.O.H.A.N. 2.0

    Client/Server

    Updated game engine. The in house GeoMind game engine is way out of date by about 10 years. No doubt the original developers of that code are long gone from YNK's employ. To keep from reinventing the wheel, I suggest licensing of a popular, newer generation game engine like Unity or Unreal Engine (resource: http://en.wikipedia.org/wiki/List_of_game_engines)

    This will also resolve some of the many clollision detection issues that R.O.H.A.N. currently has (examples -- glitching into walls and other stationary scene components, escaping sealing squares).

    Client design

    Replace buggy GameGuard antihack with something more reliable. Current AH implementation throws far too many false positives which infuriates your users.

    Provide a means to return to the server selection list without completely closing the client and restarting (i.e. go to char selection and from there go to server selection).

    Please, Please, Please provide better customization of characters!! The cookie cutter characters are boring as hell!! Allow customization of height, weight, build and facial appearance of characters. The simple hair and face selection does not cut it in a world of where characters are infinitely customizable in your competitors games. The total lack of trinity character customization is a really bad joke with no punchline.

    Fully scalable in windowed mode. There is no reason at all to force the game into fixed resolutions and every reason it should not be. With the wide variety of display resolutions out there it is very short sighted to restrict gamers to a few popular resolutions.

    Remove multiclient support. This really causes more problems that it cures. While this is nice to have, it is obvious that your AntiHack system and client cannot deal with this possibility. Remove it and focus on making your client more robust / user friendly instead.

    Shops


    Item Mall
    Reserve the Web-based shops for Services and Exchange Market. Move Item Mall handling in-game. There really is no need for an external ITEM MALL. Most of your better competitors do this quite successfully.

    Never, sell permanent weapons, accessories, armor or their components in the Item Mall. NEVER!! No permanent 'Epics'. No permanent 'Upgrades'. No Permanent Talismans. I see no harm in selling TIMED versions of these things that goes away after a month and charging a fair value for them. But permanent ones? Hell NO!

    Exchange
    The trading of characters in an exchange market is pretty unique to R.O.H.A.N. I would see this continue since it is one of the factors that have kept this game alive.
    I would like to see the ability to package permanent, untradeable goods for sale with your character - particularly permanent, untradeable goods such as twins, costumes and mounts. These add value to the character and provide a means of preserving these 'paid for' things that should be treated in the same manner that Skill Enhancement Stones are. An 'Sealed Inventory' similar to the Event Inventory where players can store their permanent, non-tradeable items would be perfect for this.

    Add auctions to the Exchange Market.

    Gameplay

    I have no idea what PlayWith has in mind for gameplay in R.O.H.A.N. 2.0. I would hope that some rationalization of health vs damage nneeds to be done.

    One of the problems with R.O.H.A.N. today is that one character can cause damage many times the health value of another character that has equal level and equipment levels.

    It should never be possible for one character to 1 or 2-shot another character of equal level. That is can happen indicates a broken game and needs to be corrected. If you intend to create a new R.O.H.A.N., you need to be vigilant and proactive in making sure this can never happen and resolving any instances where tis occurs immediately.

    That is my $.25 worth. Most of it will no doubt be ignored, but in case somebody is actually reading this out in PWI's staff meetings, it would be good to see at least some of it considered.
    Last edited by GodsRage; 04-17-2015 at 07:26 AM.
    “Beware that, when fighting monsters, you yourself do not become a monster… for when you gaze long into the abyss. The abyss gazes also into you.” ― Friedrich Nietzsche

    EliteGamers - http://www.elitegamers.ca

  2. #2
    Colonel xXxAurorAxXx's Avatar
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    Quote Originally Posted by GodsRage View Post
    R.O.H.A.N. 2.0

    Client/Server

    Updated game engine. The in house GeoMind game engine is way out of date by about 10 years. No doubt the original developers of that code are long gone from YNK's employ. To keep from reinventing the wheel, I suggest licensing of a popular, newer generation game engine like Unity or Unreal Engine (resource: http://en.wikipedia.org/wiki/List_of_game_engines)

    This will also resolve some of the many clollision detection issues that R.O.H.A.N. currently has (examples -- glitching into walls and other stationary scene components, escaping sealing squares).

    Client design

    Replace buggy GameGuard antihack with something more reliable. Current AH implementation throws far too many false positives which infuriates your users.

    Provide a means to return to the server selection list without completely closing the client and restarting (i.e. go to char selection and from there go to server selection).

    Please, Please, Please provide better customization of characters!! The cookie cutter characters are boring as hell!! Allow customization of height, weight, build and facial appearance of characters. The simple hair and face selection does not cut it in a world of where characters are infinitely customizable in your competitors games. The total lack of trinity character customization is a really bad joke with no punchline.

    Fully scalable in windowed mode. There is no reason at all to force the game into fixed resolutions and every reason it should not be. With the wide variety of display resolutions out there it is very short sighted to restrict gamers to a few popular resolutions.

    Remove multiclient support. This really causes more problems that it cures. While this is nice to have, it is obvious that your AntiHack system and client cannot deal with this possibility. Remove it and focus on making your client more robust / user friendly instead.

    Shops


    Item Mall
    Reserve the Web-based shops for Services and Exchange Market. Move Item Mall handling in-game. There really is no need for an external ITEM MALL. Most of your better competitors do this quite successfully.

    ADD DECENT COSTUMES

    Never, sell permanent weapons, accessories, armor or their components in the Item Mall. NEVER!! No permanent 'Epics'. No permanent 'Upgrades'. No Permanent Talismans. I see no harm in selling TIMED versions of these things that goes away after a month and charging a fair value for them. But permanent ones? Hell NO!

    Exchange
    The trading of characters in an exchange market is pretty unique to R.O.H.A.N. I would see this continue since it is one of the factors that have kept this game alive.
    I would like to see the ability to package permanent, untradeable goods for sale with your character - particularly permanent, untradeable goods such as twins, costumes and mounts. These add value to the character and provide a means of preserving these 'paid for' things that should be treated in the same manner that Skill Enhancement Stones are. An 'Sealed Inventory' similar to the Event Inventory where players can store their permanent, non-tradeable items would be perfect for this.

    Add auctions to the Exchange Market.

    Gameplay

    I have no idea what PlayWith has in mind for gameplay in R.O.H.A.N. 2.0. I would hope that some rationalization of health vs damage nneeds to be done.

    One of the problems with R.O.H.A.N. today is that one character can cause damage many times the health value of another character that has equal level and equipment levels.

    It should never be possible for one character to 1 or 2-shot another character of equal level. That is can happen indicates a broken game and needs to be corrected. If you intend to create a new R.O.H.A.N., you need to be vigilant and proactive in making sure this can never happen and resolving any instances where tis occurs immediately.

    That is my $.25 worth. Most of it will no doubt be ignored, but in case somebody is actually reading this out in PWI's staff meetings, it would be good to see at least some of it considered.
    Fixed that for you ;p


    When you wake up..
    I'll be a story in your head,
    But that's ok.
    We are all stories in the end.

    Just make it a good one eh?
    Because it was, you know.
    It was the best.

    ~ The Doctor.

    MsAbella ~ Priest

  3. #3
    Commoner BlindMansWife1's Avatar
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    Quote Originally Posted by GodsRage View Post
    R.O.H.A.N. 2.0

    Client/Server

    Updated game engine. The in house GeoMind game engine is way out of date by about 10 years. No doubt the original developers of that code are long gone from YNK's employ. To keep from reinventing the wheel, I suggest licensing of a popular, newer generation game engine like Unity or Unreal Engine (resource: http://en.wikipedia.org/wiki/List_of_game_engines)

    This will also resolve some of the many clollision detection issues that R.O.H.A.N. currently has (examples -- glitching into walls and other stationary scene components, escaping sealing squares).

    Client design

    Replace buggy GameGuard antihack with something more reliable. Current AH implementation throws far too many false positives which infuriates your users.

    Provide a means to return to the server selection list without completely closing the client and restarting (i.e. go to char selection and from there go to server selection).

    Please, Please, Please provide better customization of characters!! The cookie cutter characters are boring as hell!! Allow customization of height, weight, build and facial appearance of characters. The simple hair and face selection does not cut it in a world of where characters are infinitely customizable in your competitors games. The total lack of trinity character customization is a really bad joke with no punchline.

    Fully scalable in windowed mode. There is no reason at all to force the game into fixed resolutions and every reason it should not be. With the wide variety of display resolutions out there it is very short sighted to restrict gamers to a few popular resolutions.

    Remove multiclient support. This really causes more problems that it cures. While this is nice to have, it is obvious that your AntiHack system and client cannot deal with this possibility. Remove it and focus on making your client more robust / user friendly instead.

    Shops


    Item Mall
    Reserve the Web-based shops for Services and Exchange Market. Move Item Mall handling in-game. There really is no need for an external ITEM MALL. Most of your better competitors do this quite successfully.

    Never, sell permanent weapons, accessories, armor or their components in the Item Mall. NEVER!! No permanent 'Epics'. No permanent 'Upgrades'. No Permanent Talismans. I see no harm in selling TIMED versions of these things that goes away after a month and charging a fair value for them. But permanent ones? Hell NO!

    Exchange
    The trading of characters in an exchange market is pretty unique to R.O.H.A.N. I would see this continue since it is one of the factors that have kept this game alive.
    I would like to see the ability to package permanent, untradeable goods for sale with your character - particularly permanent, untradeable goods such as twins, costumes and mounts. These add value to the character and provide a means of preserving these 'paid for' things that should be treated in the same manner that Skill Enhancement Stones are. An 'Sealed Inventory' similar to the Event Inventory where players can store their permanent, non-tradeable items would be perfect for this.

    Add auctions to the Exchange Market.

    Gameplay

    I have no idea what PlayWith has in mind for gameplay in R.O.H.A.N. 2.0. I would hope that some rationalization of health vs damage nneeds to be done.

    One of the problems with R.O.H.A.N. today is that one character can cause damage many times the health value of another character that has equal level and equipment levels.

    It should never be possible for one character to 1 or 2-shot another character of equal level. That is can happen indicates a broken game and needs to be corrected. If you intend to create a new R.O.H.A.N., you need to be vigilant and proactive in making sure this can never happen and resolving any instances where tis occurs immediately.

    That is my $.25 worth. Most of it will no doubt be ignored, but in case somebody is actually reading this out in PWI's staff meetings, it would be good to see at least some of it considered.


    Agree 100%

  4. #4
    First of all more stuff to do. Right now there are pretty much only 3 different activities: 1. PvP, 2. grind until you are high enough level for PvP and 3. spend enough money until you are capable for PvP. If the PvP is heavily based on just a few OP classes and the grind means setting up the Hunter Kit every once in a while, then no wonder the game does not seem very attractive to new players - why would they come if there is nothing to do. If you intend to focus on only PvP you'll have to make it exceptional to stand out.

    2ndly, find an alternative to that damn GameGuard.

  5. #5
    You should remove skill defense and Mareas battle. Why would you have 2 things in the game which cripple dekans?
    LexusGS 115 ran - Best Dekan in history retired
    Latvala 114 ran - 2nd Best Dekan in history retired


    GM WalkingDead retired


  6. #6
    Dekans are already crippled. After all when evolved they can't dance or fart.
    “Beware that, when fighting monsters, you yourself do not become a monster… for when you gaze long into the abyss. The abyss gazes also into you.” ― Friedrich Nietzsche

    EliteGamers - http://www.elitegamers.ca

  7. #7
    yeah really. The selection is pretty lame and the whole random crap is a pain in the a$$. If I'm buying a costume, I want to damn well pick the one I WANT!
    “Beware that, when fighting monsters, you yourself do not become a monster… for when you gaze long into the abyss. The abyss gazes also into you.” ― Friedrich Nietzsche

    EliteGamers - http://www.elitegamers.ca

  8. #8
    The only constructive reply I've seen is from GodsRage. All the other "suggestions" are just "omg no epg shiz" and stuff like that. How about you start from the basics, talking about what makes Rohan 1 good and what doesn't?

    One of the biggest compliments of Rohan is its fluid and active combat, be that pve or pvp. In other games if you so much as rotate the camera you stop attacking. Wtf is that all about? In Rohan your target is maintained and as long as you're within range you will maintain your attacking stance. Rohan also has attack skills which are activated in a smooth manner within combat and target switching is also easily accomplished whether it's for healing or attacking purposes. This fast and smooth gameplay is one of the biggest reasons why Rohan succeeded back in the day.

    Graphics fidelity is another of Rohan 1's strong points. We're not talking about the junk locked frame rate, the lack of GPU acceleration or low resolution textures but the design of the game. Despite those graphical negatives, Rohan 1 has always looked really nice because the artists have made a real effort to make the armours, weapons, costumes, environments and baddies look good. Rohan 2 really needs to be high resolution, have Direct X dooflops and 60 frames per second, it really goes without saying. People only play games with classic graphics that are actually classic games!

    So, these 2 points are the most important things to be carried over. Without them you just become yet another mmorpg and lose the unique selling points that Rohan 1 had.

    As for other good things about Rohan, all you have to do is set the clock back a few years. While there may have been a couple of underpowered classes, there weren't any overpowered classes. Eventually you lost control of the mathematics so this time around you need to know exactly what impact adding new items and stats will do to your game. It didn't take me or other pserver devs long to find out your mistakes so why have you kept on making them in this version? Me or GodsRage can give you much deeper insights into exactly what's "wrong" if you ask us and don't be afraid to ask, we'll be happy to tell you.

    Over time you've had to make rate increases to compete with pservers. Let's be honest, your original rates were too low and the game became too grindy. Other mmorpgs often give you the choice of grinding or questing but the rewards for questing here were almost completely worthless. The only way to get anywhere was to exp grind with a party, farm with a lucky drop talisman and forge during an event with guild buffs.

    This brings me to the forging side of things. I really like how it's done apart from the fact that normal and rare equipment are nigh on worthless, only unique and ancient will get you anywhere and the cost of getting to that stage is pretty high. It wasn't so bad in the old days when the in-game economy and the EM was active because you really could put in some game time and reap the rewards but without a decent playerbase and a good economy you're left with a very nasty situation where you're nothing but self-dependant in an economy driven game. What you need to do in the future is to compress the stats, meaning that the difference between normal/rare and unique/ancient isn't as critical as it is now. Even normal gear should be relatively usable with unique and ancients being a real luxury but not prohibitively expensive to obtain.

    When it comes to future updates, they really need to be planned in from the start as part of a pre-planned road map. Bedron tier and R5 worked because it was clearly planned, Ronelia also worked with its opening of the rest of Shiliyah but Kallistia was 50/50 because it seemed a little bit tacked on. The Hero additions were also poorly implemented too, it felt like they were shoehorned in, especially the very poor and unoriginal Hero skills. Trinity... I really don't know where to start with where you've gone wrong with it.

    I'll leave it at that for now. Me and GodsRage are probably the most knowledgeable people on this forum to ask about Rohan 1 because we have direct knowledge and experience of the game's development within the pserver scene. People like sunnyangel just piggyback off other people's knowledge and don't actually know anything at all. Me and GodsRage also don't have any ulterior motives like making money or wanting to bring PWYNKI down because we don't like you. I've had a good relationship with Euthen and Atzigan so I don't see why you should be any different Irene Really do give us a shout if you want to discuss anything
    Last edited by Neophyte28; 04-18-2015 at 03:12 PM.

  9. #9
    piggy back off what? I have been playing the game since its inception you might see me shoot a fact or two that I got from you & the old man from time to time but most of what I know comes from you know PLAYING the game at the top lvl.

    Iceyy~~No longer a Rohan Expert
    ROHAN: Game s0x
    Unofficial post count: Whatever it says on the left + 9461

  10. #10
    Guardian of Knowledge RBNXD's Avatar
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    Pfft end game, high lvl, haven't been interested in getting there with all the 1,2,3 shot fest there is up there. I like being crappy and getting killed with my farmed goods, because if i ever charged and get as i said 1,2,3 shoted then my money was worthless and would end up quitting for sure. At least Survival Arena and Power Arena keeps me busy. Ohh and free Clashing Valleys lol.

    At least we can see some people actually interested in the future of this game.
    LacieLane 135 Wizard
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    Quit!!!

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