aren't professional paid developers supposed to understand the game engine?
aren't professional paid developers supposed to understand the game engine?
DarkPulse, Iceyy's Pimp.
There's lots of different levels of developers - some are coders, some are nothing more than people that configure. 90% of them are nothing more than configuration guys and they are about half the cost to keep on staff than expert coders. New maps, new drops, skill level changes, experience/drop/forge/refine rates are all things that can be done with configuration. You don't need c++ coders to do that - all they have to do is use specialized graphical tools to transcode the necessary numbers into the configuration files or draw up new textures and maps.
Changing game mechanics requires stronk c++ coders to modify the game server engine and those have been gone for a long time now. Don't you wonder why a top end boss like the Ruler looks an awlful lot like Florenze over near Akhma? -- add a little touch up to florenze's texture and *poof! a new boss! That doesn't take a coding master just a mid-level developer.
There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.
So basically they all have gone when shield strike and stuff like this got implemented. That's around one year ago rite?
No - they started walking away when Epics were sold in the IM for ridiculous amounts of RPs (IIRC about $225 USD worth) and the didn't leave the sale up for more than a couple hours. The next bunch walked away when the started selling upgrade weapon parts for about $70-90 USD each one per week then stopped. Showed a lot of people exactly where YNK's priorities really were and they wanted nothing to do with it. The failures kept coming and people simply got fed up and left. That's ancient news. The update a year ago is just another nail in iRohan's coffin.
There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.
This is the most ridiculous theory I've ever heard. I really doubt they all walked away from a decent paying job because the hire ups implemented something they didn't personally agree with. And even if some of them did do what you describe...they would have just hired someone else to do the job...because during the era you are talking about the game was actually profitable and had a decent population.No - they started walking away when Epics were sold in the IM for ridiculous amounts of RPs (IIRC about $225 USD worth) and the didn't leave the sale up for more than a couple hours. The next bunch walked away when the started selling upgrade weapon parts for about $70-90 USD each one per week then stopped. Showed a lot of people exactly where YNK's priorities really were and they wanted nothing to do with it. The failures kept coming and people simply got fed up and left. That's ancient news. The update a year ago is just another nail in iRohan's coffin.
(my original post)
No - they started walking away when Epics were sold in the IM for ridiculous amounts of RPs (IIRC about $225 USD worth) and the didn't leave the sale up for more than a couple hours. The next bunch walked away when the started selling upgrade weapon parts for about $70-90 USD each one per week then stopped. Showed a lot of people exactly where YNK's priorities really were and they wanted nothing to do with it. The failures kept coming and people simply got fed up and left. That's ancient news. The update a year ago is just another nail in iRohan's coffin.
You quoted my post above when you wrote that. What did you think I was talking about? My quote was about players leaving after each of YNK's colossal fkups. I could care less about employees walking out (though some of them actually did for sure -- i have a couple of those on my fb friends list).This is the most ridiculous theory I've ever heard. I really doubt they all walked away from a decent paying job because the hire ups implemented something they didn't personally agree with. And even if some of them did do what you describe...they would have just hired someone else to do the job...because during the era you are talking about the game was actually profitable and had a decent population.
Frankly the only players that don't think epics and upgrades wasn't a complete & utter clusterf**k are the ones that are still playing here on Ran. There's not an awful lot of them is there.
Last edited by BananaBandit; 10-31-2014 at 11:41 AM.
There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.
more than you expect lol, lots of philipine supots and mehikan putanas.(my original post)
You quoted my post above when you wrote that. What did you think I was talking about? My quote was about players leaving after each of YNK's colossal fkups. I could care less about employees walking out (though some of them actually did for sure -- i have a couple of those on my fb friends list).
Frankly the only players that don't think epics and upgrades wasn't a complete & utter clusterf**k are the ones that are still playing here on Ran. There's not an awful lot of them is there.
DarkPulse, Iceyy's Pimp.
Well...when the four previous posts look something like...(my original post)
You quoted my post above when you wrote that. What did you think I was talking about? My quote was about players leaving after each of YNK's colossal fkups. I could care less about employees walking out (though some of them actually did for sure -- i have a couple of those on my fb friends list).
Frankly the only players that don't think epics and upgrades wasn't a complete & utter clusterf**k are the ones that are still playing here on Ran. There's not an awful lot of them is there.
Talking about devs...Blunt mastery is harder to fix that twiddling some .bin files. In order for us to fix it we had to completely override the skill processor (yes, out in the wild we have the smarts to actually fix things like this).
PWi does not have the level of developers needed that understands the game engine enough to fix things at this level. The contracts of the devs that understand the server enough to fix those ran out years ago and those devs have moved on to other fun contracts.
Talking about devs...
Talking about devs...There's lots of different levels of developers - some are coders, some are nothing more than people that configure. 90% of them are nothing more than configuration guys and they are about half the cost to keep on staff than expert coders. New maps, new drops, skill level changes, experience/drop/forge/refine rates are all things that can be done with configuration. You don't need c++ coders to do that - all they have to do is use specialized graphical tools to transcode the necessary numbers into the configuration files or draw up new textures and maps.
Changing game mechanics requires stronk c++ coders to modify the game server engine and those have been gone for a long time now. Don't you wonder why a top end boss like the Ruler looks an awlful lot like Florenze over near Akhma? -- add a little touch up to florenze's texture and *poof! a new boss! That doesn't take a coding master just a mid-level developer.
Talking about devs...
So naturally when your referring to someone as they, after the previous 4 posts, 2 of which were yours, were all talking about devs, who would they be referring to...the devs?No - they started walking away when Epics were sold in the IM for ridiculous amounts of RPs (IIRC about $225 USD worth) and the didn't leave the sale up for more than a couple hours. The next bunch walked away when the started selling upgrade weapon parts for about $70-90 USD each one per week then stopped. Showed a lot of people exactly where YNK's priorities really were and they wanted nothing to do with it. The failures kept coming and people simply got fed up and left. That's ancient news. The update a year ago is just another nail in iRohan's coffin.
The funny thing is with those epics and upgs pvp was really fun, no DN needed, no obli needed and almost all the classes were viable. You could just get up and go that was probably one of the best times in rohan tbh I was not a fan of the beta days when people hardly knew anything and the post beta where there was not nearly enough serious players/scenarios for people to really show their strategic edge. After the templar nerf when YNK basically said get fds/rulers/bez eyes or quit we saw a LOT of players step up to the plate and play seriously. Was the implementation of epics/upgs bad? yes unless you work in marketing (dat sense of urgency doe) but I think epics and upgs were one of the best things to happen to rohan now if only people could still get them...
Iceyy- Borderline retired rohan expert.
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