So starting scout from 1 till 60. I see that DMG dealt by mobs is quite big. ALmost to big. I'v made Juba set and even monster wich are lwoer 7 lvls, are hitting for 300+(criticals make it worse). At this level u have like 2k hp, sometimes less. So u are supposed to kill multiple enemys at one times(a lot of aoe skills). But 2/3 monster at one time it death.
Got friend templar, he is going on magic monsters pulling like 12 of them and they hit him for 20. I am looking at magic defense and p defense. Thats strange ranger with almost 500 m def, and close to 300 p def at 60? Templar got like 100 m def more... So 1 m def = 1 dmg blocked from monster? Strange thign goes on on p def monsters. Templar have huge problem, ranger have huge problem EVERYONE have huge problem.
Currently only templar(euphoria, heals, high mdef, high dmg deal)is the only CAPABLE class at high lvl which can farm without problem.
As scout(a lot of AOE skills, high dmg, normal atacks goes aoe) i am unable do perform such things even on weaker monsters. They just hit you 4/5 times and u are dead.
Why armor got more magic defense than p defense? What u going to do with this and will u change this?
Why using teleport is so expensive? At level 60 i have to pay 40 000 crones for teleport.
Why crone drop is so low? Monsters drop same amount of crones from 30 lvl till 60...
Cost of forge? Why it's so expensive? Crafting uniqe bow at level 62, cost almost 1 000 000 crones... When u don fail it.
And the last... Scout after beta test will be able to use crossbow? Like it does right now?