Background
The trinity race does not use standard weapons. Instead they have an Arrendal that is tightly bound to the character itself. In order to modify the attributes of that Arrendal you must use a one-way process called transmuting where by the attributes of an original weapon are transferred to the Arrendal. As a part of this process the source weapon is destroyed upon a successful transmute. If a high-value weapon is used for transmuting, it is essentially destroyed and its stats permanently bound to the Trinity character. Transmuting a second item into that Arrendal will completely replace the previous stats.
Because Arrendal's cannot be sold apart from the Trinity character, and there is no way to either restore the original weapon ot extract the Arrendal's 'essence', the value of the original weapon is lost forever. This does not sit well with many players.
Proposals
I have 2 proposals here:
1. Restore the original item.
Instead of destroying the source weapon on successful transmute, why not store the item's unique ID in the data of the Arrendal into which it transmuted. Also set the equip level of the original item to 255 to remove the possiblity of ever equipping that weapon. 'Drain' the attributes of the weapon (zero them) except for enhancement level. Finally set the weapon to non-tradeable to remove the possibility of players scamming others by selling 'drained' weapons.
To restore the weapon, only original 'drained' weapons that have a level of 255 can be used. Attempting to restore a non-drained weapon with a different unique id that has a level other than 255 will not be accepted for restoring.
On successful restore:
The Arrendal is 'drained' and set back to a virgin state (except for enhancement level).
The restored item's stats are restored. Enhancement level is not changed and weapon level is set to the standard level for that weapon type.
Restoring can use the same chance/preservation stones as transmuting to provide an additional income source.
Original weapon is restored with the exception of level
No loss of gaming value to players.
2. Extract the Arrendal
This proposal requires the creation of a new item type to be used as the blank Arrendal Extract Material - which may be purchased in IM.
The transmute remains unchanged with the source item being destroyed on success.
To extract the Arrendal, the reverse of transmute is used to extract the attributes and place them into the blank Arrendal Extract Material.
The extract takes 2 components: The arrendal, The Blank Arrendal Extract Material. Since the blank material is purchased, a preservation stone is not needed.
Failed extracts destroys the Blank Arrendal Extract Material.
Successful extract 'fills' the extract material with the Arrendal attributes (enhancement level and not copied, but current Arrendal level is). The Arrendal is reset to virgin state except for enhancement and equip levels.
To transmute into any other Arrendal, simply use it as a Arrendal Extract Material in the place of an Ancient Weapon during transmute. All other rules like level checking apply.
With this scheme, the 'filled' Arrendal Extract Material may be bought and sold on the Exchange market. It is also tradeable like any other weapon. Care would be needed to show stats of the material in the black box in EM so players have some idea what they are buying
No idea is perfect. I am sure there are exploitable holes in my proposals, but I think I have covered off the most obvious means of exploiting this.
@PlayWith Staff, please look this over and give it some consideration. My consulting services are available if you need help in implementing it. Not only does this help the Trinity race better fit into Rohan, it also provides extra means for RP usage by players as they buy even more expensive Transmute Pres stones and Arrendal Extract Materials