Greetings, Shiltzians!

Have you ever wondered what the fame is useful for?
Beyond of being a requirement for equipment or entitle a character as Beggar or Demigod, it has had a purpose all along this time in order to power up even higher your character...

Introducing: Individuality System
This is a system that allows you to grow your character using fame.
It consists of a main individuality and a sub individuality, and can be accessed by pressing the Indiv. button at the bottom of the status window (shortcut key T).
From now on, fame will be divided in Current Fame and MAX Fame.
This can be displayed as Current Fame/Max Fame within the Stats chart.

* Current Fame: This is the fame value you currently have. The current fame may decrease as long as growing your character through the Individuality System.
* MAX Fame: This is the maximum amount of Fame the character has accumulated so far. This value determines the Fame Requirements to equip any item.


***Each time a character gains fame, it will increase both Current and MAX fame.

**IMPORTANT:
The Fame Title (for example: Beggar, Praetorian, etc) is determined by the MAX Fame which will never decrease and will be always subject of further growth.
For example: when a character has 100,000/150,000 as Fame, the fame to be used will come from the 100,000 value.
In case the character decides not to use any Fame Points and continues gaining fame up to 200,000, this fame will become the new MAX Fame as well.

**FAME TITLES
From now on, characters will display their Fame Title between their [Job]Nickname and their Guild Name. Plus the fame title's color will be constantle changing as a player goes advancing through the different stages:


INDIVIDUALITY UI
The new system is divided into the following sections:

-Main
*Calibration:
Exchange Fame Points for random stats.
1. The current stage. The higher the stage, the higher stat value to get.
2. Slot where the random stat will be displayed. The Padlock next to it enables to fix the stat.
3. The Individuality Fixed Ticket allows to use the Padlock in order to fix a determined stat and only change its value.
4. Press 'Calibration' to obtain a random stat.

**IMPORTANT:
The closer the ability value is to the maximum value, the higher the grade. (S>A>B)
The Calibration Button changes ALL UNLOCKED SLOTS. Even if you use a Individuality Fixed Ticket, the ability values will change.
Requirements:
→ At stage 0, the required fame is 100.
→ At stage 1, the required fame is 100.
→ At stage 2, the required fame is 200.
→ At stage 3, the required fame is 200.
→ At stage 4, the required fame is 200.
→ At stage 5, the required fame is 400.
→ At stage 6, the required fame is 600.
→ At stage 7, the required fame is 800.
→ At stage 8, the required fame is 800.
→ At stage 9, the required fame is 800.
→ At stage 10, the required fame is 800.


→ The Individuality Fixed Ticket is NOW AVAILABLE in THE ITEM MALL >> Here <<

Check a Quick Guide on how to use it: >> Here <<


*Advancement:
Unlock better range of stats from the Calibration section. Unlock 1 Calibration slot per every 2 slots from the Advancement section.
1. The current stage.
2. The success rate to may advance to the next stage.
3. The next stage.
4. The current and next stage stat values. There is an improvement in the values for every conquered stage.
5. The current fame and required fame to advance through stages.
6. Press 'Advancement' to attempt to advance into the next stage.

**IMPORTANT:
Requirements
→ At stage 0, the success rate is 80%, the required fame is 500, and the level required is 0.
→ At stage 1, the success rate is 70%, the required fame is 1,000, and the level required is 20.
→ At stage 2, the success rate is 60%, the required fame is 2,000, and the level required is 40.
→ At stage 3, the success rate is 50%, the required fame is 4,000, and the level required is 60.
→ At stage 4, the success rate is 30%, the required fame is 8,000, and the level required is 100.
→ At stage 5, the success rate is 20%, the required fame is 16,000, the level required is 140. If fails, per attempt it will increase by 2%.
→ At stage 6, the success rate is 15%, the required fame is 32,000, the level required is 180. If fails, per attempt it will increase by 2%.
→ At stage 7, the success rate is 10%, the required fame is 64,000, the level required is 220. If fails, per attempt it will increase by 1%.
→ At stage 8, the success rate is 5%, the required fame is 128,000, the level required is 260. If fails, per attempt it will increase by 0.5%.
→ At stage 9, the success rate is 0.5%, the required fame is 256,000, the level required is 300. If fails, per attempt it will increase by 0.3%.

→ From stage 5 onwards, the message 'If advancement fails, the success rate increases by X.00% (Currently increased by a Y.00%)'. → X= Lone percentage / Y=Accumulated percentage for all failed attempts.
→ When passing successfully to the next stage, the bonus percentage gets reset at 0.00% again.


-Sub
*Enhancement

1. Each stat has a symbol that will be displayed when selecting it in 'Selected ability'.
2. The number of enhancements available.
3. When pressing 'Enhancement' the selected stat will increase by 3.

** IMPORTANT:
→ At stage 0, the Number of enhancements is 1.
→ At stage 1, the Number of enhancements increases by 1. The total count should be 2.
→ At stage 2, the Number of enhancements increases by 1. The total count should be 3.
→ At stage 3, the Number of enhancements increases by 2. The total count should be 5.
→ At stage 4, the Number of enhancements increases by 2. The total count should be 7.
→ At stage 5, the Number of enhancements increases by 3. The total count should be 10.
→ At stage 6, the Number of enhancements increases by 4. The total count should be 14.
→ At stage 7, the Number of enhancements increases by 4. The total count should be 18.
→ At stage 8, the Number of enhancements increases by 5. The total count should be 23.
→ At stage 9, the Number of enhancements increases by 5. The total count should be 28.
→ At stage 10, the Number of enhancements increases by 5. The total count should be 33.

→ It's worth to mention that 20,000 Fame Points will be charged for all enchancements regardless the stage.


*Reset


1. By pressing 'Reset', you have the choice to reset a desired quantity of enhancements from a selected stat.
2. When 'Reset' is pressed, a Counter UI will pop up asking for the quantity of enhancements to reset.
3. This will be the cegels and fame requisite to may reset. The cost will depend on the quantity of enhancements to reset.


Considerations:
- When marking the 'No warning window displayed' checkbox in the Calibration Menu, and the 'Skip enhancement time' checkbox in the Advancement Menu, no warning messages will be displayed.
- We strongly suggest you to use these checkboxes wisely as well your Fame Points when using the brand-new Individuality System.
- The GM Staff will not restore any Fame Points under any circumstance.
- Read carefully this guide in order to calculate precisely what stats to improve within this system.




Love Seal!
Seal B.O.D Team^^