So what should be the proper level difference to maintain the Drop Rate penalty at 0%, while comparing player lvl vs monster lvl?
What is the maximum level difference between player lvl and monster lvl before Drop Rate penalty gets applied?
So what should be the proper level difference to maintain the Drop Rate penalty at 0%, while comparing player lvl vs monster lvl?
What is the maximum level difference between player lvl and monster lvl before Drop Rate penalty gets applied?
im not sure about this, but i almost always see item(s) drop when a char died in 1 - 5 hits. Basically underpowered and died easy by surrounding.
I also wanna hear this from veteran players here about that.
As I recall the difference is around 60 lvl if more than that it won't drop at all. But doesn't applied to the instant dungeons
remember, craftsman job hasn't drop penalty.
drop penalty is the algorithim on seal online
that if you are 40 level higher than the mobs. then you will have your own droprate dropped a lot that even double drop couldnt help
however. vagabond and craftsman are the class that wont be affected by it
Craftsman has now.
http://forum.playrohan.com/forum/sho...#axzz6UXgQJ7Zk
it's for Demolitionist, not for craftsman and artist.
I have artist char and I can confirm that craftsman and artist are not affected with drop penalty, even piya still can drop double items when your artist level capped.
Last edited by Throwbackers; 06-21-2022 at 11:25 PM.