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  1. #1
    Even if it did get changed, it wouldnt say 100% of your magic attack and hit 10% of total value which make no sense whatsoever you dont need to be genius to figure that out
    and you dont forget "this new rohan" is based on RBF same engine same systems same everything with "tweaks" and introduced what few changes one new system, and thats it, its not a new game

  2. #2
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    Quote Originally Posted by SpiderQueen View Post
    Even if it did get changed, it wouldnt say 100% of your magic attack and hit 10% of total value which make no sense whatsoever you dont need to be genius to figure that out
    and you dont forget "this new rohan" is based on RBF same engine same systems same everything with "tweaks" and introduced what few changes one new system, and thats it, its not a new game
    Wouldn't it?

    It says 50% of stats are given when you use an off-hand dagger, reality is that it's still 30% like in RBF.
    I'm just saying.
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    Quote Originally Posted by SpiderQueen View Post
    Even if it did get changed, it wouldnt say 100% of your magic attack and hit 10% of total value which make no sense whatsoever you dont need to be genius to figure that out
    and you dont forget "this new rohan" is based on RBF same engine same systems same everything with "tweaks" and introduced what few changes one new system, and thats it, its not a new game
    The map server engine calls out to dlls to handle the damage calculations. The damage calcs are not exactly in the geomind engine itself. And yes the devs in Korea (guess where Origin came from?) can change them. They did so with the Templar's blunt damage calcs and they have done so with the dekan's ffs/dffs/wffs. Not all damage calculation parameters are sitting in the skill.bin file. And Origin is not simply a tweakup of the bins, gems, uis and maps. There are some huge changes here that can't be done in pservers unless they have Yurneroo's depth knowledge (and remember even HE is making changes to how the damage mechanics work and he does NOT have the map server source code.

    So don't assume that you know how the qame damage mechanics work here. You don't and I know of only one person that even has a clue how they do.
    Last edited by PenguinJoe; 04-25-2017 at 11:08 AM.

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