Quote Originally Posted by sunnyangel View Post
On the bright side did you see the new battle chant? bring on that 35% hp + 35% more from pblow and 30% vit from ev

I should note that psy wizzies got royally assraped in this game.

No magical piercing
Ring burst lvl 7 is only 100% psy
Wide pollution is 50% int 50% psy
Mind Training no longer gives psy or movement speed just 21% aspd (which was on warlock's staff mastery before)
Destroy only lasts 6 seconds
Area spell only removes immunity/resistance buffs (rohas, reflect, shadow, impervious shield etc.)
GMI only lasts 12 seconds

Only good thing about wizz right now is that sleep and weakness didnt get nerfed and temper gives 35% psy.

Meanwhile warlocks have:
150% damage push with IIRC 8 sec cd at 7?
300% damage nightmare lvl 7 on 8 sec cd
200% damage on broken treasure no dot
AREA TOXIC POT IS NOW POLLUTION MIND + AREA TOXIC POT 9 seconds dot 500% INT
30 second cd snatch still with 60 minute duration
7 hit mirror
Fake death has now been replaced with stone skin that also increases ms by 80%
The broken treasure effect has now been moved to a new skill with 30 sec cd
Ability drain is now drains by 200% lvl in all stats for 12 seconds and gives it to the warlock (LOL GIMMIE THAT VIT!)
Lvl drop is now useful because everyone gonna be running mages and scouts who USE SKILLS!


Only downside to warlocks right now is that break ability nerf down to 12 seconds.
Reason why i went lock and havent had any probs 2-3 shotting most mobs with some kiting here and there


Quote Originally Posted by LadyIntegra666 View Post
I hate this pattern for main quest that you have to do, it's so tedious.You have randomly put mobs on the maps and marked their lvls, and then just ordered us where to go. If something is changed I want to explore it in a more fun way, should have just tweaked up old quests. Seems like now you don't do quest for guild, for class change, probably won't even be ones for dungeon (I liked the r5 quest). Sure we all want to lvl up fast, but I miss something that will require me to do some thinking and planning.

Everyone just seems in rush to lvl up,what for? Pvp? They can't even stay alive in pve. Are there even going to be bosses?

I hope the forging changes, it's enough that it can fail don't need to spend crone on it as well.

Oh and I'm not sure why we don't have HK 'cuz people are botting anyways regardless of fatigue.
It seems this was changed to an easy rohan kind of way so you get everything handed in a golden plate while you just have to grind chain quest and role some dices on the other stuff. Its hard if you didnt experience the rohan from the 2008s but so far not that hard >.<
And yes why the HK when we have a fatigue system?
Makes no sense