Quote Originally Posted by soulholder View Post
If they doubled the respawn timers I don't think there would be any issues. While I haven't had many problems with this in regards to navigation yet (mid-40's), it has made farming in some locations a bit tricky solo.

Granted, the art of mob-dodging and gettting rekt by ranged/magic is something I've been used to lol. 30s seems a little excessive, though. 6-10 would be just enough to slip by while not killing the respawn for party grinding. Also understand a high respawn will hurt high level parties because the concept of pulling mobs is basically going to disappear given the changes to ranger.

A lot of this still circles back to forging and refining costs, though. Given the ability to actually make good gear, I don't think this would be much of a problem if the monsters weren't two-shotting people.
Issue being, that I'm getting rekt by melee mobs - whilst magic ones deal minimum dmg on me as an archer...
However, magics are long ranged so they drop their loot on the spot and it's nigh impossible to kite them away from the melees in order to pick it up. Therefore I have to kill the melee too (which hurts), but it's pointless as the respawn time is so fast that I cannot pick up the loot in time before the melee one has re-spawned.

IDGAF if the magic one hits me, dmg is negligible.



P.s.: don't mind the skillbar - I just threw everything on there, but shouldn't be all that messy.