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Thread: Mob respawns

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  1. #4
    If they doubled the respawn timers I don't think there would be any issues. While I haven't had many problems with this in regards to navigation yet (mid-40's), it has made farming in some locations a bit tricky solo.

    Granted, the art of mob-dodging and gettting rekt by ranged/magic is something I've been used to lol. 30s seems a little excessive, though. 6-10 would be just enough to slip by while not killing the respawn for party grinding. Also understand a high respawn will hurt high level parties because the concept of pulling mobs is basically going to disappear given the changes to ranger.

    A lot of this still circles back to forging and refining costs, though. Given the ability to actually make good gear, I don't think this would be much of a problem if the monsters weren't two-shotting people.
    Last edited by soulholder; 04-02-2017 at 11:19 AM.

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