PvP bug (everyone's damage is a lot lower than it is in PvE) is still active and so is the LUK bug. (PvP Bug doesn't even effect it, and if it actually does. it's not significant) I find it odd just those two appeared in our server in such a structured way. Almost as if it was intentional to lower the damage in pvp to attempt to balance. And the LUK stat being a modifier booster as player damage just to separate PvE builds from working in PvP and vice versa.


In any case, intentional or not. It's a terrible job, I'd prefer it back to how PvP normally was before, and still is in the Korea server.