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  1. #1
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    Quote Originally Posted by CPG215 View Post

    Quote Originally Posted by aliencreature
    This is true. You guys easily judge their ticket responses when in fact these balance patches we are having right now are due to players sending in ticket and not by those people who just qq on forum and spread negative rumors about the staff.
    That is incorrect. These balance patches are from Korea. They have absolutely no reflection on anyones opinion or concerns on irohan. YNK or pwi w/e is just a publisher. Not a dev team. They dont make the changes. A lot of the "balance patches" are broken on irohan, actually. No one here would ever agree to such insane changes. Mainly because of the upgrade weapons here. Look at dhans, prime example. That is a change not meant for irohan. Dhans were already ****ed up with SA coming out. Now they're just insane overall. When Hero skills came out originally. ****ed up iRohan. Because of upgrades. DFFS/WFFS were hitting 100k+ damage back when 40-50k was average hp. More skills not meant for upgrades. YNK can not do anything other suggest to korea to make a patch specific to irohan. Any change to skills blanketed across all versions of the game, like these "balance patches", are almost guaranteed to break irohan in some way, shape, or form.
    Quote Originally Posted by ronaldo01 View Post
    or not?

    and like CPG already stated, balance patches have zero to do with players feedback and opinions, the patches have been made by the dev team from rohan korea and PWI got nothing to do with it, So whatever good or bad thing that comes with patches are not their doing,

    The only thing PWI as a publisher can do is to control sales on items ( usually follows up with about 1 or 2 months after the sale has been finished on rohan kr )

    together with smaller bug fixes that does not require a patching over 50mb lol. and even then...they have to report it to korea, get it confirmed, get the permisson granted, wait for devs to fix the problem and theeeeen maybe the change will be applied to the game.

    The only active GM's ive seen on forums is Karazay and hes usually just asks for opinion from the players without implementing any of them ( correct me if im wrong ) or troll people he met ingame,


    bottom line.

    the chance of GM's caring about our cute little forum posts are below 0.1% and even if they would care enough to want to make a change, they need to get it granted by korea first
    In one way you guys are right but another you are wrong.

    It might be surprising you that the dev team in Korea cannot arbitrarily decide on how to change the game. Marketing 101

    public input -> support -> marketing -> management -> (changes) -> dev team -> test team -> release to public

    PlayWith Interactive (PWI) is a wholly owned subsidiary of PlayWith (PW Korea) that has a mandate to publishing their game (R.O.H.A.N.) in North America. Pwi does NOT have the mandate to change the game at all. However PWI is required to provide ongoing input to the marketing department in Korea. Your tickets are discussed and cherry-picked to passed to PW Korea in those regular reports during their regular meetings with them.

    What PW's Korean marketing department does is takes those reports, does cost/benefits analysis on them and passed that information on to their upper management. That upper management looks over the marketing department's recommendations and schedules the time and money needed for making those updates happen. Development budgets are created and given to the development management team to develop the development plans & schedules that can be contained within those budgets. Content may get minor changes in scope during the development & testing phases depending on the realities of the work being done. At the end of all that there is a package of content that can be beta tested first in the Korean public, then when everything seems to be good it is passed on to PlayWith Interactive to be implemented.

    If all the above is tl;dr for you to follow the short version is this.

    Tickets -> (filter) -> Korea Marketing -> (filter) -> Korea Management -> (filter + provides $$$) -> development -> (spends $$$) -> testing -> Korea pubic (beta) -> N.A. Public

    Balance patches have SOME input taken from you. However it is filtered and interpreted at several points before their developers are given instructions on what to do. PW's developers do NTO decide what is going in a patch. All they do is build it based on the strict requirements originally set out by the marketing department.
    Last edited by PenguinJoe; 06-02-2016 at 07:38 AM.

  2. #2
    Quote Originally Posted by PenguinJoe View Post
    In one way you guys are right but another you are wrong.

    It might be surprising you that the dev team in Korea cannot arbitrarily decide on how to change the game. Marketing 101

    public input -> support -> marketing -> management -> (changes) -> dev team -> test team -> release to public

    PlayWith Interactive (PWI) is a wholly owned subsidiary of PlayWith (PW Korea) that has a mandate to publishing their game (R.O.H.A.N.) in North America. Pwi does NOT have the mandate to change the game at all. However PWI is required to provide ongoing input to the marketing department in Korea. Your tickets are discussed and cherry-picked to passed to PW Korea in those regular reports during their regular meetings with them.

    What PW's Korean marketing department does is takes those reports, does cost/benefits analysis on them and passed that information on to their upper management. That upper management looks over the marketing department's recommendations and schedules the time and money needed for making those updates happen. Development budgets are created and given to the development management team to develop the development plans & schedules that can be contained within those budgets. Content may get minor changes in scope during the development & testing phases depending on the realities of the work being done. At the end of all that there is a package of content that can be beta tested first in the Korean public, then when everything seems to be good it is passed on to PlayWith Interactive to be implemented.

    If all the above is tl;dr for you to follow the short version is this.

    Tickets -> (filter) -> Korea Marketing -> (filter) -> Korea Management -> (filter + provides $$$) -> development -> (spends $$$) -> testing -> Korea pubic (beta) -> N.A. Public

    Balance patches have SOME input taken from you. However it is filtered and interpreted at several points before their developers are given instructions on what to do. PW's developers do NTO decide what is going in a patch. All they do is build it based on the strict requirements originally set out by the marketing department.
    I hope these guys that PJ quoted would stop spreading wrong info about how balance patches work. Obviously these people are just qq'ers camping forums and spreading BS. Back to current topic about transmute and forge, yes it is ****ty nowadays, I'd rather not do it unless I have the $$$$$ to get it done.

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