What good is a game that is not challenging to play? How fun is it to make a templar, throw thousands of US$ at it, and run around whacking everything in sight day in and day out? Or make a vit DK with enough money on it to have 500K of HP into it and one-shot anything with less than 200K HP - day in and day out? ZZZZZzzzzzzZZZZZzzzzz
Did the rules change? Fine, all we need to do is experiment until we find the right arcane formula needed to be the new game dominating class.
Whenever PWYNKi threw a monkey wrench into the works, the players rallied and found new ways to exploit it. Every time. Now is no different.
And that is how to make a game that went from challenging, to boring, to brain-numbing to challenging again.
Don't complain and embrace the changes. They are good for you![]()