Salty Saltin much? xD We were giving out 1x of prizes for a while, you know that. We then began giving out the 25x as an experiment, but the experiment is now over. I'm doing a restoration for a guy with 25!!!!!!! stacks of these items. That isn't right. People are just hoarding them and not actually using them. I am wanting to give out items to players who are actually going to use them and enjoy them. Hence the introduction of the IP system, but hey, we're just being super greedy right? xD Anyways, I am exploring the options we have on prizes. If it were up to me, I would be giving out WAY more exciting prizes, the issue with that of course are the players who try to take advantage. If you want to blame anyone for as to why we are switching back to 1x, blame the people who participate in the event only to win the items, put them on an alt, and then save them for later, possibly never.
I am still playing around with the prizes and rewards available but I want you to think about it this way. Before my experiment, we were giving out 1x to 30 different players, so that's 30. We THEN switched from giving out 1x to 25x. So the number we were used to gifting our players basically went 25x what we used to do. So we went from giving away 30x of an item to 750x of an item! I was HOPING that it would promote more player interest in the events that we host, however the case ended up being players became more focused on the items than the actual event. That is not the result I am trying to cultivate. I want people to play the events because they are fun, with the prizes being kind of extra incentive to play well. You can expect shifts in the prize pool in the future, but for now general player behavior has shown us that we can't just be giving away items all willy-nilly.
w.e. only more people will leave, especially any new players that need the scrolls to get started on the servers. If anything this really hurts any potential new players the most and will be more likely to leave ROHAN altogether.