I usually never write anything on the forums because it isn't appreciated anyhow, but I'll try to make this post an exception to the rule.
Most of you if not all have absolutely no idea what you're talking about. Everyone seems to only post the stuff when they are winning and can't take a defeat.
The first thing people need to learn about Rohan is the fact that it is impossible to get any char maxed. They started to create their game in such a way that whatever you do, regardless how many money you put inside you'll never even get to see a glimpse of what is maxed. This whole issue started with the addition of the reinforcement system.

A in a way interesting system to enhance your items driven to a ridiculous point. (In order to prove this just take a look on the stat increasement of an upgraded boss accessory
We'll take a Feather of Goddess Silva (Wood) since it's the most com'n one in game at this point.
Feather of Goddess Silva (Wood) +0 = 20 all stats 500 HP 300 attack
Feather of Goddess Silva (Wood) + 6 = 52 all stats 641 HP 352 attack
Feather of Goddess Silva (Wood) + 12 = 95 all stats 839 HP 421 attack
Feather of Goddess Silva (Wood) + 18 = 153 all stats 1215 HP 537 attack
Feather of Goddess Silva (Wood) + 30 = about 322 all stats 3500 HP 1200 attack (I never seen one an I'm too tired to write the entire table of improvements to get a better solution)
Still it's very obvious that every next enhancement increases is huge. The reason to point this out is the recent changes with the server merge. They decreased the chances of reinforcement by a significant amount compared to the old (Ran) rates. This means that where in the past you were able to reach a certain improvement now you would have to settle for less. Previously people were going for +12 or +18 and with the current rates you can compare it to +9 and +14. This means that for every new player obtaining the same "power level" as the older players is impossible unless you buy them through the exchange market. This will apply now also towards the Walter's Medal the "STAT" Talisman and Upgrade Weapons (after the recent removal of Shiny Options).
For everyone who has been playing since the open Beta of Rohan they remember which huge shift in characters / damage / health and game play they caused.
In the first approximately 9 months of the game you had to farm all your gear. From Armors to Weapons to Accessories and your eye patch + earring.
Nowadays there isn't any single item you have to farm anymore, you have to buy everything with the small exception of Skill Defense Armor (if you can consider that farming) and Onyx Armor (takes about 1-2 weeks).
Everything else is depending on luck or how much you wanna invest in this game to buy reinforcement stones or play the website games.
Also where leveling used to mean a big deal in the game, they pushed it over the top with the new addition of levels 100-115 and the conqueror levels. People complain about the Hunter Kit because it makes mistakes (even though I've never seen it make any mistake yet. Everything is based upon how you set up your Hunter Kit.) and it makes the game play boring since everyone is away from the computer. Still the game is unplayable without the addition of the Hunter Kit. Considering it takes you with the current max rates 816 hours of active playing to reach level 1 to 115 +10.

Now to get back to the actual issue of Damage Drop. People are always complaining when things start to be unfair, now this is a major issue that cannot be fixed anymore. Rohan took a direction a long time ago to make more powerful items which can't be stopped anymore. This makes me take my statement of never remove any existing item to keep everything fair for the players. These include the following: Absolute Set, Fate Armor set (even though it's not used it has it's purpose), Upgrade Weapons / Accessories, Gold Trophy, Improved General Talisman, Regular / Magical "STAT" Talisman, Walter's Medal, Chimera Set.
The current rates of Damage Drop are needed because of the insane damage output of the characters. To be honest I can give a lot of suggestions to fix it, but there isn't any good straight forward way to fix it anymore. This has a lot of reasons. First of all everyone who actively PvPs knows about the strength of the Templars and the recent addition of Noir. But don't forget about the burst a Dekan can provide through Health or about the poison of a Dhan or the build of of Order Swing to Knight Symbol from a guardian.
Lowering any of the recent Damage Drop of characters or even specific classes makes Rohan enter the world of one hits. The damage will be outrages compared to the amount of health and you won't have any PvP anymore, you'll just get first hit first kill. Adding anymore Damage Drop to the game will enter you in the world of immortality, basically with healing or potions none is able to die anymore. This in term also kills any chance of PvP, the way around this would be to create a huge different in numbers aka 6 vs 1 to be able just to kill a single character.