The only constructive reply I've seen is from GodsRage. All the other "suggestions" are just "omg no epg shiz" and stuff like that. How about you start from the basics, talking about what makes Rohan 1 good and what doesn't?
One of the biggest compliments of Rohan is its fluid and active combat, be that pve or pvp. In other games if you so much as rotate the camera you stop attacking. Wtf is that all about? In Rohan your target is maintained and as long as you're within range you will maintain your attacking stance. Rohan also has attack skills which are activated in a smooth manner within combat and target switching is also easily accomplished whether it's for healing or attacking purposes. This fast and smooth gameplay is one of the biggest reasons why Rohan succeeded back in the day.
Graphics fidelity is another of Rohan 1's strong points. We're not talking about the junk locked frame rate, the lack of GPU acceleration or low resolution textures but the design of the game. Despite those graphical negatives, Rohan 1 has always looked really nice because the artists have made a real effort to make the armours, weapons, costumes, environments and baddies look good. Rohan 2 really needs to be high resolution, have Direct X dooflops and 60 frames per second, it really goes without saying. People only play games with classic graphics that are actually classic games!
So, these 2 points are the most important things to be carried over. Without them you just become yet another mmorpg and lose the unique selling points that Rohan 1 had.
As for other good things about Rohan, all you have to do is set the clock back a few years. While there may have been a couple of underpowered classes, there weren't any overpowered classes. Eventually you lost control of the mathematics so this time around you need to know exactly what impact adding new items and stats will do to your game. It didn't take me or other pserver devs long to find out your mistakes so why have you kept on making them in this version? Me or GodsRage can give you much deeper insights into exactly what's "wrong" if you ask us and don't be afraid to ask, we'll be happy to tell you.
Over time you've had to make rate increases to compete with pservers. Let's be honest, your original rates were too low and the game became too grindy. Other mmorpgs often give you the choice of grinding or questing but the rewards for questing here were almost completely worthless. The only way to get anywhere was to exp grind with a party, farm with a lucky drop talisman and forge during an event with guild buffs.
This brings me to the forging side of things. I really like how it's done apart from the fact that normal and rare equipment are nigh on worthless, only unique and ancient will get you anywhere and the cost of getting to that stage is pretty high. It wasn't so bad in the old days when the in-game economy and the EM was active because you really could put in some game time and reap the rewards but without a decent playerbase and a good economy you're left with a very nasty situation where you're nothing but self-dependant in an economy driven game. What you need to do in the future is to compress the stats, meaning that the difference between normal/rare and unique/ancient isn't as critical as it is now. Even normal gear should be relatively usable with unique and ancients being a real luxury but not prohibitively expensive to obtain.
When it comes to future updates, they really need to be planned in from the start as part of a pre-planned road map. Bedron tier and R5 worked because it was clearly planned, Ronelia also worked with its opening of the rest of Shiliyah but Kallistia was 50/50 because it seemed a little bit tacked on. The Hero additions were also poorly implemented too, it felt like they were shoehorned in, especially the very poor and unoriginal Hero skills. Trinity... I really don't know where to start with where you've gone wrong with it.
I'll leave it at that for now. Me and GodsRage are probably the most knowledgeable people on this forum to ask about Rohan 1 because we have direct knowledge and experience of the game's development within the pserver scene. People like sunnyangel just piggyback off other people's knowledge and don't actually know anything at all. Me and GodsRage also don't have any ulterior motives like making money or wanting to bring PWYNKI down because we don't like you. I've had a good relationship with Euthen and Atzigan so I don't see why you should be any different IreneReally do give us a shout if you want to discuss anything
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