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Thread: R.O.H.A.N. 2?

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  1. #1
    -Better quest system (not simply go kill 20000 of the same mob for 5% exp and some crap item -_-), the new trinity chain quests are a good example of this they are fairly easy to do, yet you learn a lot about each dungeon and map and the rewards are really good for beginners or veteran players; quests of that type would be much better.
    -More interactive PVP arenas and PVE dungeons.
    -The current PVP system, aside from its many unbalances, is the main reason I play this game, so please don't change that being able to pvp anywhere at any time, being able to venge people are really good aspects of this game.
    -Try to keep the lvling and farming to a more balanced pace, as it is in this Rohan you will spend like 2 hrs from lvl 1-50 then maybe 3 days for 50-100 and then like 3 weeks for 115. It should all be more proportional, mob lvl and exp along with damage should go up more or less at a rate in which you could keep lvling at a steady pace all throughout.
    -The exchange market is another very good thing this game has, so if possible keep it around as is xD.
    -I know its hard to keep a free to play game running without selling OP items on its Item Mall, but at the very least make these Items obtainable in game through hard quests or as prizes for game play events so everyone has some chance of obtaining them. DO NOT do ONE TIME sales of anything like this Rohan did with the upg's/epics.

  2. #2
    Bleeee why dont u fix wrong estatus on Upgrade zhen int ,we need mágic not melee on it .U gms nerfing races u shouldnt whit these kind of mistakes .

  3. #3
    I just hope it'll be focused on party grinding, making new friends throughout whole lvling time, boss fights, mass pvp, no instances crap. I was looking for similar game for years but there's none, just solo questing/grinding ****ty games for autists.

    I really loved lvling in old times when there was no HK's and never got bored lvling in team and talking :3

  4. #4
    In other games I've played I was able to bring the level of my skills down and add them to my hotkeys. Different levels of the same skills was very useful. This way, as a dd or healer, I didn't draw too much agro or didn't spend through my mana with healing when a smaller heal was needed.

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