Indeed it can. In the case of my customers, they want a fast fix and something they can deal with themselves rather than wait for the weeks it takes to get a tested 'code' solution to them. In the case of those mission critical applications the workaround becomes permanent fix because the client is unwilling to go thru the testing and downtime needed to put the code fix in to keep the original problem from happening again.
This is also one of the reasons you don't see real fixes here for many of the existing problems. Putting in a fix requires regression and customer (player) testing to see how the change will affect gameplay. If they feel there is any risk at all of changing the dynamics of the game (i.e. fixing Temp's Blunt), they will not consider putting it in for fear of reducing an already meager income stream.
Fixing blunt will have templar players dumping their temps and all the income from that goes up in smoke. For iRohan that is disaster since it is the templar players that is actually supporting this game. Likewise game balancing. Will you see these guys actually balance the game? No. Because it will cost them tones of money to do the balancing and testing when they cannot predict what effect it will have on that precious, but low income.
So you won't see 'bodge jobs' here. In fact you won't see any kind of 'jobs' here. All additions you see are those that they think current players will lay down cash for (i.e. upgrades) and additions that maybe can draw players (trinity).
You won't see attempts to truly balance the game or fix the existing problems here. That is left for those of us 'out there' to figure out and make happen with our 'bodge jobs'.