Uh...this is why we need a skill balance patch. I know you like to kid yourself into thinking Ran is balanced, but its still ****ed up...pvp just goes a little longer because everyone has more hp/dd and the temp double dip hasn't been as big of an issue because most people just continued to use epics/upgrades instead of craft weapons when we had that stupid %attack stones...and even now, if someone has a melee/magic/dd glacial its not really worth using when your giving up all the other stats epics/upgrades offer just to go from OP damage to stupidly OP damage.
Jin would be 1000x more playable if they'd simply nerf blunt mastery and get rid of offensive scrolls since stat inflation has obviously skewed the balance between offense and defense way in favor of offense. But they aren't interested in actually improving gameplay...they just want to milk idiots for a little more money. Which again...is why its hilarious you think selling more pay to win weapons would improve the game. My idea of nerf blunt mastery/get rid of offensive scrolls...at least the gms might come across as putting forth a good faith effort to improve Jin and make things a little more affordable...your idea of selling more pay to win items..."hey guys spend another 100 or gtfo." Yeah...that's going to go over real well with an already disgruntled and diminishing playerbase lol.