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  1. #1
    Serf Zytra's Avatar
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    Apr 2011
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    Hey Atzigan. Another critical question: For the Clashing Valley Challenges - instead of letting one guild to have control of every tax bracket throughout the entire ROHAN continent, how about going back to the old Township Battle standards for the Isen server (meaning let three winning guilds control the tax bracket depending on what set of regions each winning guild won at <for example: one guild controls Brine region [Vena & the outskirts like Friah Village]>)? That way, it can help bring balance back to the game when it comes to huge battles and gives even the smallest guilds to take on a big challenge. If you or any GM can take this into consideration, it'll help at least bring balance back into the game, we players will highly appreciated it for everyone (from the players who play the game with excitement to the GMs & DEVs of earning a "honest" buck).
    SiriusZytra - Defender <Jainus [Syrephis]>
    EdWunclerThird - Scout <Jainus [Syrephis]>
    StompEmNDaNuts - Berserker <Jainus [Syrephis]>
    DeborahLeVil - Dragon Sage <Jainus [Syrephis]>
    BossWillona - Templar <Jainus [Jin]>

    Permanently retired - selling if anyone is interested

  2. #2
    Quote Originally Posted by Zytra View Post
    Hey Atzigan. Another critical question: For the Clashing Valley Challenges - instead of letting one guild to have control of every tax bracket throughout the entire ROHAN continent, how about going back to the old Township Battle standards for the Isen server (meaning let three winning guilds control the tax bracket depending on what set of regions each winning guild won at <for example: one guild controls Brine region [Vena & the outskirts like Friah Village]>)? That way, it can help bring balance back to the game when it comes to huge battles and gives even the smallest guilds to take on a big challenge. If you or any GM can take this into consideration, it'll help at least bring balance back into the game, we players will highly appreciated it for everyone (from the players who play the game with excitement to the GMs & DEVs of earning a "honest" buck).

    The problem with having 3 towns run by 3 guilds is that it doesnt give small guilds a chance because we are still stuck on a side A vs side B mentality. In the old tsb system it was brine winner + ally wins seimech or goes for ash. At one point people even had 3 guilds to secure ash siem and brine it just didnt work out in the end because the mentality of players promotes grouping with 1-2 groups of players. If isen shows that there are more guilds that are REALLY active (I mean at least somewhat close to what the big guilds are) then I see multiple towns being a possibility.

    Iceyy- Borderline retired rohan expert.
    TERA (USA): Ohaiyo @ Ascention Valley
    Need help? PM me

  3. #3
    Banned
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    Mar 2013
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    Quote Originally Posted by ShadowAce View Post
    then I see multiple towns being a possibility.
    You don't see anything, please shut up.

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