Said the str templar. l0l
what entertains people is pvp. When Euthen was here we had almost 1 year without changes and everything was well. Pvp at ruler was populated. Then they introduced walters medal at first. People spent tons of money to get a +6, they almost all ragequitted. Then ferkhans were released in big5. People gambled for it, they almost all ragequitted. I was the 1st to get it and with a free coin, but that never happened to people who had to spend 200, 300, 400 coins before getting one.
Then we found out we could make +12. Everyone made +12. Then we had 50% scrolls. Then we had talismans. Then we had conqueror levels. Then we had upgraded bossdrops. And then with that "game progression", people were hitting 60k regulars on 80-100k hp characters and then everyone of the few people still staying on Jin left.
gg, I don't want game progression, I want pvp with normal amounts of damage. Everyone saying everything is well atm and not broken, and everyone is scared about getting released ton of shts for the sake of "game progression" that is going to screw again that game.
- release costumes that are 20 allstats, focus on game content like dungeons, new bosses, ingame events, and whatnot instead of releasing items for the ballers that are going to kill again the game.
I even suggested to change the spawntime of bosses so we could pvp more often for them. PlW already listened and extended PA twice a day, the next step that would be a good move would be to reduce spawntimes of those bosses (while ofc lowering a bit the droprate of boss items)
Keeping the rates as they are is good, if that can last 6 months with everyone with chimeras +0 or +6 that would be even awesome so we could have some decent group pvp for bosses.