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  1. #1
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    Quote Originally Posted by ShadowAce View Post
    Except that goes against what atzigan just said which is that he doesnt want people to be bored meaning he wants people to progress through the gear upgrades. How long it takes to get through those gear upgrades is up for question but the point is if people are using chimeras +0 6 months from now there is a big problem.
    Big problem for what ? This is a pvp game, not a "yolo tali club +15 vs chimera +0". The moment people start getting everything at +12 you gonna see what happened to Jin.

  2. #2
    Quote Originally Posted by eikniwt View Post
    Big problem for what ? This is a pvp game, not a "yolo tali club +15 vs chimera +0". The moment people start getting everything at +12 you gonna see what happened to Jin.
    Quote Originally Posted by Atzigan View Post
    In a world where everything's easy, the game health is drastically reduced. The rates of forging/reinforcing are low yes but why? Maybe...because the items that go past Chimeras are as many mentioned, very strong. It would make little to no sense making it easier to obtain a strong piece of equipment. Not even just that, but the item devaluation would be catastrophic. The problem in the other servers was, whether pay or not, everything was too easy at one point. Everyone geared itself with the maximum gear and there was nothing left to look forward to because the updates took longer than the obtainment of items.
    Like I said if in 6 months the stuff we got on day 3 is still the best gear.... thats a serious problem for the game. If all you have to say is oh it didnt work out in jin I would rather there be an upgrade path and the gear be overpowered than there be no gear path and the pvp is "balanced" but not so "balanced".

    Iceyy- Borderline retired rohan expert.
    TERA (USA): Ohaiyo @ Ascention Valley
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  3. #3
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    Quote Originally Posted by ShadowAce View Post
    Like I said if in 6 months the stuff we got on day 3 is still the best gear.... thats a serious problem for the game. If all you have to say is oh it didnt work out in jin I would rather there be an upgrade path and the gear be overpowered than there be no gear path and the pvp is "balanced" but not so "balanced".
    I played counter-strike. No evolution in gear, game was still enjoyable.

    Actually there were evolutions, they were called cs:source and that ****ty cs:go. People played cs since beta 5.2 to 1.6 then they all left when competition prizes went to cs:go. cs:source never went competitive tbh.



    you're just full retarded.

  4. #4
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    Quote Originally Posted by eikniwt View Post
    I played counter-strike. No evolution in gear, game was still enjoyable.

    Actually there were evolutions, they were called cs:source and that ****ty cs:go. People played cs since beta 5.2 to 1.6 then they all left when competition prizes went to cs:go. cs:source never went competitive tbh.



    you're just full retarded.
    I miss the old Counter Strike

  5. #5
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    Quote Originally Posted by ShadowAce View Post
    Like I said if in 6 months the stuff we got on day 3 is still the best gear.... thats a serious problem for the game. If all you have to say is oh it didnt work out in jin I would rather there be an upgrade path and the gear be overpowered than there be no gear path and the pvp is "balanced" but not so "balanced".
    6 months from now, there will be new things, but the good news is, anything that will be arriving here will be available via Power Badges or crones as well. "On those special events such as Fortune Treasure Pocket or Talismans that were just available to obtain via IM T.T" The items won't be bloated as previously shown by the events on Ran and Jin. We're trying to modify everything as much as we can following the players feedback and our main priority is to avoid bloating players with power making a drastic impact between f2p players and spender players.

  6. #6
    Quote Originally Posted by Atzigan View Post
    Wont be 6 months until players are able to fully gear themselves. But the server pretty much just started, we aim for a slow progression for now while we address some of the issues players are concerned about. We are also thinking about releasing trade-able Enhancement Abradants, Armor & Weapon reinforcement stones so players can trade them in-game
    I think you underestimated the potential that the players here have. If it is in any way possible to go from chimera-opaniel some players will get it and what is even worse than everybody having it is just a small pocket of them having it. You set the date for players to hit lvl 115 at Sept the 9th I checked party match last night a certain dragon sage was lvl 114 thats a month earlier than expected. A lot of players are just waiting to see if there will be any changes to reinforcement to make it easier before they fully commit if you show no sign of change then people will start throwing 6s and there will be 10-15 players with opaniel set while the rest sit in chimeras. The feeling of exclusion is far more detrimental than the notion that what we have is overpowered. I have an perfect idea on how to solve the problem if you have a chance to check your private messages you should check it out.

    Quote Originally Posted by Atzigan View Post
    6 months from now, there will be new things, but the good news is, anything that will be arriving here will be available via Power Badges or crones as well. "On those special events such as Fortune Treasure Pocket or Talismans that were just available to obtain via IM T.T" The items won't be bloated as previously shown by the events on Ran and Jin. We're trying to modify everything as much as we can following the players feedback and our main priority is to avoid bloating players with power making a drastic impact between f2p players and spender players.
    Sounds good I am a fan of the treasure pocket season 2 but not of season 1 and 3 so I hope you collect some feedback before you work on releasing it again.

    Iceyy- Borderline retired rohan expert.
    TERA (USA): Ohaiyo @ Ascention Valley
    Need help? PM me

  7. #7
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    Quote Originally Posted by ShadowAce View Post
    I think you underestimated the potential that the players here have. If it is in any way possible to go from chimera-opaniel some players will get it and what is even worse than everybody having it is just a small pocket of them having it. You set the date for players to hit lvl 115 at Sept the 9th I checked party match last night a certain dragon sage was lvl 114 thats a month earlier than expected. A lot of players are just waiting to see if there will be any changes to reinforcement to make it easier before they fully commit if you show no sign of change then people will start throwing 6s and there will be 10-15 players with opaniel set while the rest sit in chimeras. The feeling of exclusion is far more detrimental than the notion that what we have is overpowered. I have an perfect idea on how to solve the problem if you have a chance to check your private messages you should check it out.
    Nope. People won't. You remember what was said ? to get full set opaniel, it'd worth around 27K rps. 27k charged rps at first try = $270. People already spent $200 to make their weapon +12 and they all failed. Kyle tried, some other tried.

    Theres one player who only made a +6 after +18 tries. Kyle tried past 50 reinforcements, and went only 3 times +6. I doubt the ballers gonna get +12 soon. This being said, after seeing the +6 rates, people usually stop to spend money and stick with a +6. Unless they're willing to spend $1000 to maybe a chance of a +12 weapon that they'll have to reinforce again to +6 once exchanged for tali club.


    If, IF that happens, that'll be 2 or 3 players on the whole Isen server to have a tali +6, seiing the rates. And that's fine in group pvp. Going above +6 and releasing again talis/ferkhan etc going to make Isen broken as Jin was. YNK gonna earn money at first, then everyone gonna leave.

  8. #8
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    I don't want a change of the rates, just try your luck making a chimera +6 a few times but if that fails a +0 is fine aswell.


    PvPing on Isen = you get hit 4k reg 6k crits with club +6 and chimera set +0 while having ~40-50k hp (which is my hp atm and i'm only 102). We're far away from what happens on Jin where templars actually hit 50k reg in one swing, or on Ran where templars are pvping 94%dd defenders and hit 1000 dmg.

    2 full parties took around 10 minutes to kill ruler (get rekt shtji l0000l), while on Jin ruler was dead in sometimes less than 30 seconds with only 2 templars.
    Last edited by OrdinoArcalis; 08-08-2014 at 03:03 PM.

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