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  1. #10
    Quote Originally Posted by Atzigan View Post
    Glad to know drop rate is now better than before. We'll keep looking into the forging/reinforcement data and see what we can tweak.
    Changing the rates alone would be a bad idea for you I think you just need a completely new reinforcement system I suggested it before incremental reinforcements.

    Rate gets buffed up a bit for starters but you reinforce gear differently than spamming 6s instead you would use an incremental reinforcement that goes up by 2 every time and saves your place. Example scenario:

    I have chimera sword I want to turn it into a tali sword.
    Round 1: Success! chimera sword is now +2
    Round 2: Success! chimera sword is now +4
    Round 3: Success! chimera sword is now +6
    Round 4: Fail Chimera sword is now +6
    Round 5: Fail chimera sword is now +6
    Round 6: Success! chimera sword is now +8
    round 7: Fail Chimera sword is now +8
    Round 8: Fail chimera sword is now +8
    round 9: Fail chimera sword is now +8
    round 10: Success! chimera sword is now +10
    round 11: Fail chimera sword is now +10
    round 12: Fail chimera sword is now +10
    round 13: Fail chimera sword is now +10
    round 14: Fail chimera sword is now +10
    round 15: Fail chimera sword is now +10
    round 16: Success! chimera sword is now +12
    If you price the stones needed for an incremental reinforcement system you can make the same money as you would with spamming +6s without the headache and rage that comes from it. I would also put an incremental reinforcement that goes up by 1 on the badge exchange pricing is up to you.
    Last edited by ShadowAce; 07-31-2014 at 11:48 AM.

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