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    Quote Originally Posted by Gadwin83 View Post
    Well yeah, that's because templars are just that OP. No crap they are the primary target for a vacuum when they are doing 5x the dps other classes are doing lol.



    Lol 35k is a lot less then 50k. 35k is just a little more then what a pimped out templar on Jin hits for. Plus, I don't really care if they had 100% dd because KS bypasses it anyhow.

    Not sure if it bypasses skill defense or not, but if it doesn't the most pimp of all pimped out guardians would hit a KS out of combo for less then a temp regular hits lol.



    All your doing is comparing upgrade templars, which don't his as hard as craft templars, to humans dual wielding upgrades. Your comparing templars with less then optimal dps to characters with broken damage drop, because quite frankly 90%+ dd is game breaking, unless you can tell me what is a value you should hit those characters for that will be reasonable to hit(just to prove my point we'll ignore Jin) people on the lower end of the upgrade dd spectrum with low 5x dd for? What's a value you could hit that 9x dd toon for, that will actually be a balanced amount of damage, that will not be stupid when applied to a 5x dd toon? I'd really like to hear what you have to say, because quite frankly hitting for 5ks on the 9x dd toon means the 5x people are taking 25k regs, which is way too much, and if you say 5xdd toons should be taking 8ks from a temp, that means you'd be hitting those high dd toons for 1xxx?



    Again, all your doing is comparing dual upgrades with broken amounts of DD(plus an extra 20% crit compared to humans on Jin) to temps with sub par dps when there are better options in the dps department, and like I just said above, upgrade dd is simply broken.

    If upgrades are so great and balanced, I'm begging you, please give me a number you think is fair for blunt mastery to hit a 9x dd toon for that's actually threatening, without being gamebreakingly stupid for the majority of players in the 5x dd range. I've asked a similar question multiple times in this thread and nobody has an answer...since you are the smartest player on the forums can you give me one?



    Step 1 - nerf blunt mastery so it scales like all other forms of damage
    step 2 - sell costumes that favor +defense instead of +attack so costumes add survivability instead of killing power so people live a little longer

    Now could you please enlighten me how you would balance the game around upgrade dd when you are talking about trying to balance a range between 5x and 9x, and you have people on the lower end of the spectrum taking 5 times the damage as people on the higher end?
    1st- what fking classes do you play?
    2nd-some1 start a new thread about jin problems...
    3rd-Temps have to be the superior class always or we would stay a whole day to kill a boss,or to finish a pvp and so on.....like templar u are good 90 seconds and other 120-150 seconds u are just locked down which mean more then half of time u are useless...and other classes can be op too...just look at dhans or guards,and any other classes could be op if we were about to use all stuffs and scrolls we use on templars on any other class. U cant nerf templar while priest/wizard/warlock have soo much debuff.....while every class have so much stuns and aoe stuns and while vacum lvl6,7 its actually more longer then reflect WTFF?
    stupid thread.
    Last edited by ciapa07; 12-02-2013 at 01:59 AM.
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