Aztigan, I'm just curious if you could take the time to answer. If Korea were to give you whatever you wanted in terms of changes for game balancing...how do you intend to balance around upgrade DD?
When you have people on Ran with 90+ dd and skill defense the amount of damage required to kill such players is going to be so incredibly high that it will break Jin(and all but the the upper few % of Ran players with super high dd upgrades) if it exists in the game, yet if such damage does not exist your going to end up with people practically as unkillable as when they had 100% dd...arguably even harder to kill because while everyone can hit them for token amounts of damage since the offhand nerf, skill defense now nerfs vit dekans, which was the only damage bypassing 100% dd to kill them before.
I just really want to know what the plan is here, because I'm really doubtful there's a way to balance things around not only the huge dd gap between servers, but even between the haves and the have nots on Ran.