Quote Originally Posted by TheHellHunter View Post
My biggest issue with it is that it's kind of difficult to make work. Most attack:defense:damage formulas are based like that, however doing so with something as conceptually basic as DD is difficult, especially since it just gives a percentage in which it would reduce the numbers by. Realistically displaying that is kind of difficult. While I agree with the notion, and this is how AD is supposed to work, it's just not really conceivable.

Hence why I just support the notion of a cap and increased base values. A percentage modifier actually turns the DD issue into an exponential curve versus a logarithmic one - literally the opposite of how it'd be optimized. A base increase followed by a flat cap at 65% much better represents a logarithmic shape through the very low spectrum such that people getting 2x%/low 3x% rolls get a much bigger boost compared to say, someone in the 40% area.

Yea I understand upgrade users use upgrades because of the crazy DD, but remember that the "mean" upgrade DD is 60% (36 is the mean DD value + 24 on the upgrade parts). Ultimately this allows say the 41% DD base value to be maxed, which is approximately equal to the "high" tier rolls on DD, generally.

I took this into account already when proposing the 65% number on the other thread, Koph :P
Sir, I was wondering from someone that has been around longer then I. While working on upgrading my gear recently, I noticed that upgrading my 5 pieces of armor adds more to the white defense number on my armor, then upgrading 1 weapon adds to the base damage. Do these numbers sort of cancel each other on a 1 to 1 ratio? Like if I was hitting myself for 1000 damage, then upgraded my armor to add a total of 100 defense to the white value, then upgraded my weapon to +100 base attack, would I still be hitting myself for 1000 damage?

I'm trying to decide if its worth trying to roll any armor up past +8 or if that's generally not as effective as just trying to roll glacials with as much dd as possible.