Dear GM's,
There are many things that should be balanced in this game, old classed and new classes. Templars still hit massive dmg and can counter every other old classes in rohan, they can stun, root, debuff, reflect, detect and have a very short cd on a stun/root release skill. Fast said they have the possibility to kill/counter every old class. Reduce their dmg or make them more vulnerable for other skills. Noir's Rear Blast is partly bugged and is way to strong, together with other skills a Noir is partly invisible and able to kill every class while there's no counter for them, they have the shortest cd on reflect so 50% of the time they're reflected, beside that for 40 secs they wont retrieve any dmg, able to kill anything in their way with a few rear blast skills and a 20 sec stun so they can cast ref+coat then stun 20 sec and again ref so they won'r be stopped for at least 1 min straight. Then there's their dmg that's close to that of temps with the amount of buffs they can gather and self buffs they can get so much % str and melee. And debuff wont work since they're on ref for 50% of the time. Other classes are way outclassed, as I play myself as a ranger, I hardly do any dmg, not even in combo I can do sufficient dmg to even drop someone's half HP, equally geared dhan's/dekan's/temp's/other dps chars can easily beat me if I don't watch out. A ranger combo was in the past very risky to use, get stunned/get debuffed or just be killed while casting it due the root status we suffer but it easily kill someone when casted right, 1 vs 1 rangers had the ability to win and lose. Nowadays I don't even deal enough dmg to even half some HP, our only counter is to run fast and stay safe but we can't fight back, ranger combo should be improved and never have been nerfed, bring it back the way it was and make ppl fear a ranger's combo, like ppl fear a noir's Rear Blast bcz it's just so strong. The base dmg is also horrific, with such a slow atk spd dmg should be way more, we're highly affected by pdef and with Rumir's anti crit buff 24/7 our crits are worth nothing anymore so we can't rely on that. Ranger's have been become more of a supportive class than the real old killer's class, with silence shot, anti pot and wf they can assist pt members to take out a target while they can't by them self. It's sad so try so hard on a race that I actually love to play but can't see any to almost none improvement no matter what gears are available.
Take an example from the event server, rangers were so strong bcz of all the low dd on the given weapons, a ranger's combo could drop 2 fully geared chars if cast well timed, but 1 stun and it was all over for them, the risk of playing but it makes it fun! Another point abt Rangers are the defensive capabilities, they got 1 stun/root release with a 3 min cd, I mean c'mon...it's not like immunity or sth, it's 1 single release spell with a huge cd, make the cd like temps skill, why would they have 30 sec cd skill AND ref while rangers have to deal with 1 release skill with a huge cd? With all new long distance skills for melee classes it's not hard to catch a ranger and **** them up without them running away, which is the only reason they have any use/chance on survival. So GM's plz do sth abt rangers, plz improve them so they're as fearful as they were back in the days, give them their title of killers back and improve 1 unbalance in this game already.
Fix the ranger, improve the fun to play!^^