Quote Originally Posted by RBNXD View Post
DD cap on 90% for all the game/classes, the balancing talisman was a test that was being used on the event server by atzigan and his team it was having good results for the weak classes like scout giants and mages.

I recommend taking a couple of days to start testing damage output from each class starting with bedron grade set artisans +5 and just using stronger accs and items till live server stat items. This method will give you(GMs) an idea on how strong each class is and how it can be nerfed stat wise, skill wise and gear wise. With current ACC's and gear is almost impossible to balance the game because of all ATK and all stat inflation.
you think 90 % DD damage drop is fair for all classes ?

i made 9 upgraded clubs and i kept geting fail damage drop until i could get 73 % DD on my club so 90 - 73 = 17 % DD more
whoever got DD armor still have advantage in pvp right ?
max DD should be 75 % for 1 Weapon user [ Elf , Dark Elf , Half Elf , Gaint , Dhan , Dekan ] classes total Damage drop effect from armor + Weapon not more than that .
and about Dual weapon user [ Human ] class max should be 90 : 95 % DD

so people with DD armor will still have advantage that even if they got low DD when they forge there upgrade they still can have 75 % DD right ?

this is the best option for all