This new server is still being tweaked you can expect rates to be modified on the next maintenance aside from that it would be better if you guys suggested some ways to make things better like I did to the reinforcement problem.

Quote Originally Posted by ShadowAce View Post
I think a server that revolves around crafting is going to need a new reinforcement system and I have devised one that should work well for rohan.


Right now if you fail a reinforcement it goes down by the stone value (+6 for VI for example) what if there was a new reinforcement method that preserved the lvl but could only go up by 1?

I dont wana give it any names but lets call it incremental reinforcement stone and incremental reinforcement abradent. You go up by 1 and if you fail your ring stays where it is the rate stays the same so no matter how many times you buy incremental reinforcements it will always be a 0.01326% chance to go from +11 to +12 (not real rates).


I think this method of reinforcement is imperative in this server which is so reliant on crafting.

Empty complaints lead to no solutions make a suggestion dedicate a thread to it to be extra sure and people can talk about it.