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  1. #11
    Quote Originally Posted by ShadowAce View Post
    PA buff on that temp dont be silly theres no templar that hits 60k outside of PA on ran. Go onto ran server and ask all the glacial chars in big guilds how much does the average templar hit you for and if they have a chance to react and they will say anywhere from 10-12k and yes they do. Not all classes were meant to be the same either so the fact that another toon with the same gear would hit 3-4ks doesnt bother me especially when you have OS or Storm assault or superior lockdown or more utility. Templars hit harder before too did that stop imba and friends from making dhans and guardians and rangers? nop did tom stop playing his ranger because templars are too strong? did lucas give up on his guardian because templars are stronger (before the stat cap) nop. There is nothing wrong with templars or other classes theres something wrong with the mentality of the average player who wouldnt dare rise to the challenge of playing another class. This talisman was intended to bring other classes closer to templar not to skew the sense of pvp balance because the game is balanced every class has a place in a pvp if you know how to play. The only exception to this is mages because people have too much hp for damage over time skills to kill anyone and their burst damage is nonexistant. Even SPP played a fking ranger in pvp and thats with almost all the OP gear we have now (he left after stat cap). Are you telling me you are worse at this game than SPP?
    Templar:
    DPS-Highest in the game.

    Defense- High boost in pure PD from Mental Barrier, Shield for more pure Pdef, Block Rate, good Mdef, Elemental Resistances means that you will almost never ever take damage from Frozen, Blazing, Divinity, or Darkness.

    Tactical Defense/Survivability- Reflection, Heal, Group Heal Instant Heal, Euphoria, Group Euphoria, Release from Roots AND Stuns every 30 seconds (Vanishment > cd of most Roots and Stuns.)

    Tactical Offense- 1 long-duration root, 2 stuns, single target debuff.

    Scout:
    DPS- Average

    Defense- Lowest Pdef of all builds, only Dark Elves have lower Pdef because of their armor... but DE's have Shields. Their Magical Defense is not worth mentioning.

    Tactical Defense/Survivability- A 10% boost in mobility that almost never saves you, Sprint, which has a 10 minute cd, while Dhans have a 5 minute CD. A Root release with a 3 minute cooldown time, this is crap. Cold Wave has a 20 second cd, Mind Blast is 20, Piercing Root is 40, Rangers can release from Stuns AND Roots, AND have WF.

    Tactical Offense, 1 Root, and a combination of skills that can put a target at over -100% mobility, keeping them in place for a few seconds. However, this takes a long time to use, does not work 100% of the time, and your target can reach you while doing this. Then again it doesn't matter much when people have Sprint Scrolls.

    So, in EVERY aspect, Templars are superior to Scouts. Tell me again how Templars aren't OP, classes are balanced, and people just don't know how to play.
    Last edited by bloodybladez3; 07-12-2014 at 11:16 AM.

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