Templar:
DPS-Highest in the game.
Defense- High boost in pure PD from Mental Barrier, Shield for more pure Pdef, Block Rate, good Mdef, Elemental Resistances means that you will almost never ever take damage from Frozen, Blazing, Divinity, or Darkness.
Tactical Defense/Survivability- Reflection, Heal, Group Heal Instant Heal, Euphoria, Group Euphoria, Release from Roots AND Stuns every 30 seconds (Vanishment > cd of most Roots and Stuns.)
Tactical Offense- 1 long-duration root, 2 stuns, single target debuff.
Scout:
DPS- Average
Defense- Lowest Pdef of all builds, only Dark Elves have lower Pdef because of their armor... but DE's have Shields. Their Magical Defense is not worth mentioning.
Tactical Defense/Survivability- A 10% boost in mobility that almost never saves you, Sprint, which has a 10 minute cd, while Dhans have a 5 minute CD. A Root release with a 3 minute cooldown time, this is crap. Cold Wave has a 20 second cd, Mind Blast is 20, Piercing Root is 40, Rangers can release from Stuns AND Roots, AND have WF.
Tactical Offense, 1 Root, and a combination of skills that can put a target at over -100% mobility, keeping them in place for a few seconds. However, this takes a long time to use, does not work 100% of the time, and your target can reach you while doing this. Then again it doesn't matter much when people have Sprint Scrolls.
So, in EVERY aspect, Templars are superior to Scouts. Tell me again how Templars aren't OP, classes are balanced, and people just don't know how to play.