Quote Originally Posted by chronos2099 View Post
I'm all for capping DD. If you don't wanna die, go full vit, spam tears, sit in sz. I'd set the cap around 70% just for the simple reason that there is a few 4 parts that hit 7x% DD during forge. I would say 65% but I don't see it being fair for a dual wielding class to have less DD than say a certain temp or 2 using those 71% DD maces that are out there
I think this is the right approach. Calculations aside its not fair and it is misleading if your 72% dd xbow is not actually reducing damage by 72%. I think it should just cap out at the highest current DD (which is 72) regardless if you combine 2 weapons together or not. Note that a normal forge 52% dd and 52% dd would get you 78% DD.

In regards to dual wielding what we could also do is make them two separate sources of dmg reduction. With a probability to reduce on the offhand.

Lets say we got 2 static 50% dd weapons.

10k hit> 50%dd= 5k chance to reduce by the offhands dd (50%/2=25% dd) = 1250 dmg.

Then we can make this chance based on the tier of the dagger

1: 10%
2: 15%
3: 20%
4: 25%
5: 30%
6: 35%