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  1. #1
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    Atzigan can we have an official response on what safe refine levels are

    So I have seen people blow up items at +6 and have even seen people saying items blow up as low as +3.

    While my concern here is not the fact that I need to buy the 1.5$ pres stones. Its knowing when I need to start using them. As it stands it USED to be +9 on ran. Thats the server I played on. People from Jin had +5.

    You didn't ever announce the official new safe +ing level for weapons or armors. Personally I dont care if after +1 its not safe to try without a pres stone... however I and many other players would enjoy a set in stone number. So we know when to use pres stones, and when when not to use pres stones. Ya know?

  2. #2
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    Hey StrOwnz,
    The rates have never been announced before and will possibly not be officially announced as we are unable to do so.
    Goes against our rules. However, there's a post somewhere where BananaBandit gets very close to pretty much how it's working at the moment.
    There is a slight chance that the rates will receive a small increase to what they currently are, but we can't make constant changes on a weekly basis.
    I will let you guys know once we plan on doing some changes.

  3. #3
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    Quote Originally Posted by Atzigan View Post
    Hey StrOwnz,
    The rates have never been announced before and will possibly not be officially announced as we are unable to do so.
    Goes against our rules. However, there's a post somewhere where BananaBandit gets very close to pretty much how it's working at the moment.
    There is a slight chance that the rates will receive a small increase to what they currently are, but we can't make constant changes on a weekly basis.
    I will let you guys know once we plan on doing some changes.
    Also, We all know that you are able to know what the success and failure rates are. I have been to private servers of this game who have all announced that it IS possible to set rates for success and fail... You dont need to lie men.

    Also, I feel the success rates are pretty good. I forged all my 4part weapons (4 of them so far) with less than 5 total fails on each. My mace from parts to ancient zero fails. I just wanna know if after +5 I need to use a pres stone or itll break, or after +9..... whats the safe limit...

  4. #4
    Quote Originally Posted by Atzigan View Post
    Hey StrOwnz,
    The rates have never been announced before and will possibly not be officially announced as we are unable to do so.
    Goes against our rules. However, there's a post somewhere where BananaBandit gets very close to pretty much how it's working at the moment.
    There is a slight chance that the rates will receive a small increase to what they currently are, but we can't make constant changes on a weekly basis.
    I will let you guys know once we plan on doing some changes.
    oh yeah! And i also believe that refining an items is a luck!

  5. #5
    Quote Originally Posted by iamcoffeelover View Post
    oh yeah! And i also believe that refining an items is a luck!
    It kinda is. I've refined a lot of stuff too (after all I had to get those upgrades I forged down to a usable level). Sometimes my luck was bad and I failed 4 out of 5 times and sometimes it was good where I didn't get a single fail out of 5 tries. Just load up on crones -- they are selling for 100rps for half a billion crones. You can afford a few failures
    There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.

  6. #6
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    I dont mean for de-leveling. I mean for I guess reinforcement. There was a safe level. I dont care for the success fail rates... I just wanna know what the safe levels are...

  7. #7
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    Quote Originally Posted by StrOwnz View Post
    I dont mean for de-leveling. I mean for I guess reinforcement. There was a safe level. I dont care for the success fail rates... I just wanna know what the safe levels are...
    Yep, reinforcement pretty much took a slight strike, forging has remained untouched.
    Private servers do advertise the rates most of the time, but official games never do.

  8. #8
    That is true - PWYNKI has never advertised rates and I for one will never expect them to.

    The thing about rates is that it is deals with probabilities. Sometimes you can have a 50% success rate coded in and still fail 8 times out of 10 simply because you are having a really unlucky day while the guy doing the same beside you is successful 8 out of 10 times. When you publish success rates (and I can assure everyone here that every pservers out there sees this) you get those guys having the unlucky day raging because they are not experiencing that advertised rate. Rages don't control your luck. If your luck is gonna be crappy, it will be crappy and no advertised rates will make it less crappy.

    Mind my original post on the subject was also meant to alert PW staff to the level-based fluctuation of the reinforcement success factors (I hope they will have their techies examine that and adjust for some future maintenance pleeeease!). These really should be a nice linear decline.
    There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.

  9. #9
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    Quote Originally Posted by BananaBandit View Post
    That is true - PWYNKI has never advertised rates and I for one will never expect them to.

    The thing about rates is that it is deals with probabilities. Sometimes you can have a 50% success rate coded in and still fail 8 times out of 10 simply because you are having a really unlucky day while the guy doing the same beside you is successful 8 out of 10 times. When you publish success rates (and I can assure everyone here that every pservers out there sees this) you get those guys having the unlucky day raging because they are not experiencing that advertised rate. Rages don't control your luck. If your luck is gonna be crappy, it will be crappy and no advertised rates will make it less crappy.

    Mind my original post on the subject was also meant to alert PW staff to the level-based fluctuation of the reinforcement success factors (I hope they will have their techies examine that and adjust for some future maintenance pleeeease!). These really should be a nice linear decline.
    i know a bit how it does work, so I guess the rate has a "cap" from +5 to +6 like 50% chance to success, and then it goes up to something 90% back from +7 to +12 something like that (while slighty decreasing).


    tbh just by editing the client we should know the actual rates imirite ? I think I still got some edit tools that i haven't deleted and if nothing changed i should be able to find where the numbers are hidden =D
    Last edited by carnettsc; 02-05-2015 at 11:49 AM.
    Don't hate, friends.

  10. #10
    Quote Originally Posted by carnettsc View Post
    tbh just by editing the client we should know the actual rates imirite ? I think I still got some edit tools that i haven't deleted and if nothing changed i should be able to find where the numbers are hidden =D
    You can look at them using updated tools, but not change (edit) them. If you try to edit them, the loader will wipe your changes since they don't match the server image.

    Quote Originally Posted by RBNXD View Post
    Um I think someone got close to the rates already. Even if from +0 - +5 feels like 100% and then drops from +5 - +6 its just luck bro. 4 items broken already from like 20.
    The base rates are a bit of a roller coaster ride. Whether that is on purpose or a bug isn't for me to say.
    Last edited by BananaBandit; 02-05-2015 at 12:06 PM.
    There is nothing noble about being superior to others. True nobility is gained by becoming superior to one's former self.

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