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  1. #1

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    Last edited by Kenshine; 05-11-2015 at 12:56 AM.

  2. #2
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    No. Game's dead.

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    Quote Originally Posted by Kenshine View Post
    Hey GMs/anyone in charge/within a job description here.

    Couldn't careless tbh.... but as it stands now the game is dead and needs some refreshing

    And I basically thought I'd post this here for anyone in charge might wanna do something about it? Like, you know, run more events more often, invent new events - etc etc. Make it welcoming to new players, give them freebies IE trophies, newbie armors, scrolls etc and shiat to assist them on their way through.
    Hell, you should even consider advertising the game heavily via social websites, etc.

    And just a thought, to get pvps and things going, which is all this game about, give players the motivation, eg., I'd like to see a PA-like arena with a fee entrance or just generally let the players to choose/bet any sum of crones and fight for.

    This arena scenario would be something like this, if you're going to consider it GMs.

    It would be open and available at any given time of the day/night.
    Participating in this arena players need to group into parties.
    Said parties could bet as much crones as they'd like and fight therein, and ultimately the party with the most points/pk points get the lots.
    They could run events 24/7 but when people aren't playing anymore because blunt mastery is so broken it ruins pvp, and they made forge/refine rates so bad you can't even gear anymore, I really doubt the extra events would do much to revitalize the game.

  4. #4
    Knight LadyIntegra666's Avatar
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    Wow no way! When did you realize that?


    The only way people would start considering to play it again if another company takes over the game, as that is not going to happen...

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    Quote Originally Posted by LadyIntegra666 View Post
    Wow no way! When did you realize that?


    The only way people would start considering to play it again if another company takes over the game, as that is not going to happen...
    Isen got off to a pretty good start on a glimmer of hope templars might be balanced, but unfortunately its just Jin 2.0. If they actually fixed blunt mastery they'd have plenty of people willing to give it another go.

  6. #6
    Knight LadyIntegra666's Avatar
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    Quote Originally Posted by Gadwin83 View Post
    Isen got off to a pretty good start on a glimmer of hope templars might be balanced, but unfortunately its just Jin 2.0. If they actually fixed blunt mastery they'd have plenty of people willing to give it another go.

    I know. I gave it a last chance myself, but once I saw those chimera accs I figured it was pretty much the old story.


    The fact they were like "oh we will fix it give back crones", meant nothing to me, why would anyone even release new server if everything is not thoroughly planned and examined (esp since this was their last chance of redemption), if they couldn't recognize what was wrong with accs themselves but had to wait for players to tell them like always, means they still have no idea about the game they run, and it took them like 1 month to fix that? Lol.

    The fact that the items in the game, that give you the purpose of logging and farming such as armor and weapons became useless...like wtf ??? They say "oh but you have power arena and you can buy free stones", cmon PA is most boring thing I ever saw in this game, and the fact you gotta log on certain time for something that requires no skill, or team play is just a no.

    The fact that the last thing 'cuz of some people were playing i.e. boss pvps, made boss drops useless compared to chimera accs, and with some speculations how they will fix the boss drops but till then we will all prolly get to Patient's age.

    The fact that the staff is still incompetent (with exception to Atzigan who seems to be really trying, but 1 man can't do it all) and can't solve smth so easy as item reimbursement and that people still have to make threads in order to get their **** fixed by Atzigan.



    I don't understand why people keep spamming treads constantly hoping for smth, if they haven't fulfilled our expectations all these years they won't now, no matter how many threads people spam. Not even a blunt mastery fix will bring people back, don't fool yourself. There is far too many things that are wrong with this game.

  7. #7
    The GMs can fix the game with the tools they got if they REALLY wanted to. (with the exception of skill reviews which would rely on Korea but some class balance changes can be done through items just like the talisman system was intended).

    Event server, item creation and quest creation is all you need to make any update independently. Event server being the most under utilized tool, you can test out all items beforehand and test the waters to see how people react and how it will affect class balance as a whole. The development cycle would be something along the lines of: make item, initial testing, test on event server, build implementation system (hidden from players to make it more of a surprise) and finally implement on official server.


    Want to make farming a thing again? make exchange quests that require tradable goods (voucher like items think: hween event right now but limited to a SPECIFIC spot) from various dungeons across the game. Connect all the lategame exchange quests together into a web-like structure which requires all the dungeons be farmed adequately (so you never have over-saturation of a certain farm spot/item). Players can sell those items on the EM for ecash and I had an RNG pouch system that I had come up with but im not gonna explain it here.

    Want to make class balance? While skill changes themselves are harder (and rely on korea) we can buff various classes with the balance talismans. By giving more bonuses to various classes you will open other players up to play the other classes. There are only 2 classes (save your builds argument for someone else) that are more or less useless in pvp 1st being scouts and 2nd being sages; every other class (guardian, defender, priest, templar, ranger, savage, berserker, wizard, warlock) all have a use in pvp. Minor buffs (like the ones the talisman can deliver) will be more than enough to make them "playable" and I use that word loosely because I know all these classes are already good in group pvp but people are hellbent on 1v1s and who can hit the hardest in 10 seconds which is not what the game is about. My personal recommendation is that talismans be re-explored with some weapon options (mobi/attack speed/block/crit/wa etc.) instead of just giving 300 in their primary stat and some HP.


    Want to liven up pvp? dont take a hint from this

    Quote Originally Posted by LadyIntegra666 View Post
    cmon PA is most boring thing I ever saw in this game, and the fact you gotta log on certain time for something that requires no skill, or team play is just a no.

    The fact that the last thing 'cuz of some people were playing i.e. boss pvps,
    Certain situations living on a clock is important it gives people a chance to show their group pvp skill. The boss is at 6:30 pm and all my friends are from the east coast yay lets show the other side what we got! and power arena is a great pvp scenario especially on isen where you cant switch sides. You gotta pvp with whoever you got and most importantly you gotta protect the noobs its a game of exchanges and map control how is that not fun?

    Also the idea of boss drops is not really any good for the game it forces people to join a single guild and work their way up the chain to get virtual items who wants to spend a year like that? Also it fuels an elitist fire which encourages unfair play (cheating, scamming, bug abuse, BM play etc.) due to the imminent demand of being level with these elitist players. I think isen had the right idea but crones was the wrong approach id rather the best ring be given through a quest and then the boss drops be exchanged for some of the items needed for the quest (like a faster way to get the same thing).

    To liven up pvp and activity in the game as a whole you need to make it so there is always something to do which is what these farming exchange quests do players are scattered across 5+ dungeons gathering those resources and bigger fish are on the hunt to control various supplies for their own gain. Not to mention even bigger fish are out to hunt the pkers in a cycle of cat and mouse. Right now you have a bunch of useless grind/farm spots where people can go uncontested for hours leave come back dead no big deal we start again. Change that to where a player logs in and is instantly called to help out player x whos being hunted by player Y or player x whos guild is in a battle with guild y over dungeon z.

    Want to make the game more fun? streamline the lower lvling process with boost quests at certain milestones. (lvl to 30 get boosted to 40, 45 boosted to 55, 60 boosted to 80, 85 boosted to 95 etc.) Get people up to the endgame lvl faster so they are not alone like they are at lvl 40.


    We went a bit offtopic but I want to answer OP's suggestion: Gambling on a side is just not viable because people will end up throwing to get the most out of it. (especially in an isen-version power arena where you cant switch sides) a guild would just assure the side with the most guildies wins in exchange for profit sharing. You dont make as much off your bets but you are guaranteed to make crones which means you will never lose out.
    Last edited by ShadowAce; 11-02-2014 at 06:31 PM.

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  8. #8
    Knight LadyIntegra666's Avatar
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    Quote Originally Posted by OrdinoArcalis View Post
    Not even. It's almost a full-time job to play rohan. I've better things to do than spending straight 2 months to level/getting geared and stuff like that. Not gonna happen even with a company overhaul.
    No it's not. One of the reasons why I like Rohan and why I always went back to it, because I'm so familiar with the content of the game and unlike any other new MMO I would start, I don't have or have to spend time actively exploring a new game. I just like to have smth in the background of my screen, because a lot of work is on pc. If I'm active 1-2h for boss pvp or some other pvp, which is the main fun in game for me, I don't need anything else. With HK around it's not a full time job at all. Plus if you don0t have time, or don't want to dedicate certain amount of time to the game, simply don't play it instead of qq'ing how you have a life and no one else does.

    Quote Originally Posted by ShadowAce View Post
    The GMs can fix the game with the tools they got if they REALLY wanted to. (with the exception of skill reviews which would rely on Korea but some class balance changes can be done through items just like the talisman system was intended).

    No one said it's not impossible, changes are totally possible if only they understood how the game works, and had interest to earn smart money off people who favor this game so much.


    Want to liven up pvp? dont take a hint from this



    Certain situations living on a clock is important it gives people a chance to show their group pvp skill. The boss is at 6:30 pm and all my friends are from the east coast yay lets show the other side what we got! and power arena is a great pvp scenario especially on isen where you cant switch sides. You gotta pvp with whoever you got and most importantly you gotta protect the noobs its a game of exchanges and map control how is that not fun?

    Map control? Protect the noobs? All the noobs in the PA are alt chars of other people, who just sit their char at the fountain or if they see they got more ppl on other side, and enemy is on their side they just suicide their alt chars so the enemy on their side would lose. So much fun and group skill lol

    Also the idea of boss drops is not really any good for the game it forces people to join a single guild and work their way up the chain to get virtual items who wants to spend a year like that? Also it fuels an elitist fire which encourages unfair play (cheating, scamming, bug abuse, BM play etc.) due to the imminent demand of being level with these elitist players. I think isen had the right idea but crones was the wrong approach id rather the best ring be given through a quest and then the boss drops be exchanged for some of the items needed for the quest (like a faster way to get the same thing).

    The problem here are not the boss drops but the word elitist. That word, should not exist, but then again that goes on the game management. If you give all people equal gear, and not encourage elitism by pumping items in IM you will not have that issue. People joining 1 sided guild would be solved if there would be more ppl in game. The cheating, scamming, abuse you mention is not encouraged by existence of boss drops but by the bad management who allows such things to happen and doesn't even know how to solve it. Boss drops should be there to give people sense of achievement. By all means I'm for equality as well, but not for such equality give everyone boss drops for free or accs. No, make it challenging and competitive. If everyone would have it for free why would I even play. It's that factor of being unique that encourages people to play and strive for smth.

    All other things you mentioned I would put under polishing ideas, but this game doesn't even have the pillars that would hold those ideas, so it's pointless to even talk about it.

  9. #9
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    Quote Originally Posted by ShadowAce View Post
    The GMs can fix the game with the tools they got if they REALLY wanted to. (with the exception of skill reviews which would rely on Korea but some class balance changes can be done through items just like the talisman system was intended).
    If they REALLY wanted too...one of the best things they could do short of a skill balance would be to make it so melee/magic/ranged/crit scrolls don't stack. Pick one. Part of the problem with our version is too much stat inflation...why multiply the problem with scroll stacking...isn't an alm scroll and one damage type scroll enough?

    Or better yet...they've already proven they can add in behind the scene stat caps, why not put one on pure melee. Just set it to like 5k and the only ones that would notice would be templars...double dipping +attack and having waaaaay to much int to work properly with the current blunt mastery formula wouldn't be as much of an issue anymore if they did that. Two birds with one stone with that one.

    Quote Originally Posted by ShadowAce View Post
    Event server, item creation and quest creation is all you need to make any update independently. Event server being the most under utilized tool, you can test out all items beforehand and test the waters to see how people react and how it will affect class balance as a whole. The development cycle would be something along the lines of: make item, initial testing, test on event server, build implementation system (hidden from players to make it more of a surprise) and finally implement on official server.
    The event server really kind of sucks for testing stuff, because its so far off what any of the servers are like. Compare it to Isen...nobody gets +18 gear there its all capped at 12. Compare it to Jin...only ones using craft weapons are templars and since the +attack stones changed some of them are switching to glacials, and I think +6-15 gear is way more common then +18. Compare it to Ran and people have way more dd on Ran. Plus, unless they've changed something since the last time I did something on event server...there isn't any scrolls on test server, and we all know scrolls favor templars in the most ridiculous way because you can stack melee and magic ones. Whatever they do on the event server isn't going to really apply to any server.

    If they want to test something out why not just add them to the live servers for a maintenance then wipe them like they've done in the past with walters events or talisman events. They are going to get better feedback if its used in an environment we actually play in vs some make believe server that is really irrelevant to either of the 3 existing servers.


    Quote Originally Posted by ShadowAce View Post
    Want to make farming a thing again? make exchange quests that require tradable goods (voucher like items think: hween event right now but limited to a SPECIFIC spot) from various dungeons across the game. Connect all the lategame exchange quests together into a web-like structure which requires all the dungeons be farmed adequately (so you never have over-saturation of a certain farm spot/item). Players can sell those items on the EM for ecash and I had an RNG pouch system that I had come up with but im not gonna explain it here.
    All that needs to be done to keep farming relevant is to stop buffing craft crap/spirit stones so stuff you can make via forging isn't all second rate. Well, and stop raping Jin with impossible rates. I'd love to make some more combine armor, and I'd be farming my nuts off right now for some of the new onyx armors if the forge/refine rates won't so awful. I'm not gonna spend money on pres/option stones just to not get anything but fails out of it, if they wanna fix the rates I'll gladly be forging up so gear though. If the gm's are competent at all they'll fix this quickly if they want any of the ph transfers to stick around for any length of time.

    Quote Originally Posted by ShadowAce View Post
    Want to make class balance? While skill changes themselves are harder (and rely on korea) we can buff various classes with the balance talismans. By giving more bonuses to various classes you will open other players up to play the other classes. There are only 2 classes (save your builds argument for someone else) that are more or less useless in pvp 1st being scouts and 2nd being sages; every other class (guardian, defender, priest, templar, ranger, savage, berserker, wizard, warlock) all have a use in pvp. Minor buffs (like the ones the talisman can deliver) will be more than enough to make them "playable" and I use that word loosely because I know all these classes are already good in group pvp but people are hellbent on 1v1s and who can hit the hardest in 10 seconds which is not what the game is about. My personal recommendation is that talismans be re-explored with some weapon options (mobi/attack speed/block/crit/wa etc.) instead of just giving 300 in their primary stat and some HP.
    Wtf? You accuse people of being hellbent on 1vs1 right after you claim two classes that are more useful in group fights then 1v1 are useless?

    But besides that...no thanks on the options. One of the big reasons they were adding them was to make people more survivable. If your gonna start tossing around attack speed, crit, and wa on them that kind of defeats the purpose of making them. The intent of them was to make classes more resilient, not balance them with templars, because quite frankly 800ish armor isn't going to be noticeable on the 20k+ regs temps can dish out, and 300-350 to your damage stat really isn't going to close the gap much when class x hits for 2k and temps are hitting for 20k+.

  10. #10
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    Quote Originally Posted by LadyIntegra666 View Post
    The fact that the items in the game, that give you the purpose of logging and farming such as armor and weapons became useless...like wtf ??? They say "oh but you have power arena and you can buy free stones", cmon PA is most boring thing I ever saw in this game, and the fact you gotta log on certain time for something that requires no skill, or team play is just a no.
    I was kinda let down with that too. I actually liked farming glacial parts, it was something I could do when I was semi-afk doing homework or something. Check back every once in a while see if I got anything good...recycle junk parts. The thing was I could log in and do it 24/7, whenever I felt like it. Luckily though it seems like glacial weapons are still relevant and with the new armor farming armors may be relevant again.

    With the PA though...my god is its boring as ****. It always amounts to one of two things. People try to stack the teams every week by quitting and rejoining. If they stack one team its such a lop sided event it really don't matter what you do because your team is going to either win or lose by such a huge margin it just doesn't matter. If they fail at stacking a team one side eventually gets the upper hand on the other side. All their templars respawn with the double stat buff and wtf pwn everyone they get next to with ridiculous amounts of damage as they drive the other team back. That team's templars then respawn with double stat buff as the other teams is wearing off and they wtf pwn everyone. Either way there is no skill involved, and the extent of team play amounts to whether or not teams were successfully stacked.

    Plus they made everything so expensive its almost not even worth bothering anymore. 10 badges just to roll one armor piece? You can win 3 nights in a row and not even get enough pieces to roll up one piece of armor even if you were willing to forge with w/e you got on the first roll. Come on...seriously? If you want to roll something decent its gonna take like a year just for one piece, and by the time you get a full set there is probably going to be something better then the new onyx armor to chase after. 12 badges for a weapon roll. Its especially stupid after prices were already much cheaper for like a year...way to screw over potential new players. GM's seriously need to reconsider that. People weren't even using the weapons when they were cheaper...they should just make everything in the power badge shop 1 badge. You guys are gonna make your money when people actually get something they want to forge, what is there to gain by annoying players with ridiculous badge prices and not letting people even get stuff that's even worth trying to forge? If it wasn't for the titles I wouldn't bother with this event at all.

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