The equations I give is about FALSE EQUIVALENCE. But never mind the equation. It only means that ISEN and JAINUS are not the same. In other words, what is TRUE in ISEN is not necessarily TRUE in JAINUS and vice versa. Your words are futile unless you show us a video/evidence (in JAINUS of course) of what you are talking about.
"What I said it is not impossible to get TOP 1 and there is a chance to do it even it is hard but no way of 0% chance"(you said it). I'll break it down to you. When you say "IT IS NOT IMPOSSIBLE", the you basically mean "IT'S POSSIBLE" (compliment rule). The BURDEN OF PROOF is on you so SHOW THEM IT'S POSSIBLE.
Now enough of this.
Why not focus on the solution.
1. Your solution
"make the PA universal to everyone is make those mobs 2pt/100 pt/BOSS same with mobs 1pt in terms of pdef and mdef and the life of 2pt should be twice as 1pt and 100 pt is 100x as 1pt as well as the life of BOSS is 1,000x as 1pt. Everybody knows that all races/classes have damage in mobs 1pt."
2. shannon's solution
(I can't find it) IIRC, support class can get assist points if they are in close proximity to the DPS class they supported.
Quote:
Originally Posted by
shannon11
I agree with you both, the PA changes were only made with DPS classes in mind, not with support/vit characters, this is the wrong way of looking at it because only a certain part of the players can now play PA properly (just like before).
One of the ways to change this would be to develop an assist system in which, when support characters party with DPS characters and help the DPS, they gain points based on their ''assists''.
This would 1: force people to party up and help eachother and 2. give everyone a more or less equal chance for points.
Quote:
Originally Posted by
shannon11
There is no point in comparing gear or stats or skills for ISEN Vs. JAINUS.
Only one thing matters and that's the player population. ISEN has roughly 10% of the population of JAINUS, thus jainus PA is WAY more crowded, with all kind of people like scouts, rumirs, dhans etc going at mobs, priest has nearly no chance to get 10 points with mobs, only the ones who can get party for winged foot, are full psy/int and have an upgraded staff and attend 4 or more PA's each day (the last PA's are the least crowded) have a good chance of getting enough points.
This is not the way PA should be played, it should be viable for all classes to obtain points.
QED: PA has to be changed so that classes like vit defenders, priest and such can get 10 points too. This could simply be done by developing a support system in which party members (who are nearby and hitting the target) get 50% of the points of other members in their party, thus supporting a DPS in party will gain you points.
Fixed, everyone happy.
Now set aside cursing and look at the solutions objectively.
Your solution is good but there is a problem. We are still forcing support class to kill mobs to gain points. How can they support if they are busy competing with DPS class to gain points?
I have a farmer scout (I got no problem no matter what time I choose to PA)
I also have a VIT def (even if I choose to enter the last PA, It's too difficult to compete).
And please, STOP the "OH, I have a vit def in ISEN bla bla bla". As I said above. What is TRUE on ISEN is not necessarily TRUE on JAINUS.
Now shannon's solution offers more logical approach to solve the problem. IF THAT SOLUTION would be implemented. Support class can focus on supporting and still can get the necessary points required to get 12 cert. As of the moment, no other solution is presented. I thought of a solution quite similar to yours. I did not bother posting it since shannon's solution is far better than what I thought of.