nothin' wrong with a bit of duality :D
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nothin' wrong with a bit of duality :D
Taunt in time, git good, I mean....
Most scouts randomly throw in their aoes, forcing you (as a defender) to instantly taunt, while not all mobs are in your range yet...causing the scout to die, whom will blame it on you...
Goddamn r3tarded players, amount of inter party's I've seen go up in flames after 4 stages while it could've been 7 or even 9-10 stages is too damn high, only because people do stupid sh1t.
Beside the scouts, I've also had defenders in my party who didn't want to taunt, don't ask me why (it was vit).....just......
Yeah.
As a defender, im supposed to be at the front lines. However, these scouts seem to be glued to their starting positions so far back that they ruin out of the buff.
My option being to either rebuff every 5 seconds and not being able to taunt OR stay close enough to the scout and priest to stay in alm and empower range.
This results in me not being able to taunt ranged mobs properly and losing battle oversight when you can't tell if all mobs are hitting me or them.
2 hits and it's usually too late to adapt.
Additionally, all new respawned mobs are not automatically aggro'd on me, even if I have their linked counterparts on top of me.
When scouts and mages alike insist on aggroing multiple groups, there is no way for me to taunt both groups AND newly respawned mobs due to long cd's.
It's impossible to explain this to them.