Originally Posted by
Reapmaster
Personally, I don't want it extended as I know the GMs won't start applying fixes to PA until the season has ended... and I want this sh1tty PA season over so that we can start anew and have this all fixed.
In my opinion, this is how we fix PA:
1. Revert the P.DEF/defense of mobs to pre-first PA season where other types of characters (aside from Dhans and magic types) are able to get points. With the start of the first season, we took one step forward by strengthening PA patrol, but took two steps back by making the ability to kill mobs completely unfavorable for non-crit builds. Dhans still kill as fast as they used to pre-first PA season, most other classes kill mobs 3x as slow. In terms of who gets points during PA, the update to the mobs/bosses have made PA so unfair (compared to before) in such that now, 9 times out of 10, it is either a Predator or a Noir/Rumir (via spawn kills) that gets first place.
2. Increase the amount of safezone patrol (from 3 to 5), make them invincible, and double their damage. They'll still be able to be stunned/binded/etc, but not killed. Controlling them will take a much more increased effort. The only way to stop them is by disabling them (temporarily). This will keep the battle in the middle area and limit safezone spawn kills.
3. While we're addressing spawn kills, I guess it wouldn't be fair to take an hour to be able to steal all the possible buffs in-game right before PA. People ported into PA should be completely debuffed (except scrolls, of course).
4. Perhaps find a way so that it isn't only DPS characters that gain 1st place. What about OP priests, supports, and other characters that support damage dealers? Do they not deserve any wins, especially when a side won specifically because the supports were able to effectively disable the other side?
5. Right now PA is split into 2 batches of 4 each. Make it 4 batches of 2 each. This spreads out players into four 6hr intervals (instead of two 12hr intervals), and promotes coming back into the game at multiple times (i.e. if three losses is one win, and you've lost twice during one batch, you need to come back in another batch to participate). This spreads out players more around the clock, and (theoretically) reduces the amount of lag every PA. It also makes PA more accessible from more places around the world.
6. Make it so that the action of winning a PA is tied to pressing the "confirm" button to receive prizes, instead of the win automatically being applied when the timer runs to 0. So many times have I and friends disconnected/game crashed right before the win, but the win was applied (I'm guessing my client got disconnected BEFORE the timer ran to 0, but the server registered the disconnect as AFTER the timer ran out). If I dc'd before PA ended - even from the winning side - fine. I'd be cool with the win not counting and being able to play again. I would NOT be cool with the win registering, but since I wasn't able to press on confirm (due to dc), I didn't get any prizes.
While I'm here, here are a few other things:
- Boost the TSB prizes please, make the champion uniform at least be worth getting. What's the point when I can just get a socketed costume from IM and that'll be better?
- Bring back clashing valley.