any1 can tell me some info about dekens ??
i know for pve they great but how are they for pvp and new maps ?
what is best zhen to use and what is max dd on zhen 3.0 ?
Thanks alot for info
the topic is for ds and dk
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any1 can tell me some info about dekens ??
i know for pve they great but how are they for pvp and new maps ?
what is best zhen to use and what is max dd on zhen 3.0 ?
Thanks alot for info
the topic is for ds and dk
dekans suck because forefoot swing is a dumb skill and should have never existed. Instead of making str/int dekans stronger (which would have been easier if FFS didnt exist) they just stayed on the FFS train which then resulted in marea battle, base skill resist from trascendence lvls and if all else fails skill defense.
I wont even tell you the best dekan gear because you should play dekan.
wow haha thanks for info sunny ,,,so deken { ds/ds} are complitely useless in pvp now days?
Wait for the balance patch that is coming for them and youll have an idea if they are or not good atm they are just meat bags.
Some examples of what's coming :)
http://forum.playrohan.com/forum/showthread.php?t=26966
there will be more balance patches happening.
my advice -> sit tight and wait for them to finish patching the game before deciding on what to play. You might find you have more options open to you when all of them are done.
right, fukin slow staff... dekans should be updated around 2017-2018 the way it goes...
they should really do politics, they are good at promising stuff and doing it later or never do it!
I can answer that for you.
Pservers are not nearly as careful or thorough with their internal testing as a corporation. In fact often pservers would drop change into the server because they really don't have a real testing environment that has more than the guys developing actually testing their own stuff, That's never a good idea - speaking as a retired software developer and pserver developer, we wear blinders. We only test the scenarios we know about and have coded for. We don't always consider other possible side effects and scenarios (we call them "use cases") that come out of our changes. Pservers just don't have the resources (testing staff), patience (players are often beating the crap out of the devs to get their patches out RIGHT NOW!!) or the motivation to do as much (or more) testing on their work as it took to make the change itself. Sometimes a very small change can have very profound consequences.
Corporations on the other hand have far more staff available to test their changes. And like I said, those changes MUST be thoroughly tested because it takes a lot to promote changes from a test into a production environment. Also consider that core changes for irohan have to come from Korea (where PW is located) - the development team is there, not in California (where PWi is located).
A pserver does not have a corporate overhead and a reporting structure. A pserver is put together by a few guys and tossed out there to see how players like it. They have no structure or scheduling whatsoever.
You may also want to consider that the development of the game is not executed by PWi.
As such, every wanted change is first documented and reported to Korea; where it is translated into something completely perpendicular on what was actually requested, coded, tested, translated back to English (with the extra addition of mistakes and other failures in general), tested here (repeat the previous process over if found "not OK") and only then implemented - with all the unfortunate events as a result.
I'm sure it makes more sense now.
So too much trial and error then is whats taking them soo fking long =_=
But they already added them to KRohan so just translating them and doing some minor error testing should take less than a month.(at least with the low amount of coding I know >.>)
tbh I think I would much prefer them devs taking their time, thoroughly testing and getting it as close to right as they can over getting an idea, hacking it together and throwing it out there as a "surprise!...oops!...sorry!" for my players.
No corporation likes to admit an oops! to its customers (us). Oppsies tend to get people fired in a corporation that depends on its game to stay alive. Oopsies in a pserver get a "sorry! we will fix it!" from the dev while he backs it out and puts in the next oopsie.
I think I have a pretty good idea ;)
Would you like a copy of your very own Cryengine V development environment? For Free?
Here you go: https://www.cryengine.com/get-cryengine
Educate yourself.
FYI: I am retired after working as a software engineer for 25 years at one company and a partner in a financial software company (CTO) immediately before that (my company was purchased by the one I retired from)
There is a couple of things that are different to KRohans official balance Patch.
Guys, do you think the last patch was usefull for vit DK?