Nice catch, thought it looked similar but couldn't lay a finger on it.
I see they're also heavily armored.
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Well as I see those images, one of the big factor in a MMO especially female class is a "BIG BOOBS" LOL
Just data mining some of the stuff updated on the Korean test server. Basically it's only half complete, graphics and gear are still being done but it looks like the skills are all written in.
It looks like they use 2 new weapon types and there is some strange power up system involved with them. Whatever it is, it's certainly unlike the current system with some kind of "transition" and "evolution".
They also seem to use a resource called TP... Trinity Points? Here's an example...
Noir Class: Dimension Coat
Level 1: 30 seconds ignore any damage, being hit grants HP 1% recovery, 3 TP generation.
Level 2: 35 seconds ignore any damage, being hit grants HP 2% recovery, 6 TP generation.
Level 3: 40 seconds ignore any damage, being hit grants HP 3% recovery, 9 TP generation.
Level 4: 45 seconds ignore any damage, being hit grants HP 4% recovery, 12 TP generation.
Level 5: 50 seconds ignore any damage, being hit grants HP 5% recovery, 15 TP generation.
Level 6: 55 seconds ignore any damage, being hit grants HP 6% recovery, 20 TP generation.
Level 7: 60 seconds ignore any damage, being hit grants HP 7% recovery, 30 TP generation.
As you can probably tell by the artwork, it's a single sex class. The first class is the Mer, second classes are Rumir (probably will be retranslated to Lumir) and Noir - light and dark obviously.
New systems are interesting but it's a bit odd that you would have to go through it all for 1 class. It might make them a bit too convoluted to play and understand. But I guess we'll have to wait and see how it all works out.
Here's a Lumir skill example...
Lumir Class: Absolute Flash (2nd hero skill)
Level 1: Damage 10% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 2: Damage 13% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 3: Damage 16% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 4: Damage 19% of opponent's current hit points to targets within a 20M line. 1000 TP consumption.
Level 5: Damage 22% of opponent's current hit points to targets within a 20M line. 1000 TP consumption.
Level 6: Damage 25% of opponent's current hit points to targets within a 25M line. 1000 TP consumption.
Level 7: Damage 30% of opponent's current hit points to targets within a 30M line. 1000 TP consumption.
Remember this is just data mined WIP from the Korean test server and not final.
Thanks for info, its really too much change for only one class
I dunno, it might work. I would have preferred to keep using standard systems though and not just have 1 new race use all these strange new things like TP generators and spenders simply because it separates them out as a special race.
Also when you unlock a skill, you can't level it straight up right away. Just like with the hero skill unlocks, you can only level up skills when you reach certain levels. Can't quite see the logic in doing that to be honest.
Reading those descriptions already am thinking templars are going to have a hard time dealing with them :o
Thx for the info.
any new info regarding the new race ish?
Not just yet. Waiting for the Korean test server to receive more updates. Should be pretty close now seeing as it's due on the 24th :/
Oh actually I just remembered the weapons system. It looks like the weapons aren't part of standard drops. It appears that you might be able to take any weapon and transform it into one of the new ones. If that is the case, it should make farming easier because you don't have to rely on getting your specific weapon type with the stat you need. Any weapon with the stat you need will do... possibly!
daggers, wands and axes :D
i've download KR test client, and found some new skills
example : i dunno which job have this skill
"Aim Blow"
Level 7 : 120ºÐ µ¿¾È ½ÃÀüÀÚÀÇ ¸íÁß·üÀ» 70% Áõ°¡½Ãŵ´Ï´Ù.
"Air Burst"
Level 7 : 20M °Å¸® ´ë»ó¿¡°Ô µ¹Áø 2ÃÊ ¸¶ºñ, 40 TP »ý¼º. Àç½ÃÀü ½Ã°£ °¨¼Ò.&0&
"Spirit Assimilation"
Level 7 : 60ÃÊ µ¿¾È ÆÄƼ¿øÀ» »óÅÂÀÌ»ó ¸é¿ªÀ¸·Î ¸¸µç´Ù. 1000ÀÇ TP
Cant read the description lol (do i need to change system locale to korean to read those description ish?)
ahh i can read the bins now, only need to open it by microsoft word then choose the korean unicode xD
i think Lumir / Lumire / Rumir (dunno which one is correct) is PSY Class
look at this skill..
Arrendal Mastery
Level 7 : Increase spell damage, spell damage increased by 500% to 250% increase in hilryang mentality. Hill Regeneration 250% increase.
Blessing Crown
Level 7 : The spirit of party members increased by 40%. Duration 120 minutes.
Mana Bombing
Level 1 : Damage to the target by 100% of the mana cost. TP500 consumption.
Level 2 : Damage to the target by 200% of the mana cost. TP500 consumption.
Level 3 : Damage to the target by 300% of the mana cost. TP500 consumption.
Level 4 : Damage to the target by 400% of the mana cost. TP500 consumption.
Level 5 : Damage to the target by 450% of the mana cost. TP500 consumption.
Level 6 : Damage to the target by 550% of the mana cost. TP500 consumption.
Level 7 : Damage to the target by 700% of the mana cost. TP500 consumption.
give priest something good! k thx
Trinity is a mystery, and exciting at the same time...but still we can't set aside the imbalance within classes..but still we are hoping goodness about this one. :)
I hear the new class will be female only so with that in mind they will be like ...
http://forgifs.com/gallery/d/197887-...dillo-girl.gif
Perhaps when one of these new classes meets an evolved dekan for the first time...
http://forgifs.com/gallery/d/213792-...rank-scare.gif
I think this is too early to discuss. Since server merge will come first.
i wonder if what kind of class will be release for new patch.. anyone have an idea?
sense the word on the grape fine is PSY class Priest + wizards will be outdated + templars if the new other class is like it to farm i belive that this will be after the merge on the 20t theyll release trinity
i bet you itll happen on the 20th
I think the Heroic skill might be called "Wrecking Ball"
GMs please give us a ladder to this. we are clueless. and i really dont like the pink rolling ball hahaha
Released in Korea. http://www.rohan.co.kr/intro/trinity/index.html
If you can read Korean, please share with the rest of us.
ok so ive translated what i can translate from post on the forum on KR and there will be a new Spirit weapon that u insert weapons into it to boost it more automatically or manually either or determening on the weapon status unique ancient rare so ill keep working more to come
Guys how about reading this:
How Trinity works
http://www.rohan.co.kr/guide/guide.aspx?sc=A34
Spirit weapon something, looks like its a new system that everyone is going to use not just this race. Can't understand well google translate doesn't help much here ><
New Race/Jobs skills and descriptions
http://www.rohan.co.kr/guide/skill.aspx
So far what I've been reading is that the Rumir White looking fairy one is the support healing PvE type job has a buff that is like retaliate from berserker but rather than stun its a root, the Noir dark one is the PvP type with Aoe skills, rush like skill and disabling weakening skills even ignores reflection skill effects. Both job types are magic users.
Read more in the links above have fun :D
Yeah i know and thats not all their skills are going to be hard to build because on the Mer skill tree small looking loly type theres a skill that multiply your unused skill points to boost hp and mp. The amount of skills is too low compared to the amount of skill points from 1-50 nor from 50 - 115. Sh!ts complicated for this race even the armor is not the same as other races xP
Just a Gauntlet for the Noir and an item/orb looking artifact for the Rumir.
Yay! Some pages Chrome can translate!
The Trinity-only weapon system is interesting. it seems that it levels up with you either automatically feeding itself or manually with you feeding it. The weapon can't be grown to a high er level than your character. I suppose you can refine (delevel) it at the npc. not sure there. They can be enchanted (I am guessing it is like being reinforced to + levels) to give more damage.
I don't think we're going to use a lot of priests in pro pts when this race comes. I've been reading Rumirs skills and i see a lot of pt auras and buffs, Mana 40% pt buff, Immune status pt buff for 60 secs atks/effect? skills so far I've read if I'm not wrong using both HP and MP as damage boosters like Dekans ffs (70% of mana consumption increased by 700%), Pt healing/Restoring skill based on magic atk, using both magic and Psy stats critical skills that are boosted by psy or magic (critical shot like skill but magic based), magic atk counter ignoring skill ohh and a reraise like skill that doesn't expire when you die and resurrect WTH?!
Cant wait and try both jobs.
Lol @ all of you people getting excited. It's going to be the same Templar-fest it's been for the last 6 years. This race will be as useless as Giants.
I will just wait and hopefully the patch will come as they announced. No issues hopefully that will emerge.