what I meant by combo interupts would be something like a ministun literally stops you for 0.5 seconds or less literally just there to break your combo without committing a stun.
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good Idea but developers can only reduce the rate or reduce the duration but never creating something like that, your Idea was applied already to Rumir class but many players complained about it, so in this adjusted patch they already removed the vine protection stun effect as the result even Rumir can kill easily now, so your Idea would be impossible to implement already after what happened to Rumirs combo interuption skill
Rumirs vine protect was broken from the start a chance to stun any incoming attacks is just too much if it was melee only it would have been a different story but someone didn't thought about it. We have a similar buff skill called mirror strike from the wizard which does exactly as the rumirs buff did but expires the moment it is triggered so it's fair. Berserkers retaliate is just right making it a solid berserker passive would be better to counter any ranged class trying to take you out.
Passives should be a new thing in this game but just for some specific buffs that are a must like defensive buffs and skills.
This isn't action combat, nor will passives have any influence on the current imbalance.
even at 50% reduced dmg, the change to knight's/leader's mind is still a buff...at 50% reduction its a 10% increase to human's average aoe damage in fact, due to the 100% aoe chance they've implemented for kr.
10 meter 100% chance AoE damage at 50% drop in all other targets damage received will still rekt you. GL surviving that >.<
Isen is a much more difficult server to grind on in the mirror dungeons and I'm really looking forward to not having to flip a coin to get some hp leech on my guard.
Here's an idea: do not nerf and play around with percentages, but instead try balancing by changing the modifiers and what affects them.