Yeah. Much missed. Still have her and her hubby on fb list tho. Was looking to have her and her husband GM-ing on a project I was working on some years back. Project went bust so no love there. :(
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I was talking about sam's bot (from the mall) not the hunterkits.
Everybody liked to hate on botters but its just like history in the real world the winners version of the story is the one that is considered "true". Flare and the rest of the eso ppl were all botting too but the bad guys were bravehearts/zergternity etc kkkkkkkkkkkkkkkkk.
Same **** on torian which IMO was the dirtiest server in the game (back then, obv divinity/jin is the dirtiest server with ppl covering their arms in **** and all the other crap.), 100% of sweet botted, 50% of retard (mafia) botted because dante and vaseliko cant afford bot poor nabs :(((((((, 80% of obsession botted and 200% of genocide botted (korean math yo).
All of us did at some point I mean **** the drop rate sucked and I needed them rps what u gonna do?
-Need MR
-Need EM
-Boss drops as we need a reason for PvP/Guilds
-Boss drops should be better than the stupid rings in the Insignia Exchange Center
-Fine with hand grinding if all the above is implemented
-Game is fixed
- Need regulated MR - agreed and at least possi > 5.
- No need for EM
- Need better bossdrops, that do not equal the powercreep we had on original servers
Wouldn't mind better statted / plussed Ferken drops on bosses as well - as long as the stats do not exceed the ones you can get - but the variety of stats should be better and more towards "the pro" drops you can get through regular farming. Having it plussed (ie: +5) also makes it rather unique considering that there are no pres. stones after lvl 70 other than VIP ones.
They ought to make bosses a lot stronger though.. they're too ez, atm.
Lol expensive scrolls usable only once per day for MR??? Dafuq
Not carebear at all.
There was nothing wrong with the power creep on the old accs if you take away the +___ Attack from it all. There was Attack on costumes, rings, talismans, (titles?), it was ridiculous. DEFENSE did not matter. A Str Dhan would 1-shot a Dex Ranger just as easily as he could 1-shot a Str Guardian. The boost in pdef from str and the fact that humans had the strongest physical armor by race, did not matter at all.
If there's going to be powerful boss drops:
NO + ___ Attack, unless they add boss drops with +___ Defense or + ___% Defense that are strong enough to balance it out. Like Juggernaut vs Stopping Power in CoD.
NO ALL STAT. It's dumb AF. Everybody has 100% elem resist, so frozen, darkness, blazing, and divinity do 0 damage. Evasion becomes useless as well due to everybody having a ton of dex.
With the absurd suggestions in this thread its like people never played rohan before or something.
Give the people what they want, only thing I disagree with is boss drops, we need to find a sweet spot between providing advantage to whoever gets the drop and not utterly destroying the game. I dont want any more boss accessories I mean not only do people need 4 of them EVERYONE NEEDS THEM! IMO it should be quest based drop that gives eyes and ears seems most fair to me.
Please no HK's. They're really unnecessary and ruin a lot of the social aspects of the game. The only major change to PvE that needs to be made is to reduce mob evasion rates. I'd *prefer* lower health pools and damage values as I think it makes playing AoE classes a lot more fun. If you're really trying to consider monetizing on PvE gameplay, you need to extend the duration on the option stones catered to PvE such as hp/mp leech. 2 hours is a joke and I know most people aren't willing to buy them for how insignificant that amount of time is.
@Boss drop discussion:
Since nobody is even close to T10 (I hope), these should just be taken out. I say put such items in quests or through some other progression area that's instanced. While fighting for drops is cool and all, it's so exclusive that it ends up making the very notion of PvP overly-exclusive and makes guilds self-powered machines which given one or two drops can end up controlling huge swaths of the game and its economy. The biggest flaw with R:BF was that without gas or a way to compete from the get-go, you were powerless and at the mercy of the big guilds, which look after their own first. If you want to encourage PvP, you need to encourage people to have a reason to fight in a fair environment and on in which they feel empowered to fight. The fact that a strategy was to log in at stupidly early hours of the morning, and in my experience working with Playwith, the fact that people would try to ban/compromise guild-leader accounts for drops is insane and ultimately hurts the community.
Use of the coliseum for GvG should be encouraged. I have no ideas on how for now, but this was always an under-utilized feature of the game. There also need to be more coliseum gatekeeper NPC's located at more bindstones. Teleport costs are too high to justify going back and forth to town or to grind for money for potions.
I can't wait till you HK haters are like: "Oh I want that tittle, let's see what I need"
Just 3874 of one mob and 4826 of the other.
SO much fun!
Also, it seems that all people who didn't have access to boss drops are against them. Says a lot.
I had boss drops before you even existed. And these are somewhat valid points on boss drops.
My main bone to pick with boss drops is that I dont want it to be a ring that every player needs 4 of. Eyes, ears, costumes, option stones, etc etc there are other ways to get an advantage that dont involve accessories.
He was saying in exchange for < blablabla 2 lazy to find the post > you get 10 possibles back.
Yea, but it's also fair to say they have a point in that there was no feasible way they could have gotten them without just joining a big-name guild. Idk about you, but I like to PvP on fair ground and to PvP for the sake of PvP'ing when it's all in good fun. It's why I camped the coliseum so much and participated in so many lower-level PvP tourneys. Same reason I just didn't care when the game started getting P2W.
I understand I'm only an anecdote, but If you recall NW got a lot of bez and quite a few rulers and a bunch of FD's. Since I was quitting I actually gave my bez (yes, even I managed to get them - I was largely a nonfactor by choice and by wallet) to my former guild commander who moved with me to NW because he was gonna stick around for a few months more. But the fact it took people to carry me to get them emphasizes the above point. We're all here early on and progressing. Think of what that means to the guy who joins the game a year into its release. Big disadvantage there. I care enough and recognize the significance of growing and culturing a community to have a good time, and we can't do that with exclusion. R:BF was an experiment, and it was largely the community that did the most damage to its own success before YNK/PLW did. Profits were dropping fast even before epics/upgrades and the insane power creep that followed. And the PvE content was pretty solid for its time to keep people at least engaged enough early-on. We hit a million active users within the first year of the game's release. That's huge for a first-try in international markets.
As far as titles go, I really don't care. I play this game, like any game, for fun. I'm not going to grind titles I don't want to get. If I stop having fun, I do something that's more fun, and if I feel a reason to leave, I quit and that's that. Why else would I have prioritized the forums? They were more fun than the majority of R:BF and people can't P2W or sit behind pixels when PvP'ing on the boards ;) Frankly, if it were my decision, I'd just remove titles altogether -I even dislike the UI clutter. But I recognize how unlikely and contrarian this notion is.
And then to whom was it pointed at? Specifically lower-level users? Me? As stated, you're unaware of even my situation as well. All you had to do was get a bigger badder guild to like you and hide in the crevices of the others to slip in and take them. But that's not really fun or sustainable, especially as a user-base grows. And that should be the goal for any game or business: to grow their client base.
You know, there could just be an actual understanding and reasoning behind being against them as they were implemented, rather than a contrived argument to talk down to people for being anything less than the invisible ceiling of the "top tier" in what was arguably a game already-gone-haywire.
Granted, I'm making no accusations, but I'd really like to see evidence to suggest this design as being a positive thing for the game. Otherwise arguing against the notion is fruitless chest-thumping at best and just de-values the stance.
But look at this thread as an example already: We're not even close to a position where people will be getting this kind of power, and the flaming of users trying to keep a level playing field to encourage growth has already started. The damning of the community itself has already started, and we're not even out of beta.
You don't have to join a big-name guild, you can make one. The PVP on fair ground is based on everyone having the same items, gear etc that you can get in game not from P2W stuff. So you got a problem right there. With new server we are all going to be equal, or should be equal and once the pvp starts ofc some guilds are going to get advantage. But what's wrong with that if they deserve it. Why not get a boss drops as a reward. I don't see what's the problem there.
Stratus got his boss drops from RMT, regardless whether you want to admit it or not. I don't think of people as a nonfactors if they come and join the pvp, nvm their gear, it's for the fun, esp if you aren't toxic. Pretty sure the guild members carry each other so you were no different. I don't think there is nothing wrong with person who just joins the game and has no boss drops, there should be some accs that he can obtain in game through other ways so he can lvl and engage in some sort of pvp, but he shouldn't have the best drop in the game right away.
Ok maybe you aren't competitive but many other players are, so don't be so subjective and try to think outside the box. I'm not a fan of titles as well, I'd prefer talis that you can just get from smaller bosses like there used to be in r5.
Well you double post, ok :D
To people who keep spamming they don't want boss drops without having a good reason for it. If you choose to get offended from my post then who am I to stop you.
I keep saying I want a HK as this is a suggestion thread, people talk down to me as well you don't see me crying about it, nor I see you being bothered by other people's posts. Evidence comes from the numerous pvps, the best pvps during boss fights and I know I'm not the only one who thinks like that. Ofc there are other instances of it but these ones were vital. You are behaving as if I'm already in a big guild whose name is written all over the boss drops.
People shouldn't even have this kind of power, it's the PWI's bad management. Once again we have people who aren't well informed about the game, and at this point I'm sure they are all over the place from reading all kind of ideas and suggestions. There is so little info about the game, no one knows how long this beta is going to be. I don't even want to lvl up if they're going to stick around with 5 possibles, and other things I saw so far.
I attempted to do so, actually. Fact is, people don't want to join a small guild which has an uncertain future when they could just join the big name and get in the queue for gear. Face it: when you're fighting against someone who has Bez/rulers and you have 41's, you're in a whole other tier. Compare the average player to the top-end and you know there's a huge difference. You can't open that gap without getting on fair ground to begin with. That's what's not sustainable. Realistically, for the bulk majority of the playerbase, it's too far out of reach. It used to be you were RPK'ed for spots if you weren't in a big-dog guild, or you'd get KOS'ed by another guild when trying to grind in a good spot without protection. And people leveling aren't going to be fully-geared into endgame, especially so if they're new. Moreso now than even before since the delvling cap on armor is -6, whereas the tiers were much more blurred before. The difference between a level 100 and a level 91 will be massive.
I looked into Stratus' account when people were making the claims - I really did. I'm still very close with two of the other high-ranks from that guild (I actually found them while playing GW2 by sheer happenstance), and they also know nothing about it. I couldn't find anything definitive or more sketchy than a majority of what people on the top end were doing day-to-day. It wouldn't be fair to make a ban on speculation alone when basically the entire game at the endgame scene had similar activity on their accounts. To ban one would only be justified by banning everyone, and we were way too swamped with bigger concerns (the duping issue, mostly) to try and launch a major deep-penetration investigation which would have involved me and PlW staff going undercover just to nab one potential rule-breaker. In cases of RMT, the sellers are equally unlikely to talk about it as the buyers, because they know they'll be busted and out of money-earning as well.
But that's still what I'm trying to argue: NW, legitimately or not, got to where it did because of those drops. Without them, none of us would have had anything. That's just how it is.
And I'm also not disregarding some kind of barrier of entry to acquire BiS gear, either. That's why I proposed instances content or quests or whatever it may be to get them. Even if progress is very slow, it doesn't matter so long as any player feels like it's achievable. The prior system denied people this ability, and the rewards were massive. You know damned well the difference between 51's and a bez/ruler. The difference of having the ability to even sell TSB winnings or a bez/ruler/FD to fund IM purchases like 7's and so on from having maxed already. Contemplate the amount of money needed to maintain a fully-endgame character, all of the consumables and scrolls and so on, for the PvP. Some guildmembers of mine were pushing hundreds of dollars a month to cling onto viability. That's insane and unsustainable for a business involved in competitive play and you know it. A gap like FD (solo-achievable, high-end/near-BiS) to Bez (BiS) achieved from a competitive part of the game wouldn't be something I'm super-opposed to intrinsically. But why even go there, though? Why not just make everyone go through that solo/achievable endeavor, and end up even at the end? Because fair is competitive. A competitive environment flourishes only when the player at the end of the day can be certain he won because he simply played better than his opponent on some level. Competitive players look for games with lower barriers of entry because they'd rather just compete. Contrary to what you think, I'm quite competitive. It's why I moved to GW2 and played competitively (although never enough to go pro, and also why I longer do; their balance department is actually just potentially dumber than Playwith's), which had no gear at all in its PvP scene, and ended up yet again in the high echelons of players and am seen to this day by a substantial portion of the community as having been one of the best players of my build/kit in the game and still one of the masters of what's easily-definable as an underpowered kit. When you don't need to worry about the stat barriers, things ramp up a lot more, and get a lot more people involved. And more people involved is always a good thing; more people to compete against but to also get to know and enjoy being part of the community with.
And that's the thing: I'm really not being subjective, here. You look at every piece of market info on the western MMO/multiplayer market, and low-barrier-of-entry PvP with a high-skillcap is the name of the game on how to make money. The more accessible endgame can potentially be, the more successful games and their respective communities are. It's why soccer/football are so successful on such a huge scale, and why so many of its professionals were once dirt poor - it pretty much just takes a ball, which isn't hard to get, and a lot of dedication, time, and practice in order to get really good. Of course only a fraction of the population can ever get to the professional level, but that's just the nature of professional anything. But the fact that people can and do without much obstruction from within the game itself (unlike say, Golf, requiring a set of clubs which are fitted and expensive and basically requires professional instruction to avoid injury/awful performance) is what makes it let the best of the best shine.
At the end of the day, this isn't out of a preconceived notion that I feel I'm entitled to be the best - I'm definitely being out-leveled by a large number of players right now and have not at all done much to make myself competitive here - but rather that I still want to see this game/Playwith succeed because of a mix of nostalgia and a sense of obligation to repay back what was offered to me while keeping in touch with some old faces and helping them enjoy things more.
TL;DR, I think you're confusing the prospect of some struggles for BiS equipment versus being semi-viable. Drops encouraged an exclusive environment for gear way better than normally-achievable and self-perpetuated winning. There's no reason to bring that back to a scale even close to what we had in R:BF.
@Me being "offended" it wasn't that at all, but how you basically suggested that SA being geared out wouldn't or shouldn't inherently be opposed, and how it contradicts what you stated above. So I simply asked, on what basis is such opinion valid? It contradicts your initial mentioning and points to a hole in your argument.
For HK's, everyone's entitled to their opinions, but they largely did destroy the PvE community. It really just bolstered guild groups which already had the friends. Again, I think there's a sense of disconnect from the reality of the "average"/new player, here. If there was nobody ever talking in a game, just bots running around leveling up, and you lacked any guild or player group, would you really stay invested? I certainly wouldn't, and having kept a close eye on new players/revenue sources in the game, I can assure you, most people don't, either. Long-term, it hurts everyone. And like you said, why is it a bad thing for people to work and grind for their levels? Spend the time to find a community that will let you AFK-level and leech if you lack the time to do it yourself, just like how you defend the acquisition of BiS gear.
Which is why if we all started at L100 in BiS gear with infinite possibles/no murder mode, the PvP would probably be pretty damned competitive as PvP itself. But that doesn't bring in revenue without making things either subscription-based (not happening for an old game since it can't be marketed) or P2W (also not a good idea). So Playwith needs to profit on the leveling process and a bit on the endgame maintenance in an ideal situation.
Boss drops should be good but not terribly OP and require 4 of them. All stats probably need to go just for the sake of agi dhans and resistance.
At what lvl your item can =break when enhancing it? 6+ ?
Not sure if anyone is actually against boss drops. I'm pretty sure that many are against boss drops in their current state, though.
Growing tired of people telling me I haven't been playing a game, when it consumed half my youth.
But anyway, I can see how much joy the drops brought everyone.
I mean, apart from the rmt.
Apart from the forums filled of threads with tears from euhh joy.
Apart from the many haters.
Apart from the many friends it made, you can pick them out the crowd by how they 'greet' each other (like in any random chat) like besties..
Apart from the game breaking imbalances
Apart from the one sec pvp .. ah.. fights
But who am I to decide what I want. What do I know. I didn't get so great like you guys. Plebs don't choose. Plebs have no rights. You can't know what you want until you had it.
Seeing it happen and the joy it brought you all, isn't enough.
Oh and lest I forget it about not having an idea what it is without hunterkit, here's a thought: I've been grinding for years without one. I can tell anyone and everyone: I do not need it.
Where everyone of you were buying HK's for shits and giggles and got their chars plvl'd by their main toons - I've been manually grinding mine since the very beginning of RBF. Instead of the bossdrops that were handed out, I had to manually gear my toon with what I got through pvE.
Having to kill 3000 or 4000 of a certain mob, that's nothing. It just means an extra level (or maybe two) at that same spot rather than moving on to the next. Hence, if that's the only requirement for the title - I'll have it before the mobs are grey.
I've been laughed at for being a pvE whore for literally years, and in the same sentence I'm being told I don't know what it is to pvE.
Don't know how to pvp? When I played Last Chaos, I was kicked out of an rpk guild for rpk'ing too much - go figure. I was literally server KOS my entire time on there, but what they gonna do except dying? No teleport revenge there - you actually had to hunt. By the time they racked up a pt stronk enough, I was long gone. That's per definition an assassin, only people don't know how to play to their strenghts here and know only one thing: gangbang it and outgear it.
When I opt to stay out of pvp, it's not because I'm too carebear for that shit, it's because I can't be bothered playing on an imbalanced field full of little shits that got their mom's credit card and live next to a motherfucking tank outside of their windows.
If it's a fair game, I'll pvp just as much - if not more than anyone else, only I don't feel the need to prove who's got the biggest dick regardless of who's laying in the mud.
But hey, I'm only a carebear - so what do i know anyway.
Do I sound a bit miffed? That's probably because I am.
Disagree with something? Fine, I do too.
Sprout your opinion just like anyone else, me included? Fine, do so - opinions must be heard.
Just don't tell me what it is that I want/don't want - I'll decide that for myself. I'm perfectly capable of doing just that - I don't need anyone holding my hand throughout the process.
Especially if things re taken out of context or are exaggerated for drama's sake and only to prove ones POV - when it's not what has actually been said.
hey eagle were u the defender in my minor dung yesterday?
Hm maybe stinging in a Hornet Nest here but i also would like to see real boss Drops again. Bosses atm server only one purpose giving you a Title once, thats it...i know most of players here are all like "PVP!!!!! DEATTTHHHHHHHH!!!DESTRUCTION!!!MUAHHAHAHA!!!!" but on a Pve-Aspekt Bossfights are a Thing that should feel rewarding no matter if you focus is PVP or PVE or Both. Atm it feels" okay i want that Title, lets kill boss and some other Stuff and never ever come back again".
Regarding Bossdrops beeing op, that just happen because they started to do "allstat + Attack" on ever Boss drop, be it Beze,Silva or Ruler. That was dumb as fuk but stayed okayish until you sudden could Enhance it -.-
I dont want Enhancemnt for any ACC at all! you get what you dropped end of Story. Also i want Boss drops that are more Focused towards specific Goals, Like " 80 STR 10-15% Melee 500 HP" as Alternative to the Stuff you get from Insignia Shop. Ofc you can say now that its to weak or what ever but that "Bossdrop-Stats" are just an Concept.
Wouldnt you like to PVP for Bosses again? or wouldnt you like the Idea to actually know what you will get and work towards instead of somehow getting 1000's of Insignia for one Try with RNG stats?(i know there are set-effect ones that have stats you can see but rly? Compare 100 str * 3 + 15% Attack VS 12% melee + 80+ Str drops * 4!. We all know that the Random Stat stuff would win, ofc you get 30% CDR with the ring set and thats prolly a Thing to Consider too but still i want boss drops to be the alternative to the Insignia Shop.
Hence the requested for altered bossdrops - there's never been a request for no bossdrops. There's also been asked to make bosses actually a boss and not some wet paperbag to punch through.
I also mentioned stuff like the Insig. endgame armour, but with better/maxed stats you would need to otherwise farm your ass of till forever and plussed (which is a great bonus considering there are no pres. stones for that level). Those are just idea's, to give a direction.
Yeah - here's a tip: don't go stage 4 if they die at stage 1. All mobs up till stage 5 hit 20's on me, with exception of the ranged and magics, but even that I cannot tank if they can't kill half the mob within first 5 mins without any form of HP regain (regains are disabled during combat, unlike RBF) or any form of priest.
Lvl 69's dying at stage 1 minor, I cried a little. But that friendly dhan made everything better.
At least got a few insigs out of it.
Thing that is, this game is also about egos. There are people that only want to be OP to prove themselves/other players that they are the best and don't care about if it's going to be bad for the game.
I also had the x4 bez with set effect that could be +'able, best rings ever in the game (and better than upgraded rulers). Ended up in the hands of Maha, though ;)
For the bossdrops, just drop something that is *slightly* better than what can be obtained or something that can benefit to guilds, like a big crone drop, or exp pouches... No retardedly overpowered rings.