If you drop an item you just forge a new one.
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If you drop an item you just forge a new one.
They cannot change game engine, all the updates came from korean version of rohan. We get same patch as korean players. When we report problems, they have to forward them to korean team(which probably is making the game). Probably PLAYWITH INTERACTIVE is bunch of people making just cash from game, by releasing it on european market.
Strange thing that indo can play on european version they should be banned...
Playwith's global subsidiary groups can't, no, but they do have contact with Korea to demand bugfixes. I just suspect even Korea lacks sourced-in engine developers due to their cost and age of this game's engine.
And there is the key to why some of the annoying little bugs or lack of convenience features have never really appeared.
Most of PW's core engine developers left about 2 years after the game was released. They were expensive and PW was not interested in keeping expensive people around once the game was released. Sure they had one or two giuys around wikth some engine knoeledge, but after about 10 years I can't see themn sticking around past the YNK->PW handoff.
At most PW can change peripheral content. Things like damage calculators, creating UI components, adding 'chance' components and messing with the bins/maps/quests, et al is fully within their possibilities.
I enter as proof the whole lack of real integration when the Trinity race was added to RBF. It felt like that was added in with chewing gum and duck tape. It was so badly done that you could not even seal a character to change its name or sell it. That is because it was done tby people that did not have enough core knowledge to add it correctly (the old 2010 version of the game actually did have all the bits available to add the Halfling race - including a Town {Rembeck} for it but meh!).
I wasn't here for the new race. Although those kinds of features would presumably be readily available for modifying in the engine itself - the stuff normal devs do. And I know until the time I left where there were enough devs such that there was consideration to move a dedicated developer to the global servers. I want to say they couldn't get anyone willing to come. I trust that connections and so on are likely rigged into a packaged block of boiled-down netcode abstracted from the developers. Without a dedicated engine programmer there's likely little way to mess with this. The new race looked bad, but I think it was done to try amd get people to play and generate revenue than to come with a proper race release; halflings were alluded to be on their way in the game lore since launch, and even more so given the Giant lore.