Originally Posted by
snipers334
Also for Karazy since you said its all negative, heres something I wrote, doubt it'll make a change but hey, you can't say ''it's all negative''
Summary:
Topics:
- Achievement System (bugs + too costly):
The new system is really bad, it only gives you a small ammount of points for some daily things while the prices of the items you can buy with those points are sky high (basically you're holding a lollipop in the face of a baby but his arms are too short to ever reach it). Lower the ammount of points needed for items like ''Ancient Skill Enhancement Stone'' and add other items like the Fashion Patterns or Scrolls which are actually usefull.
- Item mall RP vs Ecash:
The difference between the Item Mall prices in Ecash and RP are too big. I assume its done to make players spend $ to buy RP instead of using ecash and to solve the Ecash (EM) inflation crisis but its not working (it might be for the ''make players buy RP'') but its not working to improve this game nor is it slowing the inflation down.
- Cheaper prices in IM in general:
In general i think you should go for quantity (if prices of items are lower more people will buy those items and I think more people would spend a little money to buy some items) let me explain this further.........:
If you ask 2-3 dollar for just one stone that enhances one skill for 30 days people might buy 1 or 2 stones but that's it. if you just let them pay 1 dollar each stone they'll but more (because it's cheap after all) and i think they'd even buy more than just 2 or 3 stones but maybe 10 because they are only 1 dollar anyway and most classes need around 8-10 of those to be good so youd eventually make more profit as well.
- Rohan Events (mostly too costly or bad for either long time players or newcommers):
All those events that give insignificant items or rewards just DELETE them. Come up with some good events which have good rewards (like the rewards for the current ''return to rohan event'')
I would base the requirements for (new) events on:
- login points
- pvp point
- hunt points
This way any player, new or old, well geared or crappy geared can participate and gain good rewards which will help him on his journey (no matter at which point of his journey he is at the moment)
- (online)Events Badly managed (players cheat):
I don't participate in events hosted by GM's anymore like PVP events or things like that. People killed me using bugs, people revived others to debuff or kill me and so on all under the supervision of GM's doing nothing to prevent it. I lost trust in the GM's capability to manage these events and it only got me frustrated. Do something about this and punish those who cheat (I'd say just de-lvl them after they gotten a warning) and ofcourse hire competent GM's that can do something more than spam their ''in notepad pasted event messages''
- EM Inflation:
I have no solution for this problem, I don't study economy and I can't really imagine how to deal with a micro-economy and how to do what to change the inflation rate on items. All I can say is this has to be changed if you want to lure new players to this game and keep them here because the current prices are skyhigh for newcommers.
- Game Parlor Games etc. Bad Rates (rohan isn't a casino):
I never liked the game parlor, its made for you to lose (90% of the time you invest more money by using the game parlor rather than just buying the items you want on the EM or IM). If you want people to gamble, make it rewarding and give them a fair chance or just delete all this bull****.
- Adjust Rohanopoly (coins and rewards):
Rohanopoly was a really good initiative when it first started. Currently the rewards on Rohanopoly are crap (yes really I cry about how bad the rewards are lol). Again just put USEFULL option stones in there, Ancient Skill Enhancement Stones, Fashion patterns etc.
Also everyone above lvl 50 should be able to receive 1 coin a day WITHOUT the need to play for a few hours. Put the playtime restriction on other events. this one should have non (and make rohanopoly permanent available for all players on the game parlor instead of shutting it on and off.
Another option would be to place less desirable rewards in rohanopoly BUT put Silver/Gold Coins in there (with a proper propability to win) so players can use those to trade them for the nice items you can get from the NPC's in game.
Last option would be to receive new tokens or coins with NEW npcs that give out NEW rewards(make it GOOD rewards that any player needs and can use so it doesnt just favour a certain group of people, you have to adress all to receive attention from all).
Those tokens or coins should be able to be earned with:
- Rohanopoly
- In general any Game Parlor catogory
- Doing (special)quests in game
- Joining online events
- Joining offline events
- achievement system
etc.
- Better quest sequence (with good rewards):
Make new quests for 115 (I'd say a long storyline quest seqence for all classes with nice rewards, if you finished all the quests you should be able to receive a final quest with as reward 4 (BOUND TO THE CHARACTER so it doesnt influence the EM too much) rings with stats equal to lets say 4x Feathers of Goddess Silva (Wood) +6 or something like that to give every player the opportunity to get some rings that make him (slightly) viable in farming and pvp.
- Isen server is useless (abandoned):
ISEN server is abandoned, I would suggest a merge or something else because its really pointless to keep it up like this.
- Better ingame forging, Refining + ing rates(permanent):
Make the rates on Forging/Refining etc. better. Don't host events just increase them permanently. And don't change them behind a players back, this is what is happening and it makes people quit (including me)
- Nerf classes:
Currently there are only a few viable classes in PVP
-INT Templar
-STR Avenger
- STR Noir
- VIT Dragon Knight
Either Increase the pvp power of other classes or decrease the pvp power of the current classes. With the high DD on 4X upg weapons templars did get nerfed (compared to vit dekans whos damage ignores DD) but they are still really strong. STR Avenger and VIT Dragon Knight can put out insane burst damage in a really short ammount of time with which no other class can compete.
I'm not really sure myself how to balance/change this. I think by changing some items alot of these problems can be fixed.
- Nerf Items:
As I always said, It's not really the skillset of a class that makes a certain class OP it mainly is their ability to boost their stats with certain items. I'm talking about Templars but also the other main pvp classes that can use 50% scrolls. using those is RETARDED. it boosts ur melee/Magic/Ranged to inifinity and makes you able to kill anything in a few hits (ignoring pdf and hitting through 70% dd weapons like its butter). I would vote to DELETE all 50% scrolls of any kind (HP, Magic attack, Melee Attack, Ranged Attack) (ofcourse giving a royal compensation to the players who (still) have those). Put an NPC in the Jainus server that sells 10% scrolls (of all kinds just like in ISEN) for crones. Put 20% scrolls in the Item Mall and 30% scrolls as a rare item in certain events (or as reward from the new system I proposed above). 30% should be MAX what you can boost any stats or stats inflate too much and it totally outbalances. Also make it only possible to either use Magic OR melee OR Ranged, so templars dont benefit from dual stats as ONLY class.
Main goals
- Earn players trust back:
This can be done by giving frequently honest and good events with good rewards(offline and online events). If something is changed it should ALWAYS be announced in game and on the forum and on the main website so everyone is informed. Don't expect players to immidiatly be happy and trusting. Gonna take ALOT of time to get ur playerbase happy because its been way too long that we've faced any good changes.
- get more people to play rohan/come back to rohan (and KEEP them here):
You're doing a good job to lure players back but a bad job at keeping them here. If all the (above) mentioned points would be executed I'm sure more new people will stay
- keep the current players happy and sustain them:
By giving good events with rewards usable by noobs and pros you can keep the playerbase happy. If the game would be more balanced and it would be cheaper to maintain your character that would even make them happier.
Haters gonna hate~~