Nice catch, thought it looked similar but couldn't lay a finger on it.
I see they're also heavily armored.
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Well as I see those images, one of the big factor in a MMO especially female class is a "BIG BOOBS" LOL
Just data mining some of the stuff updated on the Korean test server. Basically it's only half complete, graphics and gear are still being done but it looks like the skills are all written in.
It looks like they use 2 new weapon types and there is some strange power up system involved with them. Whatever it is, it's certainly unlike the current system with some kind of "transition" and "evolution".
They also seem to use a resource called TP... Trinity Points? Here's an example...
Noir Class: Dimension Coat
Level 1: 30 seconds ignore any damage, being hit grants HP 1% recovery, 3 TP generation.
Level 2: 35 seconds ignore any damage, being hit grants HP 2% recovery, 6 TP generation.
Level 3: 40 seconds ignore any damage, being hit grants HP 3% recovery, 9 TP generation.
Level 4: 45 seconds ignore any damage, being hit grants HP 4% recovery, 12 TP generation.
Level 5: 50 seconds ignore any damage, being hit grants HP 5% recovery, 15 TP generation.
Level 6: 55 seconds ignore any damage, being hit grants HP 6% recovery, 20 TP generation.
Level 7: 60 seconds ignore any damage, being hit grants HP 7% recovery, 30 TP generation.
As you can probably tell by the artwork, it's a single sex class. The first class is the Mer, second classes are Rumir (probably will be retranslated to Lumir) and Noir - light and dark obviously.
New systems are interesting but it's a bit odd that you would have to go through it all for 1 class. It might make them a bit too convoluted to play and understand. But I guess we'll have to wait and see how it all works out.
Here's a Lumir skill example...
Lumir Class: Absolute Flash (2nd hero skill)
Level 1: Damage 10% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 2: Damage 13% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 3: Damage 16% of opponent's current hit points to targets within a 15M line. 1000 TP consumption.
Level 4: Damage 19% of opponent's current hit points to targets within a 20M line. 1000 TP consumption.
Level 5: Damage 22% of opponent's current hit points to targets within a 20M line. 1000 TP consumption.
Level 6: Damage 25% of opponent's current hit points to targets within a 25M line. 1000 TP consumption.
Level 7: Damage 30% of opponent's current hit points to targets within a 30M line. 1000 TP consumption.
Remember this is just data mined WIP from the Korean test server and not final.
Thanks for info, its really too much change for only one class
I dunno, it might work. I would have preferred to keep using standard systems though and not just have 1 new race use all these strange new things like TP generators and spenders simply because it separates them out as a special race.
Also when you unlock a skill, you can't level it straight up right away. Just like with the hero skill unlocks, you can only level up skills when you reach certain levels. Can't quite see the logic in doing that to be honest.
Reading those descriptions already am thinking templars are going to have a hard time dealing with them :o
Thx for the info.
any new info regarding the new race ish?
Not just yet. Waiting for the Korean test server to receive more updates. Should be pretty close now seeing as it's due on the 24th :/
Oh actually I just remembered the weapons system. It looks like the weapons aren't part of standard drops. It appears that you might be able to take any weapon and transform it into one of the new ones. If that is the case, it should make farming easier because you don't have to rely on getting your specific weapon type with the stat you need. Any weapon with the stat you need will do... possibly!