Thanks for the heads up, on a sidenote: 260 accuracy at lvl 60 is too little if you plan to be any decent.
@Kappa: don't they resist more, though? Or is that for psy only?
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Thanks for the heads up, on a sidenote: 260 accuracy at lvl 60 is too little if you plan to be any decent.
@Kappa: don't they resist more, though? Or is that for psy only?
Those Wraith close to Enraged Netherworld are Melee indeed, also attackspeed is absurdly high xD.
@Eagle thats odd i have 280 Dex on lvl 81 and im fine have like 75% hit-chance now. Ofc could be better.
can the mobs ''miss'' you.....there you have your answer.....
The wraiths hit hard mostly because of their stupidly high attack speed. I spend about 2 hrs farming/leveling there yesterday evening. You have to stay on your toes.
.... lol.
I meant to ask if they hit resist on you more often, as I'm not sure if resist is related to your psy or int values (haven't really checked). Not the other way around.
How much accuracy equals your 280 dex? You may have more accuracy enhancers, cranking up your accuracy more than it would for someone with high dex, but no accuracy boost.
Also, what class are you? Reason I ask, is maybe it's related to the class and/or weapon one wields as well, because I miss a lot less when using a dagger than when using a mace for example... (and no, the dagger doesn't have dex/accuracy).
i'm not sure if psy is related to resist either but the stats show the psy as (resist) and the int as (all). And yes int is related to resist.
not sure where those are. mobs have been scrambled around af in R:O. Used to be that enraged had flame sprites. now it has wraiths.
IMO psy adds mdef. int adds mattk. For old Rohan. R:O i'm not sure anymore. could be rules have changed.
vit and str seem to add pdef. dex adds melee accuracy and more chance to crit. agi lets you dodge melee.
As far as I have seen so far dex adds nothing to magic attack auto attack. seems to hit 100% on my soon-to-be lock.
I haven't noticed pdef increasing with Strength. Not sure about dex/crit chance. I think the baseline crit chance in the game is just lower and weapons make a bigger difference.
baseline on chars for crits is 0%
str does increase pdf but only slightly it's not anywhere near 1:1
I'm not sure either about dex = crit chance, could test it with a char tho, just give it a few 100 dex and make sure you have no buffs on and use no gear with crit chance, if you crit. dex gives crit...
Fair. I haven't been paying much attention to Str's effects on pdef; my test run was for melee attack and I just noticed it didn't seem to bump up at all/didn't notice it changed.
I think original RBF crit chance was 2% on AA's - characters could crit without option items/buffs. I would be able to believe it's 0% in R:O, however; my guard until getting a crit sword/dagger never crit. I haven't really noticed much of an effect of leveling on crit rate on my ranger. 6% on a crosbsow and 6% on EA kind of make it hard to tell, though.
You have r two columns for your pdef, left your actual and right your increased stats. Sometimes adding strength will increase the left by one but will keep your actual stationary.
Don't ask me why tho.
Actually no i dont have any Accuracy modifiers, my 280 Dex net me into 320 Accuracy and im hitting like 75% of my Hits on lvl 80-85 monsters, ofc higher mobs result in more missing but that what you face in Inter Dungeon so thats my reference.
Im playing a Dekan with a Zhen.
The column on the right side bumps up for me by one. And then if I close and re-open the character menu it goes back down to what it was, lol.
Something odd I have noticed is that despite my accuracy dropping to the point where I'm maybe hitting mobs around 50% of the time, my skills never miss. Ever. I'm wondering if there's something wrong with the AA code.
Having played around with my avenger, I may be wrong but in the lv50 range it seems if you have Dex at x4 your level you're chance of missing becomes 0. As far as pve goes anyway
So I need like 300 dex (400 at lvl 100)? That's a lot of potential damage gone to waste if you ask me :s
I currently have 224dex selfbuffed equalling 261 accuracy at lvl 76. I would need to find an extra 70 dex, because at this moment even if using 10% accuracy socket - I still miss plenty times. Hitting 6x2 miss in a row on a mob with a sliver of hp is no exception.
Leaders Mind + Powered Heavy Armour can sometimes result in a quick kill (if crit) or sometimes half the mobs are still there with 75% of HP left.
Fortunately, for PvP you seem to need much less.
so objectively you need to determine what too much dex is by testing your miss rate. the result will be finding where missing xx% of attacks justifies xxxx damage increase. not to compare game testing to software testing (couldnt resist, sunny forum pvp too stronk haha) but even in RBF you still missed, i wont ever feel compelled to 'never' miss.
O, I'm absolutely with you - and don't get me wrong, I am not aiming for a "100% hitrate" chance.
I was even contemplating, since my current hitrate is to say "mediocre" - how bad it would be if I stuck with my current amount and ignored dex for the rest of my lvls - aiming for str and vit only.
Just don't know the scaling and not sure how bad it can get. Let's assume one goes full str with a base of 50 dex - how much worse would it be?
Unfortunately, with 500 rps per re-stat, I do not feel compelled to try it out for giggles.
On the other hand, due to the very low scaling of str to melee, I'm not even sure that will make the difference here.
It's interesting to see what other people came up with, however.
At level 61, I have 24x Dex and 69x agi self buffed. 0 points in vit unless coming from gear
Yeah evasion is a nice thing to have - but I bet it hurts when they do, occasionally, hit :P
My biggest issues are ranged and magics atm *-* , tanking melee is for giggles. Was gonna fully plus my Sed to 10, but by time we get new forge/boost event, I might as well go for Natu instead..
All that TONS dex needed to hit mob is fu***d up! Mele classes loose sooooooooo much dmg, while caster can go 1 pure stat, or only 2 if he pvp, not mention mele need to get close... 100dex should do the job , but nah.. better force mele to add dex like archers :o
So now all mele are new class: Mele-Scout-Wannabe.
Well, for pvp it's not so bad though, I mean restatting at endgame to STR remains a viable option and is free also.
Guardians can go with less dex than defenders (after all, they are the offensive class), due to the accuracy buff.
So it's either hybrid defender or full vit if you want to PVE.
Glad you can at least buy 10proc acc socket stones :)
at lvl 100 you gonna need estimated 400-450 dex I guess to not miss mobs.
Gives a big advantage to ranged and magic classes.
If you attack mobs higher than your own lvl you'll miss, even if you have enough accuracy were you to attack those mobs whilst being at their lvl.
I estimate the accuracy formula takes your lvl and the things lvl you're hitting in consideration as well, making you unable to gain 100% accuracy whilst hitting targets much higher than you. Maybe some asymptotic formula for targets above your lvl, as soon as you'd hit something your lvl or below your lvl and you'd have enough accuracy this formula would dissapear and you'd just hit things based on your accuracy solely. I doubt however the korean devs have enough mathematical knowledge to produce something like that tho lmao kappa
These are just my personal wild speculations.
It's either mob(lvl), class/race or weapon related.
I can't help but feel like I miss much less wielding a dagger compared to a mace - but can't really say for sure at the moment.
still miss